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Earlybird
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Post by Earlybird »

Poo. I did notice it wasn't in the talent tree, but i thought it might've been some manner of trained skill.

As for that movie. Demon form looks... well... fun.
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Lateralus
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Post by Lateralus »

Fenz wrote:http://files.filefront.com/Lockbetaavi/ ... einfo.html

The 51 point lock talents.
WOAH
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Meek
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Post by Meek »

Fenz wrote:http://files.filefront.com/Lockbetaavi/ ... einfo.html

The 51 point lock talents.
hello again shadowfury, its been a while. i love you 8)
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Meek
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Post by Meek »

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Fenz
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Post by Fenz »

Looks ok.
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TheWarriorKing
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Post by TheWarriorKing »

Lateralus wrote:
Fenz wrote:http://files.filefront.com/Lockbetaavi/ ... einfo.html

The 51 point lock talents.
WOAH
metamorphosis is super cool imo,but expected warlocks to use melee hits in this form a lot
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Fenz
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Post by Fenz »

I ain't leaving without your soul and I am sober this time.
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Phil
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Post by Phil »

I wouldn't rate it too high.
At least for Shadowpriests, it has been way off and hasn't been the optimal setup. Think haste wasn't calculated correctly, back then... maybe they changed that.

Also, afaik Warlocks use CoD instead of CoA, no?
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Earlybird
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Post by Earlybird »

Locks generally use CoD on boss fights, unless they're assigned to something else. Here's a bit of reasoning why.

1# CoD does more damage overall. Optimally CoD hits for ca. 5.5k every 60 seconds and CoA hits for 1250 every 24 seconds. ( 1250 * 2.5 = 3125 )

2# If CoA is cast more often it means more global cooldown which can reduce overall damage, unless it's trash and CoD won't matter. Or if a boss is so low that CoD won't matter either, then CoA.

All of the above, unless...on CoE duty / CoR duty ofcourse : )
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Lateralus
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Post by Lateralus »

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warlock gem? :p
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Fenz
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Post by Fenz »

Looking at the newest talentcalc build i see a lot changes in details..

Affliction

1.) Fel Concentration : works for Haunt and UA now
2.) Amplify Curse : the "trigger" wording is back (might be a typo)
3.) Improved Felhunter : 100% mana convertion and now also increases Fel Intelligence by 1% ? (no idea what it is)
4.) Deaths Embrace : critical chance applys to all shadow spells now
5.) Haunt : cooldown back to 10sec but casting time up to 2sec - see point 1.)

Demonology

1.) Demonic Embrace : just a static 10% sta increase now
2.) DS : back to what previous posters wrote:

Imp: Increases your Fire damage by 10%.
Voidwalker: Restores 2% of total health every 4 sec.
Succubus: Increases your Shadow damage by 10%.
Felhunter: Restores 3% of total mana every 4 sec.
Felguard: Increases your Shadow and Fire damage by 10% and restores 2% of total mana every 4 sec.

3.) Fel Synergy : heals for damage you get not deal

Destruction

1.) Nothing i can see apart from the already mentioned CD reduce on Chaos Bolt
http://www.worldofwarcraft.com/info/cla ... .html#none
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Fenz
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Post by Fenz »

I ain't leaving without your soul and I am sober this time.
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Post by Fenz »

pet changes
Felhunter: Paranoia and Tainted Blood have been replaced with Fel Intelligence and Shadow Bite.
Shadow Bite (Felhunter): Deals Shadow damage plus additional 5% Shadow damage for each damage over time effect on the target. 6 sec cooldown.
Fel Intelligence (Felhunter): Increases total Intellect and Spirit of party and raid members by 3%. Lasts until cancelled.
New Talent: Improved Felhunter (Affliction) - Your Felhunter gains mana equal to 50/100% of the damage done by it's Shadow Bite ability, and increases the effect of your Felhunter's Fel Intelligence by 1/2%.
Felguard: Health increased by 10%.
Succubus: Health increased by 20%, armor increased 22%.
Imp: Health increased 20%, Armor increased 16%, mana regeneration increased 200%.
Voidwalker: Health increased by 20%, Damage increased by 16%. The amount of attack power the Voidwalker gains from it's master's spell damage has been increased by 45%.
Consume Shadows (Voidwalker): Duration reduced to 6 seconds, and effect increased 66%. Now also greatly increases all nearby allies stealth detection while channeled.
Summon Dreadsteed/Felsteed: Mana cost removed, global cooldown removed.
Bane now also reduces the cast time of your Haunt spell.
Infernal: Cooldown reduced to 15 minutes, down from 1 hour. Duration reduced to 1 minute, down from 5 minutes+. Health increased by 30%, damage increased by 60%, and armor increased 30%.
Doomguard: Health increased 20%, mana increased 24%.
Avoidance (Felguard) - Now reduces damage taken from area of effect attacks by an additional 80%.
Avoidance: Now automatically learned for the Succubus, Imp, Voidwalker and Felhunter at level 10.
http://forums.worldofwarcraft.com/threa ... 2&sid=2000
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TheWarriorKing
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Post by TheWarriorKing »

Infernals in arena!!! GIEF!
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Lateralus
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Post by Lateralus »

Fenz wrote:
pet changes
Felhunter: Paranoia and Tainted Blood have been replaced with Fel Intelligence and Shadow Bite.
Shadow Bite (Felhunter): Deals Shadow damage plus additional 5% Shadow damage for each damage over time effect on the target. 6 sec cooldown.
Fel Intelligence (Felhunter): Increases total Intellect and Spirit of party and raid members by 3%. Lasts until cancelled.
New Talent: Improved Felhunter (Affliction) - Your Felhunter gains mana equal to 50/100% of the damage done by it's Shadow Bite ability, and increases the effect of your Felhunter's Fel Intelligence by 1/2%.
Felguard: Health increased by 10%.
Succubus: Health increased by 20%, armor increased 22%.
Imp: Health increased 20%, Armor increased 16%, mana regeneration increased 200%.
Voidwalker: Health increased by 20%, Damage increased by 16%. The amount of attack power the Voidwalker gains from it's master's spell damage has been increased by 45%.
Consume Shadows (Voidwalker): Duration reduced to 6 seconds, and effect increased 66%. Now also greatly increases all nearby allies stealth detection while channeled.
Summon Dreadsteed/Felsteed: Mana cost removed, global cooldown removed.
Bane now also reduces the cast time of your Haunt spell.
Infernal: Cooldown reduced to 15 minutes, down from 1 hour. Duration reduced to 1 minute, down from 5 minutes+. Health increased by 30%, damage increased by 60%, and armor increased 30%.
Doomguard: Health increased 20%, mana increased 24%.
Avoidance (Felguard) - Now reduces damage taken from area of effect attacks by an additional 80%.
Avoidance: Now automatically learned for the Succubus, Imp, Voidwalker and Felhunter at level 10.
http://forums.worldofwarcraft.com/threa ... 2&sid=2000
NICE!!!
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