2.0.10 patch notes

Chit chat
User avatar
Jhorar
Master Chef
Posts: 1164
Joined: 27 Nov 2005, 20:45
Location: Sweden

Post by Jhorar »

Kibs wrote:Heh, here come the druid nerfs. That took them long :|
Meh, hardly a nerf. Slightly lower bear damage which was expected. and 25% stamina instead of hp is but a tiny nerf, armor is a pointless nerf. Highend druids where hitting 40k+ armor, way beyond the cap as it was. All in all, a lesser nerf than I feared. I forsee a small buff to the static threat generation.
Anna Navarre: You're wearing sunglasses on a night operation?
JC Denton: My vision is augmented.
User avatar
Versus
High Warlord
High Warlord
Posts: 1733
Joined: 08 May 2005, 23:37

Post by Versus »

Undocumented but just tested it myself on the testserver current code has Pally shields nerfed . -15% on all spell and melee dmg for 1 minute after casting one ds/bop. (linked with forbearance debuff does not seem to make a change in healing)

avenging wrath last 30 secs now and does not cause the forbearance debuff though but is now linked with ds cooldown. "if you cast AW it puts DS on it's 5 minute cooldown. If you cast DS, it puts AW onto a 5 minute cooldown. "
User avatar
agrabush
General
General
Posts: 533
Joined: 24 Jun 2005, 15:10

Post by agrabush »

Priests

* The base healing percent from "Vampiric Embrace" has been reduced to 15% from 20%. In addition, this ability can no longer get critical heals.
* "Silent Resolve" no longer reduces threat generated by Shadow spells.


like it wasn't hard enough to get groups before.. :(
WTF are they trying to do to my class..

no silent resolve == stay back and wand again? :S
PWN!
User avatar
Shizume
High Warlord
High Warlord
Posts: 1019
Joined: 31 Aug 2005, 00:16
Location: Kazakhstan

Post by Shizume »

agrabush wrote:Priests

* The base healing percent from "Vampiric Embrace" has been reduced to 15% from 20%. In addition, this ability can no longer get critical heals.
* "Silent Resolve" no longer reduces threat generated by Shadow spells.


like it wasn't hard enough to get groups before.. :(
WTF are they trying to do to my class..

no silent resolve == stay back and wand again? :S
No it means spec holy or play alone for the rest of your wow career
User avatar
Zilver
Warlord
Warlord
Posts: 911
Joined: 08 May 2005, 22:21
Location: Oggrimar

Post by Zilver »

i have absolutly no idea when it comes to the healing classes, could a priest explain to me what happend and why its such a big nerf? In a language i can understand please :)
Remember, remember, the 6th of December,
The patch day treason and plot.
I see no reason, for BT and Cleavin',
Since Tseric wants us to spec Prot.
Image
User avatar
sneek
The Punisher
Posts: 4774
Joined: 08 May 2005, 23:41
Location: Netherlands

Post by sneek »

Well Shadowpriests deal shadowdamage and with a trick called Vampiric Embrace, which is a Curse applied to an enemy, shadow damage dealt to said target by the priest will be converted into Health for him and his partymembers.
There's a new thing added to shadowpriests called Vampiric Touch, a Magic debuff applied to an enemy, which will convert shadow damage dealt by the priest to said target into Mana for her and her partymembers.

That effect, energizing mana for the priest and the partymembers, as well as the healing done to the priest and the partymembers, all adds massive amounts of threat to the priest - on top on dealing the shadowdamage.

In fact it's aoe threat as well the mana and health gains - not sure the one target that's getting flayed.
So removing the synergy of the threat reductions is kinda a kick in the nuts.
The FIX is simple: Add no threat component to Vampiric Embrace and Vampiric Touch.

Prayer of Mending is "nerfed" to a 20 second cooldown since it was common practice in the Arena's to spam-cast PoM by the priest on himself or on others in the arena to essentially have an instant cast flash heal equivalent.
Now they are back on the ground and no longer gods.
Spiney
Guild hopper
Posts: 405
Joined: 09 May 2006, 11:55

Post by Spiney »

Just a small correction: they made Vampiric Embrace magic instead of a curse a patch or 2-3 ago.
sneek wrote:Prayer of Mending is "nerfed" to a 20 second cooldown since it was common practice in the Arena's to spam-cast PoM by the priest on himself or on others in the arena to essentially have an instant cast flash heal equivalent.
Now they are back on the ground and no longer gods.
Actually, it was the only way to last 5 seconds longer in the "kill the priest"-train shitholes that are the arena's.
Moo! Happy now?
User avatar
sneek
The Punisher
Posts: 4774
Joined: 08 May 2005, 23:41
Location: Netherlands

Post by sneek »

Spiney wrote:[...] Vampiric Embrace magic instead of a curse [...] [PoM] was the only way to last 5 seconds longer in the "kill the priest"-train shitholes that are the arena's.
Hear it's the same for any healer aside from a Paladin.

Good thing though is that after the first arena season, all the glaring holes in PvP viability will be painfully obvious to Blizzard.
Question is, are their customers willing to up with the pain for 3 months?
Spiney
Guild hopper
Posts: 405
Joined: 09 May 2006, 11:55

Post by Spiney »

No sneek there is a difference between classes:

Druid: Stealth!!! Not seen from the start, Night Elf priests have some advantage as well.

Paladin: Painfully obvious.

Shaman: About the same situation as a priest, except for the Earth Shield which is quite viable if you ask me (comparing holy priest with resto shaman so it's about the same role in pvp). In 5v5 you still get the assist train on you I agree, but in 3v3 it becomes different as you can probably survive the dps of 2 by kiting a bit and with earth shield.
Moo! Happy now?
User avatar
Lateralus
Dr. Gordon Freeman
Posts: 6726
Joined: 18 Jul 2005, 07:43
Location: WARberg

Post by Lateralus »

agrabush wrote: like it wasn't hard enough to get groups before.. :(
WTF are they trying to do to my class..

no silent resolve == stay back and wand again? :S
or heal maybe? :)
Image
User avatar
agrabush
General
General
Posts: 533
Joined: 24 Jun 2005, 15:10

Post by agrabush »

Shizume wrote:No it means spec holy or play alone for the rest of your wow career
Lateralus wrote:or heal maybe? :)
Did the healbot thingy waaaay to long.. I'm enjoying this newfound utility/dps/manaregen/offhealer thing.. Makes me feel a lot more alive in the game to actually target things, and not just target green bars..

and to zilver..
I'm rivalling loads of dps classes on the damagemeters atm.. (ever since I buildt my 45% threat reduction shadow spec) With this upcoming nerf, shadow only gets 25% threat reduction.. Which means Blizz just made my class even more gear dependent than it already was.. (which are words I expect a warriorogue to understand)..


I can kinda understand the VE crits going away tho.. :P Those are imba..
With my 13% basic crit chance, a full group, and approx 5 applications of damage per 3 sec(2 dots and Mind Flay spam), it crits a little more than once each second for someone.
The VE crit of a Mind Blast crit, can rival a flash heal in healing power.. ;)

edit.. I just noticed, it's the "base healing percent" which is lowered on VE from 20% to 15%, does that mean with the followup upgrade talent points i still get 30%? (i'm not on the ptr anymore, can anyone verify?)
PWN!
User avatar
Lateralus
Dr. Gordon Freeman
Posts: 6726
Joined: 18 Jul 2005, 07:43
Location: WARberg

Post by Lateralus »

agrabush wrote:
Shizume wrote:No it means spec holy or play alone for the rest of your wow career
Lateralus wrote:or heal maybe? :)
Did the healbot thingy waaaay to long.. I'm enjoying this newfound utility/dps/manaregen/offhealer thing.. Makes me feel a lot more alive in the game to actually target things, and not just target green bars..

Oki.. not to chop any heads of but i just cant understand why the heck you roll a healingclass and u dont like to heal.. its a mystery for me but i was lucky enough rolling a class that does exactly what i want to do so .. so no offence im just curious
Image
User avatar
agrabush
General
General
Posts: 533
Joined: 24 Jun 2005, 15:10

Post by agrabush »

Lateralus wrote:Oki.. not to chop any heads of but i just cant understand why the heck you roll a healingclass and u dont like to heal.. its a mystery for me but i was lucky enough rolling a class that does exactly what i want to do so .. so no offence im just curious
I did roll an undead-shadowpriest, thinking that would be fun (undead priest racial spells, etc), the promises of the class (having only played beta) was awesome.. I did end up feeling gimped (around 60) and decided to go healer instead.. I was sooo holy I didn't even have the spirit buff for 8-9 months.. (lightwell up.. anyone :P )

with the expanded shadow tree, the shadow priest isn't as gimp as it used to be, it's no longer a great pvp spec / unfortunate pve spec.. more the other way around..

I make the healers job a lot easier.. I do enough damage to be a viable damage class.. I got utility/help spells like shield, silence, dispel, etc that functions just as good while in "the form".. I can do passive constant healing to everyone, and give everyone approx 150+mana per 5 sec (while doing damage).. I also (automatically) provide each target with a +5% spell damage taken and a stackable +3% shadow damage taken every time I do damage..

sooo.. shadow priest isn't a flawed basic healing class.. it's a dps/offheal and caster/healer support class..

exept for the extreme inability to kill more than one or two targets at a time, my class now do all the tings I want it to do, and a bit more.. :)

and I do go out of the form and help healing if neccesary.. however, I'm a lot more effective when I don't have to do that..
PWN!
User avatar
Lateralus
Dr. Gordon Freeman
Posts: 6726
Joined: 18 Jul 2005, 07:43
Location: WARberg

Post by Lateralus »

Gotcha ;) Well said.
Image
User avatar
Versus
High Warlord
High Warlord
Posts: 1733
Joined: 08 May 2005, 23:37

Post by Versus »

Changes on new test build in bold:

Priests

* The base healing percent from "Vampiric Embrace" has been reduced to 15% from 20%. In addition, this ability can no longer get critical heals.
* "Silent Resolve" no longer reduces threat generated by Shadow spells.
* Prayer of Mending now has a 10 second cooldown.
* Mass Dispel will now target immunity effects first.
* Circle of Healing mana cost reduced by 25%. (Source)
* The effectiveness of "Fade: Rank 7" has been increased by approximately 25%.
* The damage absorption of "Power Word: Shield" added by the caster's bonus healing has been increased to 20%.


Shaman

* The clearcasting effect from "Elemental Focus" now triggers on all spell critical strikes, rather than a chance on any spell hit.
* The shaman will no longer generate additional threat when "Unleashed Rage" triggers.
* The free Lightning spell cast from "Lightning Overload" will now cause reduced threat.
* "Stoneclaw Totem" now has a 50% chance to stun attackers for 3 sec. when struck.
* The bonus of the "Wrath of Air" totem now applies to healing spells as well.

Warriors

* The rage normalization equation has been adjusted to grant more rage. The typical warrior should see an increase of 15% to 20% in their rage generation.
* All warriors had their critical strike chance adjusted upward slightly (about 1%).
* "Thunder Clap" is now useable in Defensive Stance. In addition, the tooltip has been adjusted to indicate it causes additional threat.
* The cooldown on "Victory Rush" has been removed, and it can now be used up to 20 seconds after killing an enemy.
* "Unbridled Wrath" has been modified so that rather than a fixed chance to grant rage, it has an increased chance when using slower weapons.
* Increased the health bonus from "Commanding Shout" by 50%.
* "Improved Battle Shout" talent renamed to "Commanding Presence" and now increases the health bonus from "Commanding Shout" in addition to increasing the melee attack power from "Battle Shout".
Post Reply