Druid changes in latest BC patch

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Jhorar
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Druid changes in latest BC patch

Post by Jhorar »

Grats ferals, how about that crusader or whatever else imba proc come the expansion. (Only 2 years late, but wth. Beggars can't be chosers)
hers a list of the goey goodness

# weapons proccing in forms

# drinking and eating in forms

# bandages in forms

# enchants in forms

# able to interact wit npcs in forms

# windfury and other totems in forms

# shred 30% dmg increasee from mangle debuff

# shredding attacks talent improved to 9/18 energey cost decrease

# mangle dmg increase

# mangle debuff is now +30% to bleed effects

# Shapeshifting costs decreased (now 894 mana, untalented, at level 67) the orginal was 55% of base mana i do believe it is now 45% of base mana

# new feral weapon rating added to compete with normal weapon skill ratings


thats all i know off at this point in time will update as more are found disproved or confirmed
Edit:
Also some early stats on the different tier 4 sets.

Healing.
http://i33.photobucket.com/albums/d59/K ... alerT4.jpg

Feral
http://i33.photobucket.com/albums/d59/K ... eleeT4.jpg

Moonkin
http://i33.photobucket.com/albums/d59/K ... ukerT4.jpg

And atleast one faction I will grind to exalted
http://img221.imageshack.us/my.php?imag ... dencl8.jpg
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Kibs
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Post by Kibs »

http://www.worldofraids.com/forum/viewtopic.php?t=1163

full unofficial list of that patch

// edit: my bad, still sleepy
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Lateralus
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Post by Lateralus »

Cloak of LOL
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Jhorar
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Post by Jhorar »

How good is that new talent? Rogues?
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Morlog
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Post by Morlog »

well if its a bit like a charge you close distance and reappear behind your opponent and +20% dmg on your next backstab/ambush and on a 20 sec cd adn the 20% effect stays for 10 sec id say its pretty darn good

and now the former 41 talent is a trainable skill at 66 so thats nice ^^

supposedly a link to it : Shadowstep: http://video.google.com/videoplay?docid ... step&hl=en

havent seen it myself but thought id link it before i went of to tonights party ^^
Last edited by Morlog on 04 Nov 2006, 18:42, edited 1 time in total.
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zNow
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Post by zNow »

This new 41pt talent is FUCKING awesome in PvP. No more worries about aeing mages, palas, priests taking away your opener.
Vanish or restealth + SS could be cool aswell against mages, hunters and druids.
I laik!

The 1sec global cooldown could fuck us up tho :?
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Post by sneek »

Sublety rogues got their uber intercept ;P
Damn it's godly. And if I see that correctly - there is no range limitation!
Faaack. They get to be a flipping shadowdancer that can step through the shadows from Lumbermill to Blacksmith, only suffering a global cooldown :?

Keep in mind though that there's the words "try to" in the description of the ability. It reads a bit Blink-ish.
Mages have loads of excellent stories about their Blink.
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Post by zNow »

sneek wrote:Sublety rogues got their uber intercept ;P
Damn it's godly. And if I see that correctly - there is no range limitation!
30yards
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Post by Gorlom »

uhmmm... i seriously dont think this ability is balanced.

how can they be in the progress of nerfing shamans yet give this to rogues.

i get screwed by rogues already and they get all theese cool nifty new ways to see to it i wont have a chance in 1 on 1. Does this class take any skill to play anymore?

i mean sprint removeing snares, cloak of shadows (bye bye both flameshock and frostshock), vile poisons (resisting dispells), cheat death (no killing blow for me) and now shadowstep. (i know that vile poisons might not be an option when so deep into subtelty but its still a damn evil talent vs shamans.)

do we get any skill that helps us against rogues? the only thing i can think of depending on how good they acctually are are the elemental summon totems. the damn shield spell doesnt reduce dmg only has a chance to heal for a faction of the damage dealt to us =(



PS (keep in mind that i REALLY hate rogues. and that my opinion about the balance might be influenced by this.... and that i havent played any dmg shaman for ages. whatdoes the other shamans feel about this)
DS
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Morlog
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Post by Morlog »

you make a common misstake talking about all the ways they have to screw you over namely not acounting for the fact that rogues doesnt get 140 talent points its the same as locks when people talk about them as soullink/SM/ruin specced and impossible to beat

no rogue can have all the skills you just desribed since the talent points arent infinite

as for the cheat death talents i dont see myself taking it unless it proves to be absolutely neccesary as i dont plan on getting almost killed and relying on that to win your fights means you didnt prepare properly or are just outgeared/played
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Post by Lateralus »

Gorlom wrote:uhmmm... i seriously dont think this ability is balanced.

how can they be in the progress of nerfing shamans yet give this to rogues.

i get screwed by rogues already and they get all theese cool nifty new ways to see to it i wont have a chance in 1 on 1. Does this class take any skill to play anymore?

i mean sprint removeing snares, cloak of shadows (bye bye both flameshock and frostshock), vile poisons (resisting dispells), cheat death (no killing blow for me) and now shadowstep. (i know that vile poisons might not be an option when so deep into subtelty but its still a damn evil talent vs shamans.)

do we get any skill that helps us against rogues? the only thing i can think of depending on how good they acctually are are the elemental summon totems. the damn shield spell doesnt reduce dmg only has a chance to heal for a faction of the damage dealt to us =(



PS (keep in mind that i REALLY hate rogues. and that my opinion about the balance might be influenced by this.... and that i havent played any dmg shaman for ages. whatdoes the other shamans feel about this)
DS
i belive the boring answer to this is "This game isnt made for 1v1 duels" so imbalance will always occur there. i honestly dont think non-SL-warlocks can take a good ud rogue in tbc either
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Post by Gorlom »

Morlog wrote:you make a common misstake talking about all the ways they have to screw you over namely not acounting for the fact that rogues doesnt get 140 talent points its the same as locks when people talk about them as soullink/SM/ruin specced and impossible to beat

no rogue can have all the skills you just desribed since the talent points arent infinite

as for the cheat death talents i dont see myself taking it unless it proves to be absolutely neccesary as i dont plan on getting almost killed and relying on that to win your fights means you didnt prepare properly or are just outgeared/played

i know that brother. i even mentionedvile poisons might not be that tempting that deep into subtelty. i completly missed the sprint removeing snares was a talent, thought it was a bought skill so i apologize for that.



however it's fully possible for a subtelty rogue to specc so that he has 41 points into subtelty and then can specc either imp sprint or the vile poisons. (not very smart of the rogue but if he really hates shamans who knows what he will do)

however thats not the point.
they get new ways to "do us from behind" in every talent tree most so in subtelty and we get nothing that fucks rogues back.


Yes we can get some nice new damage, but we wont be competeing with the real spellcasters and the added dmg wont really do me any good if im stunnlocked as usuall.


our survivability is just plain silly.
our new talents give us either a chance to lower chance to be crittically hit or when damaged below 30% we can heal 10% of our total health. both tier 7 talents in different trees.
im not forgetting the the tier 9 in resto tree earth shield but versus a rogue unless its acctually preventing some dmg which i cant see it doing from the description theres no real point getting it if you got improved lesser healing wave.



i know im whining alot. but since morlog didnt quite get my point i felt the need to explain /whine further.


can some other shaman not influenced by my feelings for rogues please give us a clue about all this. someone please tell me im wrong and that everything is balanced.

ps lateralus imbalances i can take hell shamans are overpowered vs hunters, but hunters can still manage. its beeing a free kill for rogues that upsets me. ds
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Morlog
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Post by Morlog »

well warriors 1vs1 vs mages are like that were a free hk

most classes have some class that either entirely or with the wrong spec cant do anything vs one of the other classes

however i know that flame likes to go off solo in AV to try and attract ally rogues and wtfpwn them hes specced differently from you so that might be where you are at a disadvantage
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Post by Lateralus »

Gorlom wrote:
ps lateralus imbalances i can take hell shamans are overpowered vs hunters, but hunters can still manage. its beeing a free kill for rogues that upsets me. ds
That wasnt my point.. my point is that i dont think this game is supposed to be balanced in 1v1
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Post by Gorlom »

not beeing balanced ok late.

beeing dead the moment the rogue spots me? that is what im afraid of. the rogue doesnt even need to be close to me now. i got no hope of detecting him and my magmatotem isnt worth shit anymore.

every damn class can run from me. every damn class has some form of crowd control PLUS can neutralize my snares which is the only form of "crowdcontroll" i got.

but i cant run from 50% of the other classes.


late i totaly see hunters (nomatter what gear) as a free kill, IF they stay to fight me. i can totaly understand 1 vs 1 not beeing balanced. but i want a goddamn way out of it.



this post is going on to me defending my views is just getting silly I DONT WANT TO DEFEND MY VIEWS! I DONT WANT TO ARGUE! STOP DRAGGING ME BACK INTO IT! LET THE SHAMANS POST!

bro. im going to talk to you in privet im not neglecting your post.
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