Ok, still there Guilded with Danes and SwedesMandra wrote:I stole the game from a friend who is going on vacation... if you still play on Wildsoul ad me! still use Mandra as nick.
Age of Conan stuff!11
http://www.funcom.com/wsp/funcom/fronte ... &item=1004
Durham, USA – June 13, 2008 – After the incredible initial success for Age of Conan, a whole world of MMO players are eagerly anticipating the future plans for one of the most popular online games ever released. While Age of Conan has already evolved massively since launch, numerous expansive additions are yet to come. Funcom and Eidos are therefore proud to lift the veil on Age of Conan’s promising future, and today the two companies reveal selected features which are now in production.
"While we have enjoyed the initial success for Age of Conan, we know that a solid launch is but the start when it comes to the MMO genre,” said Gaute Godager, Game Director on Age of Conan. ”As we look ahead we are preparing a huge amount of new content, and what we are presenting today will evolve Age of Conan even further. It’s naturally an incredibly ambitious update plan for a live MMO game, but we are certain our players would want nothing less.”
Without further ado, here are some of the cool things to expect in the months to come:
PvP evolved – To the Death
The great combat system in Age of Conan has taken MMO fighting to a new level of fun, and Player versus Player combat plays a major part in this. As a result, a massive new PvP update is planned for late June. Aptly called To the death, this update brings more consequence and rewards to PvP, and an important part of it is the Fugitive system. The more lower level players you kill, the easier it is for others to hunt you down. In addition, ten PvP levels with additional ranks will be introduced, as well as specific gear and weapons for PvP.
Guild Alliance Warfare
Preproduction has started on a MASSIVE free update which will come later this year. Currently titled "Kingship!”, large clusters of guilds will be able to form alliances, and rule and conquer on a massive scale. Everyone in a guild alliance will play a part in this system, and together they can even erect unique looking alliance Battlekeeps. The alliances can also fight over, and build, culture-specific "wonders of the world”, with a direct link to higher powers! As part of the system Funcom will also facilitate larger amounts of players in massive battles.
Powerpoints
This fall, a unique reward and character evolution system called Powerpoints will be introduced. This rewards active in-game behavior, and allows for gathering points through numerous methods, including owning a Battlekeep, playing the end-game at level 80, winning PvP matches, or simply being an active guild member or subscribing to the game. There will be many ways to obtain Powerpoints, and numerous rewards, ranging from exclusive Powerfeats to weapons, armor and potions. Powerpoints may even allow you to level faster!
New areas and dungeons
You won’t need to wait for an expansion pack to explore exciting new areas. In the next period, Funcom will include several new areas, as well as evolving already existing areas. This includes a brand new dungeon in Aquilonia, reshaping three dungeons in Stygia, and an entire mountain range in Cimmeria!
Improved player-made villages and Battlekeep systems
While the guild alliance system brings a whole new level to the game, Funcom will continue to expand the existing player-made areas and the systems running them. A focus on evolving the massive elements of the game even further continues, ranging from placing NPC’s in the cities to more choices and benefits.
Social updates
An MMO is nothing without a good social scene. While Conan is all about crushing your enemies, social enhancements are also getting some love. A fun example is the combo-based dancing system which is now coming to the game, and it’s entirely motion captured by professional dance artists.
More adventures
Age of Conan has received tremendous praise for immersion and the great voice-over quests. This is but the start of the adventure, and numerous new quests are coming into the game, spread across the entire world and across the level ranges. Soon 60 additional quests will also get full voice acting, further improving immersion.
Embracing community feedback Since launch several enhancements and fixes have been implemented to Age of Conan, and Funcom has continuously staffed up the service departments to improve customer satisfaction. This has already resulted in a better game experience, but the work will continue. At the heart of all of this stands the Age of Conan community. A lot of the upcoming improvements to the game will be based directly on community feedback, and the wishes and concerns players have when it comes to the future of the game will always be taken into account.
By reading the community websites, official forums and the monthly Clan of Conan newsletter you can expect additional information about upcoming features and released updates, as well as an arena to give your feedback. A new Clan of Conan newsletter is also going live today, with more detail on the upcoming features. http://funcom.cachefly.net/WebFiles/Newsletter/Issue17/
I ain't leaving without your soul and I am sober this time.
I was probably in your guild a bit because of Akaza. Quit playing after the necromancer nerfs + the fact that you need to summon all your pets everytime that you zone and you can't cast a spell the first 15 sec after zoning...Also knowing only a few people in game didn't help.Earlybird wrote:I have a level 67 Tempest of Set on Wildsoul! Account is on hold at the moment. 50% chance of system crash every time i zoned, got a bit oldIthelia wrote:Got a level 7 conqueror on Wildsoul called Ithelia
Just installed my new ram so gonna play a bit now.
I ain't leaving without your soul and I am sober this time.
I never played a necro, but i kept taps on the forums of different classes, and you certainly weren't alone in your gripes I mostly played because the scenery was amazing, which made the game fun just exploring on it's own, but when i approached the end levels, i realized that the only way to level was by grinding, and the only spots available were contested by the more hardcore pvp guilds, in every instance.Fenz wrote:I was probably in your guild a bit because of Akaza. Quit playing after the necromancer nerfs + the fact that you need to summon all your pets everytime that you zone and you can't cast a spell the first 15 sec after zoning...Also knowing only a few people in game didn't help.Earlybird wrote:I have a level 67 Tempest of Set on Wildsoul! Account is on hold at the moment. 50% chance of system crash every time i zoned, got a bit oldIthelia wrote:Got a level 7 conqueror on Wildsoul called Ithelia
Just installed my new ram so gonna play a bit now.
Yeah, i kind of lost interest. Even the first PVP siege battles were a huge failure. People had "Noclip" mode and could walk straight through walls, etc. Maybe when it's out of effective beta state, it might be fun trying again. After they overnerfed the ToS (fixed # of targets, maybe 3, affected by AE), i haven't really felt like giving it a go at all, so i don't know.
It's Funcom afterall. If you ever played Aanarcy Online, you know what i'm talking about.
Pretty much. WOW still has the most complete array of "features" of any MMO. The PvE element is uncontested (Well, with exception of Everquest 1!) . If you've ever run across "Tigule and Forors Strawberry Icecream" it's a reference to two top guild-leaders "Tigole" and "Furor Plainswalker" from Everquest 1 (Guilds "Fires of Heaven" and "Afterlife") that helped Blizzard balance some of the initial raid content, not sure if they're still employed.Ithelia wrote:Got to 64 with my conq before deciding the cadillac of mmos are more worth it:)
It's also virtually bug-free... compared to other MMO's anyway
I went back to try it out when they reactivated old accounts, and it seemed it'd gotten alot better, but yea, it was too late for me too.Fenz wrote:Anarchy Online made a very good come back but for me it was already too late then (Same with Eve). I never went back to a game I left.
Oh snape. Necros were badass. I played a druid on Brell Serilis, and i constantly look for things to kite in any MMO i play ^_^Fenz wrote:Played EQ a few years on the tribunal server as a necro ofcourse
I always enjoyed the necro /gucomics:
http://www.gucomics.com/comic/?cdate=20010621
http://www.gucomics.com/comic/?cdate=20001115
http://www.gucomics.com/comic/?cdate=20020429
The best one i can't find. Where the necro is reading a book, while his pet is standing tall on top of a pile of dead corpses! haha.
Sometimes i miss the thrill of EQ pvp servers, corpse runs and all that jazz.
Last edited by Earlybird on 17 Jul 2008, 12:30, edited 1 time in total.
Hehe, yeah I know the one you mean. I never got that duckstaff, Needed some cloak to drop wich it did only once for the GL.The best one i can't find. Where the necro is reading a book, while his pet is standing tall on top of a pile of dead corpses! haha.
Last edited by Fenz on 17 Jul 2008, 12:31, edited 1 time in total.
I ain't leaving without your soul and I am sober this time.