As many of you have suspected, we think rogue damage is too high. We will be making hotfixes to lower the maximum damage output of Assassination and Combat rogues. The Combat nerf will be slight. Both specs should still do just fine on damage meters (assuming skill, gear etc.) but shouldn't be beating out other specs to such a large degree.
Other things on our radar that you might see soon -- none of these are promises and we have no specific changes to announce yet:
Warlock damage in PvE is a little low.
Protection warriors have too much utility and damage for PvP. (We don't want to hurt their tanking in PvE of course.)
We are considering adjusting (not replacing) the Elemental 4 piece Tier 10 set bonus.
We'll continue to refine and look at the Icecrown weapon procs.
Other stuff (yes, we've heard your concerns), but these are the big things we are focusing on at this time.
Some of these changes, should we decide to pursue them, can be handled via hotfix and others will be made in an upcoming patch.
We usually don't make such general announcements before we're ready to share the specifics, so we'll see how this works out.
Upcoming 3.3 balance adjustments
Upcoming 3.3 balance adjustments
I ain't leaving without your soul and I am sober this time.
Re: Upcoming 3.3 balance adjustments
Hm warlock dmg low? Maybe ive had all the shittiest pugs but with demo spec i dont think its hard to take #1 in dps, dont think my gear is that great and im sure as shit not the best pve player around ^^
Re: Upcoming 3.3 balance adjustments
that pug gotta suck hiny Demo is tank and util spec :O why dosent fenz tank btw and SS me moreLateralus wrote: Maybe ive had all the shittiest pugs but with demo spec i dont think its hard to take #1 in dps
Re: Upcoming 3.3 balance adjustments
omg warlocks first? rerolling!Lateralus wrote:Hm warlock dmg low? Maybe ive had all the shittiest pugs but with demo spec i dont think its hard to take #1 in dps, dont think my gear is that great and im sure as shit not the best pve player around ^^
Mains through the ages: Asharak -> Liandrin -> Shaidar -> Albeo
Sneek: So much, so fast. It's hard not to OD
Sneek: So much, so fast. It's hard not to OD
Re: Upcoming 3.3 balance adjustments
If I can get close to the mob and he has a few adds Demo damage is pretty good actually. But all buffs are welcome! Also read reports about nice damage from aff locks.Altarion wrote:that pug gotta suck hiny Demo is tank and util spec :O why dosent fenz tank btw and SS me moreLateralus wrote: Maybe ive had all the shittiest pugs but with demo spec i dont think its hard to take #1 in dps
I ain't leaving without your soul and I am sober this time.
Re: Upcoming 3.3 balance adjustments
lovley, come upclose with me and i show you the way of the cow.... subcontext was that you are demo for the teamFenz wrote:If I can get close to the mob and he has a few adds Demo damage is pretty good actually. But all buffs are welcome! Also read reports about nice damage from aff locks.Altarion wrote:that pug gotta suck hiny Demo is tank and util spec :O why dosent fenz tank btw and SS me moreLateralus wrote: Maybe ive had all the shittiest pugs but with demo spec i dont think its hard to take #1 in dps
Re: Upcoming 3.3 balance adjustments
yeah on icc trash its imba, even fun (forgive me pvp gods!)Fenz wrote:If I can get close to the mob and he has a few adds Demo damage is pretty good actually. But all buffs are welcome! Also read reports about nice damage from aff locks.Altarion wrote:that pug gotta suck hiny Demo is tank and util spec :O why dosent fenz tank btw and SS me moreLateralus wrote: Maybe ive had all the shittiest pugs but with demo spec i dont think its hard to take #1 in dps
Re: Upcoming 3.3 balance adjustments
Yeah I know, I was close too you on the last 2 IC bosses!1 Ilived!Altarion wrote:lovley, come upclose with me and i show you the way of the cow.... subcontext was that you are demo for the teamFenz wrote:If I can get close to the mob and he has a few adds Demo damage is pretty good actually. But all buffs are welcome! Also read reports about nice damage from aff locks.Altarion wrote:that pug gotta suck hiny Demo is tank and util spec :O why dosent fenz tank btw and SS me moreLateralus wrote: Maybe ive had all the shittiest pugs but with demo spec i dont think its hard to take #1 in dps
I ain't leaving without your soul and I am sober this time.
Re: Upcoming 3.3 balance adjustments
OMGOMG kudos, must be why i dont die as much anymore..................Fenz wrote:Yeah I know, I was close too you on the last 2 IC bosses!1 Ilived!Altarion wrote:lovley, come upclose with me and i show you the way of the cow.... subcontext was that you are demo for the teamFenz wrote:If I can get close to the mob and he has a few adds Demo damage is pretty good actually. But all buffs are welcome! Also read reports about nice damage from aff locks.Altarion wrote:that pug gotta suck hiny Demo is tank and util spec :O why dosent fenz tank btw and SS me moreLateralus wrote: Maybe ive had all the shittiest pugs but with demo spec i dont think its hard to take #1 in dps
Some upcomming changes of patch 3.2.2:
Dungeon and Raid
*Icecrown Citadel
The Scourge and the Lich King's last hold, Frostwing Hall will be added to the game. However, in order to enter the wing, the Ashen Verdict must shatter the barrier first.
*Halls of Stone
Since Brann Bronzebeard exercised constantly, he will walk faster during the escort.
*Forge of Souls
Devourer of Souls will cast Mirrored Soul less frequently.
Trash mobs Spell Reflect abilities have been changed. It now has a cast time, 2 charges, and chance to reflect reduced to 75% from 100%
*Nexus
Anomalus casts Create Rift only once now. (Down from 3)
*Ahn’Kahet: Old Kingdom
-Elder Nadox’s now spawns only one Ahn’kahar Guardian.
-Jedoga Shadowseeker air phase now only happens once.
-Some monsters between Jedoga Shadowseeker and Herad Volazj have been removed.
*Pit of Saron
Dead players are now able to enter the dungeon during Krick and Ick or Forgemaster Garfrost encounter.
*Utgarde Pinnacle
-Players only need 3 harpoons to bring down Skadi’s drake during the encounter. (Down from 5)
-Svala Sorrowgrave now casts Rituals of Sword only once. (Down from 3)
*Vault of Archavon
Toravon the Icewatcher has been added to the Vault of Archavon. He awaits your challenge in both 10 and 25 man difficulty
*Violet Hold
New portals will open faster after players defeat bosses
*Arena
With brand new rewards, Season 8 is officially starting!
***Druid (Forums / Talent Calculator)
Balance
-Earth and Moon: This talent now increases your spell damage by 2/4/6% (Up from 1/2/3%)
***Shaman (Forums / Talent Calculator)
Elemental
-Shamanism: This talent now increases your Lightning Bolt or Chain
-Lightning spell damage by 4/8/12/16/20% (Up from 3/6/9/12/15%) and Lava Burst spell damage by 5/10/15/20/25% (Up from 4/8/12/16/20%)
***Warlock (Forums / Talent Calculator)
Affliction
-Shadow Embrace: Now stacks 3 times (Up from 2) Healing reduction effect reduced to 2/4/8/10% (Down from 3/6/9/12/15%)
Demonology
-Demonic Pact: This talent now increases your spell damage by 2/4/6/8/10% (Up from 1/2/3/4/5%). The buff effect to the party or raid members is unchanged.
Destruction
-Conflagrate: Periodic Spell damage increased to 40% (Up from 20%)
-Empowered Imp: Damage done by imp increased to 10/20/30% (Up from 5/10/15%)
-Improved Shadow Bolt: Now increases Shadow Bolt damage 2/4/6/8/10% (Up from 1/2/3/4/5%)
***Warrior (Forums / Talent Calculator)
Protection
-Concussion Blow : Damage is decreased by 50%, but threat generated by this ability remains still.
-Devastate: Damage is increased to 120% (Up from 100%)
-Shield Slam: Damage increment from block value decreased, and starts to decrease from lower block value. If your gear is almost High-end, players won’t really recognize the change. In addition, threat generated by Shield Slam is increased by 30%
-Warbringer: This talent no longer allows Charge and Intercept to break roots or snares. Intervene remains unaffected.
*Player Interface
-Party leader created by Dungeon finder is now called “Guide�
-Promoted players in raid now able to do Ready Check
Item
-Ashen Verdict Faction Ring now offers new ring to Strength dominant classes.
-Tier 10 Elemental Shaman set 4-pieces effect (redesigned): Whenever Lava burst successfully casted on the target, it increases Flame Shock duration by 6 sec
SOURCE: mmo champion
Why the hell do they wanna nerf the heroics?
Dungeon and Raid
*Icecrown Citadel
The Scourge and the Lich King's last hold, Frostwing Hall will be added to the game. However, in order to enter the wing, the Ashen Verdict must shatter the barrier first.
*Halls of Stone
Since Brann Bronzebeard exercised constantly, he will walk faster during the escort.
*Forge of Souls
Devourer of Souls will cast Mirrored Soul less frequently.
Trash mobs Spell Reflect abilities have been changed. It now has a cast time, 2 charges, and chance to reflect reduced to 75% from 100%
*Nexus
Anomalus casts Create Rift only once now. (Down from 3)
*Ahn’Kahet: Old Kingdom
-Elder Nadox’s now spawns only one Ahn’kahar Guardian.
-Jedoga Shadowseeker air phase now only happens once.
-Some monsters between Jedoga Shadowseeker and Herad Volazj have been removed.
*Pit of Saron
Dead players are now able to enter the dungeon during Krick and Ick or Forgemaster Garfrost encounter.
*Utgarde Pinnacle
-Players only need 3 harpoons to bring down Skadi’s drake during the encounter. (Down from 5)
-Svala Sorrowgrave now casts Rituals of Sword only once. (Down from 3)
*Vault of Archavon
Toravon the Icewatcher has been added to the Vault of Archavon. He awaits your challenge in both 10 and 25 man difficulty
*Violet Hold
New portals will open faster after players defeat bosses
*Arena
With brand new rewards, Season 8 is officially starting!
***Druid (Forums / Talent Calculator)
Balance
-Earth and Moon: This talent now increases your spell damage by 2/4/6% (Up from 1/2/3%)
***Shaman (Forums / Talent Calculator)
Elemental
-Shamanism: This talent now increases your Lightning Bolt or Chain
-Lightning spell damage by 4/8/12/16/20% (Up from 3/6/9/12/15%) and Lava Burst spell damage by 5/10/15/20/25% (Up from 4/8/12/16/20%)
***Warlock (Forums / Talent Calculator)
Affliction
-Shadow Embrace: Now stacks 3 times (Up from 2) Healing reduction effect reduced to 2/4/8/10% (Down from 3/6/9/12/15%)
Demonology
-Demonic Pact: This talent now increases your spell damage by 2/4/6/8/10% (Up from 1/2/3/4/5%). The buff effect to the party or raid members is unchanged.
Destruction
-Conflagrate: Periodic Spell damage increased to 40% (Up from 20%)
-Empowered Imp: Damage done by imp increased to 10/20/30% (Up from 5/10/15%)
-Improved Shadow Bolt: Now increases Shadow Bolt damage 2/4/6/8/10% (Up from 1/2/3/4/5%)
***Warrior (Forums / Talent Calculator)
Protection
-Concussion Blow : Damage is decreased by 50%, but threat generated by this ability remains still.
-Devastate: Damage is increased to 120% (Up from 100%)
-Shield Slam: Damage increment from block value decreased, and starts to decrease from lower block value. If your gear is almost High-end, players won’t really recognize the change. In addition, threat generated by Shield Slam is increased by 30%
-Warbringer: This talent no longer allows Charge and Intercept to break roots or snares. Intervene remains unaffected.
*Player Interface
-Party leader created by Dungeon finder is now called “Guide�
-Promoted players in raid now able to do Ready Check
Item
-Ashen Verdict Faction Ring now offers new ring to Strength dominant classes.
-Tier 10 Elemental Shaman set 4-pieces effect (redesigned): Whenever Lava burst successfully casted on the target, it increases Flame Shock duration by 6 sec
SOURCE: mmo champion
Why the hell do they wanna nerf the heroics?
They are not really nerfing heroics but changing some encounters so they wont take as long as they did. Having to wait during boss encounters because they use a spell is stupid.Dosan wrote:
Why the hell do they wanna nerf the heroics?
One example is the first boss in UP, as a tank I'm bored out of my mind during that encounter. I'm glad they sped it up.
ive been wondering how to do the speedkill on skandi. It has seeemed to me that the time is up like 10 seconds after the 5th harpoon drop.
It used to be completable by running back and resetting the encounter while still having the harpoons but they changed that so the harpoons dissapeared.
I think ive seen someone in my grp get the achivement once after that last change but i have no idea how since whenever i tried to rush it with my dk tank i get nowhere near a speed kill...
It used to be completable by running back and resetting the encounter while still having the harpoons but they changed that so the harpoons dissapeared.
I think ive seen someone in my grp get the achivement once after that last change but i have no idea how since whenever i tried to rush it with my dk tank i get nowhere near a speed kill...
Crezax wrote:If you feel you need to write something angry and insulting, write it down in Notepad, save it somewhere and look at it when you get bored.