DEATHKNIGHT HELL
Interesting tank build i came up with thats not reliant on any proc chance that frost tree has and what has been nerfed even further but got tank skills on demand;Mark of Blood;Blade Barrier;Lichborne;Bone Armor;Anti-MagicZone
Veteran of third war+ Shadow of death gives almost same amount of health buff that improved frost aura has + way more parry stacking with forceful deflection converting strength into parry rating too and massive selfhealing talents(mark of blood/scent of blood/Ferocious dead and of course the ultimate talent shadow of death to return as a ghoul whenever you die
http://www.mmo-champion.com/talent/?dea ... 0100000000
Here's some levelling vid too from a blood talent grinding spec:
http://www.novagamers.net/files/envy/Be ... d%20DK.wmv
Veteran of third war+ Shadow of death gives almost same amount of health buff that improved frost aura has + way more parry stacking with forceful deflection converting strength into parry rating too and massive selfhealing talents(mark of blood/scent of blood/Ferocious dead and of course the ultimate talent shadow of death to return as a ghoul whenever you die
http://www.mmo-champion.com/talent/?dea ... 0100000000
Here's some levelling vid too from a blood talent grinding spec:
http://www.novagamers.net/files/envy/Be ... d%20DK.wmv
Mwoh; atm it seems they changed the option of you being able to change your runes actually and your locked to having 2 of each only having 2 frost runes prevents you from frost dmg skill stacking really you can do only 1 icy touch and 1 frost strike atm per 10 sec rotation. Frost is imo now too weak because of this too imo it will prolly be changed still. This build actually stacks shadow dmg for death coil spamming etc(only cost 20 rp for full dmg atm)
Oh, this is new to me. Wont the prevent any decent DPS rotations as well?Versus wrote:Mwoh; atm it seems they changed the option of you being able to change your runes actually and your locked to having 2 of each only having 2 frost runes prevents you from frost dmg skill stacking really you can do only 1 icy touch and 1 frost strike atm per 10 sec rotation. Frost is imo now too weak because of this too imo it will prolly be changed still. This build actually stacks shadow dmg for death coil spamming etc(only cost 20 rp for full dmg atm)
Blue finally commented on it seems rune swapping is out for sure:
http://deathknight.info/forum/index.php?topic=1747.0
http://deathknight.info/forum/index.php?topic=1747.0
The ae is actually bugged atm in beta doing twice as much as it supposed to im sure blood will feel some nerf batting too.
http://www.youtube.com/watch?v=_7m798pA ... pic=1762.0
At the end you see them rezzing some dead people as a ghoul then making them explode <g>
http://www.youtube.com/watch?v=_7m798pA ... pic=1762.0
At the end you see them rezzing some dead people as a ghoul then making them explode <g>
New trispec general tank/dps build with updated talents from blizz
Prolly will go full unholy for specific magic/aoe tanking if they implement the dual talent templates availability.
http://www.worldofwarcraft.com/info/cla ... 0000000000
Icy Touch(1f) - Plague Strike(1b1u) - Degeneration(1u) - Obliterate(1f1b) rotation with deathcoils mixed in
Currently Obliterate mechanic seems likely to change/is bugged though. It is an nonnormalized attack and the improved bs tier 1 talent from blood is affecting it . It also counts diseases differently then bloodstrike does while still consuming other dk's diseases.
Even not considering these bugs both bloodstrike and obliterate prolly wil get a cap of number of diseases it counts for extra dmg cause per deathknight you can do an average of 5 different diseases up to 10 or so as full unholy in a 25 man raid with a few dk's you would bloodstrike or obliterate for over 5k easily .
Not to mention obliterate stealing dmg from other dk's with removing their diseases bit weird mechanic imo.
Prolly will go full unholy for specific magic/aoe tanking if they implement the dual talent templates availability.
http://www.worldofwarcraft.com/info/cla ... 0000000000
Icy Touch(1f) - Plague Strike(1b1u) - Degeneration(1u) - Obliterate(1f1b) rotation with deathcoils mixed in
Currently Obliterate mechanic seems likely to change/is bugged though. It is an nonnormalized attack and the improved bs tier 1 talent from blood is affecting it . It also counts diseases differently then bloodstrike does while still consuming other dk's diseases.
Even not considering these bugs both bloodstrike and obliterate prolly wil get a cap of number of diseases it counts for extra dmg cause per deathknight you can do an average of 5 different diseases up to 10 or so as full unholy in a 25 man raid with a few dk's you would bloodstrike or obliterate for over 5k easily .
Not to mention obliterate stealing dmg from other dk's with removing their diseases bit weird mechanic imo.
Huge overhaul in beta on dk again for both basic abilities and talents more info at: http://deathknight.info/
New spec again!
http://www.worldofwarcraft.com/info/cla ... 0000000000
New spec again!
http://www.worldofwarcraft.com/info/cla ... 0000000000