2.3 "Official" Patch Notes (UPDATED 28/9)

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Lateralus
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2.3 "Official" Patch Notes (UPDATED 28/9)

Post by Lateralus »

Last Update 7pm : Raids&Dungeons, General (auction house), check UP6
UP5 6pm- Shaman, PvP, Enchanting section added (UP5)
UP4 5pm - Raid, Hunter, Mage, Paladin, Rogue and Warlock section (sign UP4)
UP3 11am - All notes have been linked to their blue posts, interface section added
UP2 9am - General, Druid and Hunter
UP1 4am - PvP, Warriors and Priests

2.3 Unofficial Patch Notes

Blizzard Posters have been very active on 2.3 changes, therefore a list has been compiled into patch notes which contains all blue posts related to 2.3, we added several additions to this list made by the wow community (we will keep adding new). Let us know in comments if something is missing (all new additions will be mentioned in the latest news updates).


General
•All Disarm immunity effects in the game were changed to 50% disarm duration reduction (non stacking). (UP6)
•Auction's duration have been changed to 12, 24 or 48 hours. Also deposit prices for all duration will be the same. (UP6)
•Auction House will now sort server side. If multiple pages exist you will be able to sort across all pages. (UP6)
•You will now be able to ctrl-click a recipe to preview the item the recipe will create in the dressing room. (UP6)
•Ogri'la Faction Vendor: This vendor now sells potions useable anywhere for a large number of Apexis Shards. 50 shards, as good as super mana/heal pots. (UP6)
•New Flying Mount added. Requires 2,000g and Exalted with Cenarion Expedition. 280% Speed. (UP2)
•Healing Reduction effects now affect all Drain spells and abilities (i.e. Mortal Strike vs Drain Life)
•Level 20-60 Quest EXP has been increased, while EXP to Level has been decreased. (src)
•Guild Banks added to the game. (src)
•New Arena Relics have been added for more talent specs, and existing Relics have been renamed to create a more consistent naming convention. (src)
•1/3rd of +Healing will count as +Dmg (src)

Raids & Dungeons
• New daily quests are available in the Lower City for 5 man heroic and non-heroic dungeons (Once at a time, a bit like battlegroundw weekends, each day you will get quests for a different dungeons). The following non-heroic dungeons are concerned : Shattered Halls, Steamvault, Shadow Labyrinth, Black Morass, Botanica, Mechanar, and Arcatraz. All dungeons will get quests in Heroic mode. If you're getting the non-heroic and the heroic quest on the same day for the same dungeon, you can complete both by running it in heroic mode once. Non heroic quests will reward you with a Ethereum Prison Key (various reputation), gold, and reputation with the Consortium. Heroic quests will give you 2 Badges of Justice, gold, and reputation with the Consortium. (UP6)
•Mobs inside Sethekk Halls will now continue to award Lower City reputation all the way into Exalted. Previously they stopped giving reputation in non-heroic mode just before players hit revered. (UP4)
•The number of creatures that must be killed in the Karazhan Servants Quarters area before a miniboss spawns has been reduced. (UP4)
•New Daily quests for heroic and select non-heroic instances. (UP4)
•New 10-Man Raid - Zul'Aman, Zul'Aman is complete and now only needs time on the PTR. (src)
•Heroic Badges drop from Zul'aman and Karazhan bosses
•New Title - Champion of the Naaru: Awarded to those who complete the Tempest Keep attunement quest at level 70. (src)

PvP
•Players can now cast spells for free (no mana cost) before a Battleground starts. (UP5)
•For 5 seconds after being ressurected by a Spirit Healer in a BG, players spells will be cast for free. (UP5)
•Upon terminating Warsong Gulch, Arathi Basin, Eye of the Storm - an additional honor bonus will be granted. (UP5)
•New daily quests targeting a random battleground each day. (UP1)
•Battlegrounds now have a buff period upon entering, and upon being resurrected at the Spirit Healer (similar to Arenas)
•New Battleground rewards: Boots, Belt, and Bracers
•Arena Weapons/Armor Ratings Requirements. (src)

Druids
•Tranquility now receives added benefits from +Damage and +Healing. (UP2)
•Cure Poison and Abolish Poison may now be cast in Tree of Life form. (src)
•Remove Curse may now be cast in Moonkin form. (src)
•Rebirth cooldown reduced to 20 minutes (src)
•Intensity increased to 10/20/30% mana regeneration (src)

Hunters
•Trueshot Aura (Marksmanship) no longer costs mana to cast and will last until cancelled. (UP4)
•Serpent Sting, Immolation Trap and Explosive Trap now all gain additional damage based on 10% of your ranged attack power. (UP4)
•Wyvern Sting (Survival) is now instant cast and has a maximum duration of 10 seconds in PvP. (UP4)
•Hunters are getting 20 and 24 slot ammo pouches and quivers (UP2)
•Arcane Shot (Rank 6+) will now dispel 1 Magic effect in addition to damage. (src)

Mages
•Fire Ward and Frost Ward now gainadditional benefit from spell damage bonuses. Base absorb values ofranks 5 and 6 have been reduced. (UP4)
•Detect Magic removed. All players may now see their target's beneficial effects at all times. (UP4)
•10% coefficient tax removed from Improved Fireball and Improved Frostbolt. (src)
•New Spell - Ritual of Refreshment: Allows players to pick up food/water. (src)
•Evocation now restores 15% of your total mana each 2 seconds. (src)
•Arcane Meditation increased to 10/20/30% mana regeneration. (src)
•Ice Barrier will receive additional benefit from +Dmg. (src)
•Ice Barrier gains additional benefit from spell damage bonuses. However, the base absorb values of ranks 5 and 6 have been reduced. (src)

Paladins
•Vindication (Retribution) frequency and duration increased and now reduces all attributes by 5/10/15%, not just Strength and Agility. (UP4)
•Pursuit of Justice (Retribution) is now 3 ranks and increases movement speed by 5/10/15% and also reduces the chance you'll be hit by spells by 1/2/3%. (UP4)
•Exorcism's mana cost has been lowered. (src)
•Holy Wrath's mana cost has been lowered. (src)
•Hammer of Wrath's mana cost has been lowered. (src)
•Vengeance has been increased to 30 seconds. (src)
•Improved Seal of the Crusader effect added to base abilitiy. (src)
•Improved Seal of the Crusader now gives the effects of Sanctified Crusader. (src)
•New Talent - Sanctified Seals: Increases your chance to critically hit with all spells and melee by 1/2/3%, and reduces the chance your Seals can be dispelled by 33/66/100%. (src)
•Crusader Strike cooldown is being reduced to 6 seconds. (src)

Priests
•New Dwarf/Draenei ability - Chastise: Causes Holy damage and incapacitates target for 2 seconds. (UP1)
•Fear Ward will now be available to all Priests at level 20. (UP1)
•Fear Ward duration reduced to 3 minutes, and cooldown increased to 3 minutes. (UP1)
•Power Word: Shield will gain additional benefit from spell damage and healing bonuses. Base absorb values for ranks 10, 11 and 12 have been reduced to compensate for this change. (src)
•Pain Suppresion may target Friendly targets. (src)
•Pain Suppresion reduces Friendly target's threat by 5%. (src)
•Pain Suppresion reduces Friendly target's damage taken by 40%. (src)
•Pain Suppresion cooldown reduced to 2 minutes. (src)
•Meditation increased to 10/20/30% mana regeneration. (src)
•Prayer of Healing gains additional benefit from +Dmg and +Healing. (src)
•Circle of Healing gains additional benefit from +Dmg and +Healing. (src)
•Circle of Healing's base healing has been reduced. (src)
•Holy Nova (Healing only) gains additional benefit from +Dmg and +Healing. (src)

Rogues
•Poisons will enchant your weapons for 1 hour instead of 30 minutes. (UP4)
•Fleet Footed increased to 15% speed increase
•Deadly Throw travel speed is being significantly increased. (src)
•Deadly Throw snare duration is being slightly increased by 1 second. (src)
•Deadly Throw no longer triggers Ruthlessness. (src)
•Ruthlessness now only affects melee Finishing Moves.
•Blind will no longer require a reagent. It will also be changed to a ranged physical attack, will share the same diminish category as Cyclone, and diminish in PvE as well as PvP. It will no longer be considered a poison. (src)
•Shadowstep may now be used while not in stealth. (src)
•Shadowstep reduces threat caused by your next Ambush, Garrote, or Backstab by 50%. (src)
•Shadowstep cooldown increased to 40 seconds. (src)
•Dirty Deeds increases the damage of special attacks by 10%/20% against targets that are below 35% health in addition to its current effect. (src)
•Hemorrhage has an incoming buff. (src)

Shamans
•Tidefury Raiment: The additional mana granted to Water Shield by this set has been increased. (UP5)
•Totem of the Thunderhead: The additional mana granted to Water Shield by this totem has been increased. (UP5)
•Shamanistic Focus (New Enhancement Talent): After landing a melee critical strike, you enter a Focused state. The Focused state reduces the mana cost of your next Shock spell by 60%. It will replace the "Two Handed Axes and Maces" talent. (UP5)
•Lightning Overload now has a 4/8/12/16/20% chance to proc. (src)
•Lightning Overload damage has been decreased by 50%. (src)
•Lightning Overload now causes 0 threat. (src)
•Mana Spring Totem now restores mana at a rate of 20 mana every 2 seconds. (src)
•Water Shield now costs 0 mana to cast, and the mana per globe has been substantially increased. (src)
•Water Shield's duration has been reduced to 1 minute, and grants mana for each globe left upon ending. (src)
•Elemental Focus will now reduce the mana cost of your next two damage spells by 40%. (src)
•Lightning Bolt casting time reduced to 2.5 seconds, and mana cost decreased. (src)
•Chain Lightning casting time reduced to 2 seconds, and mana cost decreased. (src)
•Lightning Mastery reduced to .1/.2/.3/.4/.5 seconds. (src)
•May equip 2-Handed Axes and 2-Handed Maces without spending talent points. (src)
•Frost Shock no longer has Diminishing Returns. (src)
•Shamanistic Rage will reduce damage taken by 30% in addition to it's current effects. (src)
•Spirit Weapons will reduce melee threat by 30%. (src)
•Mental Quickness adds 10/20/30% to +Dmg and +Healing based on your total Attack Power, in addition to it's current effects. (src)

Warlocks
•Banish can no longer be cast on targets tapped by other players or groups. (UP4)
•Ritual of Souls has had it's casting time significantly reduced. (src)
•Healing Reduction effects now affect all Drain spells and abilities (i.e. Mortal Strike vs Drain Life). (src)

Warriors
•Weapon Mastery has been changed to reduce the duration of Disarm effects by 25/50%. (UP1)
•Mace Specialization proc has been reduced. (src)
•Mace Specialization Rage increased to 7. (src)
•Tactical Mastery now greatly increases threat from Mortal Strike and Bloodthirst while in Defensive Stance. (src)
•Devastate now combines the effects of Sunder Armor into it's effect, and is affected by all talents and items that affect Sunder Armor. (src)

Enchanting
•Wizard and Mana oils duration increased. (UP5)

Engineering
•New Recipe - New Field Repair Bot: Dropped(?) by Gan'arg Analyzers in Blade's Edge Mountains. (src)
•New Field Repair Bot is able to buy/sell. (src)
•Flying Mount added for Engineers. Regular and Epic version. (src)

Cooking
•New Daily Quests. (src)
•New recipes added for fish found near Karazhan and Zul'Aman. (src)

Fishing
•Fish Tracking may be learned from a journal, fished from crates. (src)
•New fish added near Karazhan and Zul'Aman. (src)

Season 3 Arena Information
•Weapon Rating - 1850 (src)
•Shoulder Rating - 2000 (src)

Interface
•Auction House scanning will receive its own API letting you scan the whole AH every 15 minutes with any addon. (UP3)
•Mailboxes are upgraded to handle up to 12 items per mail. (UP3)
•Many new macro inputs as well as druid 'cancelform' becoming an instant like 'dismount'. (UP3)



2.3 Changes and Daily Blue

New Flying Mount in 2.3 (Source)

We translated it from french to english.

Regarding Flying Mounts, we plan to add a new mount in 2.3. This mount will be buyable from the Cenarion Expedition, the requirements to buy it are exalted and 2000 gold.


Personal Arena Ratings implemented in 2.3 (Source)

Well to start we'll just let everyone know that the arena RATINGS (not the number of points they'll cost) required to purchase the season 3 items will be 1850 for the weapons, and 2000 for shoulders. The rating will not be required to continue using the item, only to initially purchase it.

Now, most people have expected the weapon rating since we announced it at BlizzCon, and it's a bit lower than we had initially said, but the shoulders are obviously going to raise some questions. The shoulders for any set are commonly the most visually representative, they're the most visible at any distance, and as they allow a lot of space compared to say a leg or bracer item, we commonly take them and really create something visually impressive. We want that visually impressive item to represent what a player has achieved, and so the achievement of being a contender in the arena at a higher level will be visually distinguished. The shoulders are also average in the benefit they provide, as compared to a chest or leg item for example, and without them the set bonuses can still be completed.

This raises the question of a player finding a team that is of a skill level higher than their own, and simply buying the item with points they've gained at a lower rating. To restrict this we're implementing a personal rating system in patch 2.3. This is an additional arena rating that is unique to each character for each team they belong to. This rating rises and declines using the same formula as the arena team rating, but only in games that character participates in. You'll also be able to track this rating through the PvP interface. The personal rating will be used for purchasing items that require a specific rating, and also be used to determine eligibility for the end of season rewards. So, a player will have to achieve a specific rating, and not just get into a team to see the rewards that are meant to visually distinguish the high-rated players.


New Daily Quests (Source)

We have some new daily quests targeting a random battleground each day. You'll want to keep an eye out for Alliance Brigadier Generals and Horde Warbringers near your faction's battlemasters in all major capitals. The battleground daily quests will reward gold, experience, and honor. You’ll be able to begin these as soon as you’re able to enter the battlegrounds themselves. So if it’s a WSG day, and you’re level 11, you can take the quest.


One hour delay on AH mails (Source)

Just curious what this is about. We have to wait an hour to get our cash now?

This is in addition to the mail change that we made previously in patch 2.1.3. By adding in the delay we can better track transactions to assure the legitimacy of them.

This change will help us to better ensure the legitimacy of such transactions and further prevent the unlawful influx of currency into each realm’s economy.
Players will still receive their items immediately, but it will take one hour for the coins to show up in your mailbox.


Why do level 60 recipes require Exalted? (Source)

There are a number of recipes in the game that require exalted reputation to receive. The enchants you are referring to are pretty unique and still desired by many people at level 70. So we wanted to add a new method to make them attainable but just like a lot of other enchanting recipes, we don't want them to be easily attainable. If we wanted that they would be purchasable from a trainer.

While hitting exalted with one of these factions doesn't happen in 5 minutes, if you want to get the particular enchant, you can focus on getting reputation for that faction and you will definitely reach it over time.


Measures have been taken to prevent rep/loot farming in Hyjal (Source)

There are indeed protections put in place that should make it extremely difficult for very small groups of players to activate the Battle of Mount Hyjal event and be rewarded with either reputation or items from killing the incoming enemy creatures before the players suffer a defeat. Whenever an enemy wave spawns, there's a check done to see if you've killed enough of the enemy creatures. If you haven't, then loot/rep is disabled for that wave of spawns. If you have killed enough, then that wave and further waves of creatures leading up to the next boss have loot/reputation.

Under relatively normal conditions where a full raid is attempting to fight through the enemy waves of creatures to defeat a boss, all creatures past the first wave should reward reputation and have a chance at item loot.

These kinds of protections were necessary so as to not promote the creation and activation of large numbers of Hyjal instances, which could lead to performance problems for the server.
Last edited by Lateralus on 28 Sep 2007, 07:29, edited 2 times in total.
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Skyly
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Post by Skyly »

woot fear ward :)
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sneek
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Post by sneek »

That's a huge fear ward nerf actually - it's currently 10m duration at 30s cooldown.

Not sure but those elemental shaman changes are actually a nerf.
Lightning Overload actually got a boost in effectiveness over time even though a single overload won't be as devastating anymore.

Base casttime goes down on typical elemental shaman spells like CL and LB and the special talent to remove casttime gets trimmed so the netto effect on casttime stays the same.
It's just that the benefit from +spelldamage that you get in that same time period goes down from 85.7% now to 71.4% in 2.3 (lightning bolt).
So, with 900 spelldamage you'll get +643 to your bolts rather then a +771.
For Chain Lightning it'll be 71.4% now to 57.1% in 2.3 or, with 900 spelldamage, falling from +643 to +514.
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Post by Versus »

Pain suppression nice againt kael pyroblast :P
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Lateralus
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Post by Lateralus »

guess we will haev a few upset draenei and dorfs. i wonder if they get 2 fear wards with diffrent fuctions or they get a new racial instead.

imba stuff for mages tho

MS affecting drain life was higly expected and i hope that nerfes the hell out of SL/SL build.. imba shit
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Post by Fenz »

These notes are filled with hidden warlock nerfs!11

:lol:
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Lateralus
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Post by Lateralus »

Fenz wrote:These notes are filled with hidden warlock nerfs!11

:lol:
Yeah.. didnt expect the fear ward thing but the MS debuff wasnt a suprise :p
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Post by sneek »

In order to fix the dps loss incurred from the lowered coefficients on the 2.3 nukes due to reducing casttimes on those they'll need to add something to the Lightning Overload talents: "Your Lightning spells gain an additional 3/6/9/12/15% of your bonus spelldamage effects".

That would bring dps and controllable burst damage back to 2.2 levels.
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Post by Maugetar »

if this is true for mages, which i find a tad to good to be true, it will prolly make us right up there with dmg again.
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Post by Spiney »

So they finally give fear ward to all priests and then nerf the hell out of it... And THEN they give dwarves and draenei SOMETHING ALL PRIESTS HAVE BEEN CRYING ABOUT FOR GOD KNOWS HOW LONG (another escape spell). What the fuck is wrong with those people honestly? And don't get me started on the rogue changes :')
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Post by Lateralus »

Spiney wrote:So they finally give fear ward to all priests and then nerf the hell out of it... And THEN they give dwarves and draenei SOMETHING ALL PRIESTS HAVE BEEN CRYING ABOUT FOR GOD KNOWS HOW LONG (another escape spell). What the fuck is wrong with those people honestly? And don't get me started on the rogue changes :')
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Post by Kororo »

Maugetar wrote:if this is true for mages, which i find a tad to good to be true, it will prolly make us right up there with dmg again.
Indeed, it almost sounds to good. I guess this is: Incomming agro!
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Post by Maugetar »

Kororo wrote:
Maugetar wrote:if this is true for mages, which i find a tad to good to be true, it will prolly make us right up there with dmg again.
Indeed, it almost sounds to good. I guess this is: Incomming agro!

about god damned time tho...
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Post by Blahran »

well no we have to use invis for something else then saving repair costs
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Post by Akaza »

Maugetar wrote:
Kororo wrote:
Maugetar wrote:if this is true for mages, which i find a tad to good to be true, it will prolly make us right up there with dmg again.
Indeed, it almost sounds to good. I guess this is: Incomming agro!

about god damned time tho...
You aren't ruining enough already ? :P
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