Changing racials!

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Lateralus
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Changing racials!

Post by Lateralus »

http://blue.mmo-champion.com/1/96583560 ... anics.html

Changes that should be in the next beta push. Bear in mind that some of these may change somewhat or entirely, and there may also be other changes coming in subsequent pushes:

Orc
- Hardiness now reduces the duration of stun effects by 15%


Troll
- Racial Passive "The Voodoo Shuffle": Reduces the duration of all movement impairing effects by 15%. Trolls be flippin' out mon!

- Berserking: no longer has an activation cost of energy/rage/etc


Draenei
- Gift of the Naaru: now scales based on the higher of either the caster's Attack Power or Spell Power

- Shadow Resistance: reduces the chance to be hit by Shadow spells by 2%


Dwarf
- Frost Resistance: reduces the chance to be hit by Frost spells by 2%

- Racial Passive "Mace Specialization": Expertise with Maces and Two-Handed Maces increased by 5.


Undead
- Shadow Resistance: reduces the chance to be hit by Shadow spells by 1% (yes, this is lower than the other resistance racials)

- Will of the Forsaken: removes any fear, sleep, or charm effect (no longer has a lasting immunity).


Night Elf
- Quickness: reduces the chance to be hit by melee or ranged attacks by 2%

- Nature Resistance: reduces the chance to be hit by Nature spells by 3%


Tauren
- Endurance: now scales based on base health, to be tuned to approximately a 5% heath increase if the player were wearing green quality gear

- Nature Resistance: reduces the chance to be hit by Nature spells by 2%


Gnome
- Escape Artist: the freeing effect can no longer be resisted

- Arcane Resistance: reduces the chance to be hit by Arcane spells by 2%


Blood Elf
- Mana Tap: ability removed (partially integrated into Arcane Torrent)

- Arcane Torrent: restores 15 energy, 15 runic power, or 6% of mana to the Blood Elf (along with the current 2s silence effect)

- Magic Resistance: reduces the chance to be hit by spells by 2%


Human
- Perception: changed to a passive, now grants one character level of passive stealth detection

- Racial "The Fall of Humanity": Feign death which may trick enemies into ignoring you. Any threat is restored versus enemies still in combat upon cancellation of this effect. 5min cooldown

- Racial Passive "Human Supremacy": The dominance of Humanity is evidenced by having one more racial bonus than normal. Actually, make that two counting this one. (just a tooltip, no actual functionality)

- The Human Spirit: spirit bonus lowered to 5%

[ Post edited by Kalgan ]
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Kalgan
2008-09-06 14:42:53
Re: Orc Racial: Hardiness & New stun mechanic

Q u o t e:


Yeah I have to agree WOTF should be less time on fears/charms.

Also you forgot to change draenei's shadow resist to 1% less chance to be hit by shadow like the undead.



Yep, I forgot to list the Draenei Shadow resist change (-2% chance for shadow spells to hit you)

I also forgot to list that the lasting immunity has been removed from WotF

Also forgot to add Mace Specialization for Dwarves and magic resistance for BE

This is what happens when the forum times me out and loses my post, and I quickly retype it all. :/

[ Post edited by Kalgan ]
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Morlog
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Post by Morlog »

cant say im thrilled and whats up with gving all humans a feing death thing?
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Aikon
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Post by Aikon »

A Kalgan on the lose!
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Raniz
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Post by Raniz »

Sensible changes IMO. I like that the racials scales with gear (Arcane Torrent, Gift of the Naaru) and that the resistance racials will no longer be worthless on higher levels.
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TheWarriorKing
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Post by TheWarriorKing »

Yeh perfectly sensible,they nerf orcs and buff gnomes.

Lol?

(most of them are nice but this struck me as retarded)
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Shizume
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Post by Shizume »

- Perception: changed to a passive, now grants one character level of passive stealth detection

about fucking time
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Schneel
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Post by Schneel »

Shizume wrote:- Perception: changed to a passive, now grants one character level of passive stealth detection

about fucking time
Will it make that much difference, a human rogue will still find you quicker in stealth. And now you can't even wait for it to run out. Or maybe 1 character level of stealth detection is nothing, im not sure about that. :P
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Morlog
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Post by Morlog »

well as the talent gives you 5 lvls more of stealth detect he sees you as lvl 71 while youre hiding as a lvl 75 so id say its a definite nerf to the racial in general human rogues still have an edge but mages etc wont see you across the arena any more just by popping it

theres a talent to get two lvls of stealtdetect for rogues in sub tree så humans see at 73 and you at 72 vs lvl 75 stealth so theyll still see you before you see them

did i make any sense or just scare fenz agian?
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Ithelia
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Post by Ithelia »

Dont like how BEs get 2% to all spells, should just get 1%, as they do atm only get half resistance to all spells, not 10 like other races.
And you thought you knew pain...

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Shizume
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Post by Shizume »

Thats why you have http://www.wowhead.com/?item=35698 aswell =)
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Raniz
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Post by Raniz »

Ithelia wrote:Dont like how BEs get 2% to all spells, should just get 1%, as they do atm only get half resistance to all spells, not 10 like other races.
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sneek
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Post by sneek »

Already some buzz going on, and in my opinion it's righteous whining, that an additional one to three percent chance to miss your spells is not entertaining and it should be reworked into a -X% reduction in school damage dealt.

Five percent base miss chance for spells against even levels and then you need to add three percent spell hit to cover Night Elves totaling out at 8% hit rating needed.
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sudo
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Post by sudo »

we eat magic, it should be 50% ffs !
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