PS In my country we get to play WoW on Uni's Laté!

Paladins are vital in pve and vital in pvp how can you say they suck hard? They are platewearing healers with dispel/curepoison/cure curse alot of different targeted buffs, they have a ranged 6 sec stun, they have a ranged execute spell (insta ofc) they have auras that are passive and usable by the paladins party etc etcPlus we get a class that basicly walks over everyone in PvP and is usefull in PvE too. Pallies suck (hard) in PvP, but are quite usefull in PvE. Not to mention the self-res, windfury and god knows what else i'm forgetting atm.
I still think it's disgusting that it takes something like that to revive that battlegroundsneek wrote:Haha, well if it's a really interesting trinket I'm sure all of #th is more then willing to facilitate WSG faction grinding.
Personally I just hope it's there at level Friendly, since I really don't want to do another flagrun.
well the windfury totem on tanks and the tranq totem on rogues and overnukers would make up for the 20% vs 30% no? and we might need to set up classes differently yes and play more like allys ie no agi totems that boost dmg but less controll and just burst away =)sneek wrote:Oh for the love of...
Do the Developers at Blizzards have sawdust instead of brains or what?
20% Aggro Reduction TOTEM - which means it affects all players in it's radius which is probably 20 yards regularly or 30 yards with the 5-part Earthfury set bonus. This'll basically cover your entire party. My guess is it'll last just 1m30s.
Blessing of Salvation is 30% Aggro Reduction. This is 10% more. And it's single targeted. And it lasts 5m to 15m depending on your talenting. And it's in a Greater variety now.
Allies will still have a better aggro reduction spell and they have much more flexibility in setting up the aggro reduction.
Not only that but the Aggro Reduc Totem is AIR based - No Agility totem, No Grounding totem(a crutch for a lack of 8 extra dispellers in raids), No Windfury totem.
Rogues used to get Strength of Earth and Grace of Air for 61 str and 67 agi which totaled 128 attack power - now they'll get 67 less if they want (need) aggro reduction.
Paladins have a Blessing of Might which does +155 attack power which can be applied to single targets. And it's in a Greater variety now. And it can be applied to a Salvationized target too.
Why for the love of God do Allies still have an edge... no wait... why do they have their edge improved?
Well Blizzard designed this game as all the other games they created... when u start a new game u always have to choose "easy" "normal" and "hard".sneek wrote:
Why for the love of God do Allies still have an edge... no wait... why do they have their edge improved?