1.9 patchnotes leak
Touché, it's Northerners, Fenz, they're scared of anything new and modern, like the internet, television, electricity, personal hygiene etc etc, so that's why they ban online gaming...
And yes, Lock+Felhunter is nearly as imba as Warrior+MS Crit
And yes, Lock+Felhunter is nearly as imba as Warrior+MS Crit
'There are two things I can't stand in this world- people who are intolerant of other cultures, and the Dutch'
This I find quite amusing tbh, for the matter of pallie's there's not a clear "they suck for PvP" or "they rule for PvP" because PvP is a million things...
In AB it's flag guarding/ninjaing aswell as defending/killing...
Now the flag guarding they rule at since they'll stay alive for 20 years allowing the zerg to come to the rescue, however they SUCK at killing with any half decent group, cause the seal (wich is more then 60% of his damage) will be dispelled along with his buffs, and all judgements will be dispelled from people that he's fighting before he hits them after putting the seal on them.
The stun is hella annoying but again, it's not a make or break an AB fight (only when your trying to prevent the pallies friends capping a flag).
So there's pro's and con's for playing a pally, and unfortunatly (or fortunatly as the case may be) we haven't seen that many good paladins, we see all the kids who thinks it's cool to be a paladin.
In AB it's flag guarding/ninjaing aswell as defending/killing...
Now the flag guarding they rule at since they'll stay alive for 20 years allowing the zerg to come to the rescue, however they SUCK at killing with any half decent group, cause the seal (wich is more then 60% of his damage) will be dispelled along with his buffs, and all judgements will be dispelled from people that he's fighting before he hits them after putting the seal on them.
The stun is hella annoying but again, it's not a make or break an AB fight (only when your trying to prevent the pallies friends capping a flag).
So there's pro's and con's for playing a pally, and unfortunatly (or fortunatly as the case may be) we haven't seen that many good paladins, we see all the kids who thinks it's cool to be a paladin.
Paladins are vital in pve and vital in pvp how can you say they suck hard? They are platewearing healers with dispel/curepoison/cure curse alot of different targeted buffs, they have a ranged 6 sec stun, they have a ranged execute spell (insta ofc) they have auras that are passive and usable by the paladins party etc etcPlus we get a class that basicly walks over everyone in PvP and is usefull in PvE too. Pallies suck (hard) in PvP, but are quite usefull in PvE. Not to mention the self-res, windfury and god knows what else i'm forgetting atm.
Don Rodrigo's Band is Class: Mage, Warlock, Priest. Shaman outcry! Sigh.
Warsong Gulch has a blue trinket (screenshot and stats mentioned here are for a level 40 trinket) in 1.9 that has +7 sta and -20 to target's resistances as both passives.
So you can get -40 resistances off the bat which is usually enough to counter the +5 to all cloak +5 to all shoulder enchant, some misc resistance stuff on other items.
Then all you need is +4% to hit with spells and you'll never see Resist again (at least if I interpreted the blue posts of the last months correctly).
That ring set from ZG will do +3% to hit with spells.
A Mage's Zandalar enchant does +1% to hit with spells per enchant, you can have two maximum.
Warsong Gulch has a blue trinket (screenshot and stats mentioned here are for a level 40 trinket) in 1.9 that has +7 sta and -20 to target's resistances as both passives.
So you can get -40 resistances off the bat which is usually enough to counter the +5 to all cloak +5 to all shoulder enchant, some misc resistance stuff on other items.
Then all you need is +4% to hit with spells and you'll never see Resist again (at least if I interpreted the blue posts of the last months correctly).
That ring set from ZG will do +3% to hit with spells.
A Mage's Zandalar enchant does +1% to hit with spells per enchant, you can have two maximum.
Last edited by sneek on 24 Nov 2005, 13:38, edited 1 time in total.
I still think it's disgusting that it takes something like that to revive that battlegroundsneek wrote:Haha, well if it's a really interesting trinket I'm sure all of #th is more then willing to facilitate WSG faction grinding.
Personally I just hope it's there at level Friendly, since I really don't want to do another flagrun.
But that's another discussion
well the windfury totem on tanks and the tranq totem on rogues and overnukers would make up for the 20% vs 30% no? and we might need to set up classes differently yes and play more like allys ie no agi totems that boost dmg but less controll and just burst away =)sneek wrote:Oh for the love of...
Do the Developers at Blizzards have sawdust instead of brains or what?
20% Aggro Reduction TOTEM - which means it affects all players in it's radius which is probably 20 yards regularly or 30 yards with the 5-part Earthfury set bonus. This'll basically cover your entire party. My guess is it'll last just 1m30s.
Blessing of Salvation is 30% Aggro Reduction. This is 10% more. And it's single targeted. And it lasts 5m to 15m depending on your talenting. And it's in a Greater variety now.
Allies will still have a better aggro reduction spell and they have much more flexibility in setting up the aggro reduction.
Not only that but the Aggro Reduc Totem is AIR based - No Agility totem, No Grounding totem(a crutch for a lack of 8 extra dispellers in raids), No Windfury totem.
Rogues used to get Strength of Earth and Grace of Air for 61 str and 67 agi which totaled 128 attack power - now they'll get 67 less if they want (need) aggro reduction.
Paladins have a Blessing of Might which does +155 attack power which can be applied to single targets. And it's in a Greater variety now. And it can be applied to a Salvationized target too.
Why for the love of God do Allies still have an edge... no wait... why do they have their edge improved?
Disenchants into: 1 Brilliant Mind
Well Blizzard designed this game as all the other games they created... when u start a new game u always have to choose "easy" "normal" and "hard".sneek wrote:
Why for the love of God do Allies still have an edge... no wait... why do they have their edge improved?
I u are a retard and choose Alliance = easy mode
If u are uber u choose Horde = hard mode
I'm the figurehead on a ship of fools