Queued casting most likely coming in 2.3

Chit chat
Post Reply
User avatar
Versus
High Warlord
High Warlord
Posts: 1733
Joined: 08 May 2005, 23:37

Queued casting most likely coming in 2.3

Post by Versus »

http://blue.cardplace.com/newcache/us/388011140.htm

Will improve everyone his dps but the laggy people most. If i think what blue is hinting at its that you for instance can press fireball multiple times and the server queues up fireballs for you so you cast them with zero lag between them after the first goes off. In theory this can work for all abilities you queue up after you start combat. Will even help with spamhealing :P
User avatar
Versus
High Warlord
High Warlord
Posts: 1733
Joined: 08 May 2005, 23:37

Post by Versus »

Hmm nm this is from the thread :P
"
/gasp

Could it be... Are they actually implementing something to the effect of a 1-deep server-side queue?

Hallelujah!
"
"
Blue: Nope. :)
"

Still he stated that a fix will be coming in 2.3 for it though :roll:
User avatar
Kororo
Legionnaire
Legionnaire
Posts: 303
Joined: 12 Jun 2006, 14:53
Location: Zwolle

Post by Kororo »

Bad news. :( :(
Image
Pay no attention to that man behind the Kororo! (http://thesurrealist.co.uk/movie.php)
User avatar
Versus
High Warlord
High Warlord
Posts: 1733
Joined: 08 May 2005, 23:37

Post by Versus »

Well have to see what it is Slouken seems pretty confident that he has another solution for it that isnt server side queueing.
User avatar
sneek
The Punisher
Posts: 4774
Joined: 08 May 2005, 23:41
Location: Netherlands

Post by sneek »

Slouken is a wizard and actually the only Blue out there that does hands on development as well as give feedback.
Might help that it's very technical related and mostly very very boring to the overwhelming majority of mankin; the people that want to troll don't know how to because the subject matter makes their heads exlode!

Anyway, it'll be interesting to see what he and his team cooks up :)
User avatar
Phil
"Klinge der Horde"
Posts: 498
Joined: 12 Apr 2006, 13:06

Post by Phil »

Server-like queue... lol, you can't really believe or even remotely close hope that they implement such crap "I press 20x Fireball at start and can then lay back 30 seconds" :roll:

Still nice for all DPS casters =)
User avatar
Versus
High Warlord
High Warlord
Posts: 1733
Joined: 08 May 2005, 23:37

Post by Versus »

Server side queueing of abilities isnt new both swg and daoc had it too just to name a few on top of my head;its usually limited to let you just queue one action though but it does eliminate latency influence on casting/actions almost totally after the first cast. The only other network solution would be client based control for cast but so far no other mmorg had done that cause its very prone to hacking when you let the client control everything. They might rely on their warden sniffer program though for that too. We'll see if slouken can pull another option out of his hat.
User avatar
sneek
The Punisher
Posts: 4774
Joined: 08 May 2005, 23:41
Location: Netherlands

Post by sneek »

Well there's already provisions for autocasting in the UI already?
Pet spells and whatnot - that easymode warlock stuff like devour!
User avatar
Lateralus
Dr. Gordon Freeman
Posts: 6726
Joined: 18 Jul 2005, 07:43
Location: WARberg

Post by Lateralus »

omg does this mean i have to stop hitting my keyboard? :(
Image
Kibs
Guild hopper
Posts: 1314
Joined: 09 May 2005, 16:44
Location: Belgium
Contact:

Post by Kibs »

Sounds like an absolute nightmare for hunter-shotrotations.
Hope you can switch it off, or that i'm wrong :x
Roses are red. Violets are blue. In soviet Russia, poem writes you.
User avatar
Lateralus
Dr. Gordon Freeman
Posts: 6726
Joined: 18 Jul 2005, 07:43
Location: WARberg

Post by Lateralus »

Kibs wrote:Sounds like an absolute nightmare for hunter-shotrotations.
Hope you can switch it off, or that i'm wrong :x
no have that and that click-and-move option for kicks :p
Image
User avatar
Meek
High Warlord
High Warlord
Posts: 2052
Joined: 30 Dec 2005, 18:02
Location: Sweden Kristianstad

Post by Meek »

maybe nice, but i hope it doesnt fuck up the feeling in the game, and mess with my flow! :/
Image
Strike first. Strike hard. Cobra Kai!
fhein
Scout
Scout
Posts: 11
Joined: 05 May 2006, 21:41
Location: gbg.se
Contact:

Post by fhein »

mage solution:

#showtooltip
/stopcasting
/cast Ice Lance


#showtooltip
/stopcasting
/cast Frostbolt


...and so on.. Latency meter recommended :)
Post Reply