Alchemy changes in next patch...
Alchemy changes in next patch...
In an upcoming patch we will be changing the way elixirs function, allowing a player to only have two elixirs on them at any one time. The change will allow you to use one offensive elixir, and one defensive elixir. All elixirs will be set into one of these two categories. This also means that although elixirs of the same type cannot be used at the same time, they will now stack with class buffs.
We’re making this change for a number of reasons.
- By allowing players to use any number of elixirs it was necessary that we balance raid and dungeon encounters with the idea that all players in the group had the potential of having all available elixirs on them. In many cases this resulted in the spectrum of elixirs being necessary for dungeon and raid attempts as they were balanced to be more difficult. This put a large strain on guild alchemists and their need of materials for the elixirs they would then distribute throughout the guild. With fewer elixirs being allowed, fewer elixirs will be expected on raids, and less herb and material collection will be needed when attempting raid or dungeon encounters. In turn this change allows us to design and balance encounters around it, keeping the difficulty in line with a clearer limitation of what each group member has at their disposal.
- Since the number of elixirs is now limited, we can also now allow them to stack with class buffs, so intellect elixirs will actually matter since they will now stack with arcane intellect. As mentioned previously we’ll be introducing some new recipes that would have simply been left unused before as they wouldn’t have been allowed to stack with class buffs.
- We’ve seen many requests for new recipes, and to some extent it was necessary that we limit how and when we introduce new recipes as any new elixir added in-turn resulted in a potential power increase for every member of a raid or group. With the number of elixirs on any one player now limited we can add more recipes than we would have been able to in the past.
- Flasks will work in this new system by taking up both the offensive and defensive elixir slots. We of course recognize this as a reduction of total effect of flasks, but as mentioned we will be balancing to take into account the use of a single flask on each player in an encounter.
- Potions (rather than elixirs) will not be affected at all by this system.
This change will generally not impact solo players who currently already only use one or two elixirs at a time, but will certainly be a restriction for players who tend to use a lot of elixirs simultaneously. In the case of raid and small group parties the change is a clear benefit. The need for herbs and materials, and thus the strain on a guild or individual alchemist to collect these items is lowered substantially, in combination with the encounters being tuned with the limitation in mind. This change to elixirs and flasks also allows us to improve and expand the alchemy profession in new ways, and removes the need to design and balance encounters around the potential use of all possible elixirs. We’re currently planning to implement this change in a future patch and we’ll release further details as well as information on the new recipes as soon as we’re able.
We’re making this change for a number of reasons.
- By allowing players to use any number of elixirs it was necessary that we balance raid and dungeon encounters with the idea that all players in the group had the potential of having all available elixirs on them. In many cases this resulted in the spectrum of elixirs being necessary for dungeon and raid attempts as they were balanced to be more difficult. This put a large strain on guild alchemists and their need of materials for the elixirs they would then distribute throughout the guild. With fewer elixirs being allowed, fewer elixirs will be expected on raids, and less herb and material collection will be needed when attempting raid or dungeon encounters. In turn this change allows us to design and balance encounters around it, keeping the difficulty in line with a clearer limitation of what each group member has at their disposal.
- Since the number of elixirs is now limited, we can also now allow them to stack with class buffs, so intellect elixirs will actually matter since they will now stack with arcane intellect. As mentioned previously we’ll be introducing some new recipes that would have simply been left unused before as they wouldn’t have been allowed to stack with class buffs.
- We’ve seen many requests for new recipes, and to some extent it was necessary that we limit how and when we introduce new recipes as any new elixir added in-turn resulted in a potential power increase for every member of a raid or group. With the number of elixirs on any one player now limited we can add more recipes than we would have been able to in the past.
- Flasks will work in this new system by taking up both the offensive and defensive elixir slots. We of course recognize this as a reduction of total effect of flasks, but as mentioned we will be balancing to take into account the use of a single flask on each player in an encounter.
- Potions (rather than elixirs) will not be affected at all by this system.
This change will generally not impact solo players who currently already only use one or two elixirs at a time, but will certainly be a restriction for players who tend to use a lot of elixirs simultaneously. In the case of raid and small group parties the change is a clear benefit. The need for herbs and materials, and thus the strain on a guild or individual alchemist to collect these items is lowered substantially, in combination with the encounters being tuned with the limitation in mind. This change to elixirs and flasks also allows us to improve and expand the alchemy profession in new ways, and removes the need to design and balance encounters around the potential use of all possible elixirs. We’re currently planning to implement this change in a future patch and we’ll release further details as well as information on the new recipes as soon as we’re able.
I'm the figurehead on a ship of fools
Alright so fights are now tuned for players that have a flask on them and every elixer under the sun.
After the new patch it'll be just a flask on every raider.
Myeah.
I guess I saw that coming with the Ancient Lichen and all raid related elixers and potions.
After the new patch it'll be just a flask on every raider.
Myeah.
I guess I saw that coming with the Ancient Lichen and all raid related elixers and potions.
It's just for testing yes.
You can also collect a box full of T5 equivalent gear for your class in Shattrath in order for you to have proper gear to test BT.
Plus it shows they test and tune the Black Temple in exactly the same way they playtested and tuned Naxxramas.
Going to be a world of pain with buffage and top-of-the-line gear like full tier5 or all the blacksmithing/armorcrafting epic crafter-only specials.
You can also collect a box full of T5 equivalent gear for your class in Shattrath in order for you to have proper gear to test BT.
Plus it shows they test and tune the Black Temple in exactly the same way they playtested and tuned Naxxramas.
Going to be a world of pain with buffage and top-of-the-line gear like full tier5 or all the blacksmithing/armorcrafting epic crafter-only specials.
These vendors willl be live though in following post
http://boards.worldofraids.com/topic-3457-1.html
You need to be exalted with cenarion expedition +scryers or aldor + sha'tar though for the flask vendor
http://boards.worldofraids.com/topic-3457-1.html
You need to be exalted with cenarion expedition +scryers or aldor + sha'tar though for the flask vendor
Last edited by Versus on 20 Apr 2007, 15:03, edited 1 time in total.
Scryer/CE exhalted!Versus wrote:These vendors willl be live though in following post
http://boards.worldofraids.com/topic-3457-1.html
You need to be exalted with cenarion expedition/scryers or aldor/sha'tar though for the flask vendor
I ain't leaving without your soul and I am sober this time.
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