BC talent changes (updates 4-10)
BC talent changes (updates 4-10)
"In addition to the Druid talents and abilities being shown, we have included many changes for each of the other classes, updating their information to our latest revisions. Please keep in mind that all information on the preview page is considered pre-release, and is subject to change. We plan to continue providing updates to the talents and ability pages as we make further refinements and adjustments.
Warrior
Arms
Axe Specialization – Renamed “Poleaxe Specializationâ€�: Now increases crit chance with Axes and Polearms by 1/2/3/4/5%.
Mace Specialization – Now “Gives your melee attacks a chance to stun your target for 3 sec and generate 2 rage when using a Mace.â€�
Polearm Specialization – Replaced with "Weapon Masteryâ€�: “Increases skill with all weapons by 2 and increases your chance to resist Disarm effects by an additional 25/50%.â€�
Fury
Rampage – Cooldown removed, rage cost increased to 30, description changed.
Protection
Vitality – Now also increases your total Strength by 2/4/6/8/10%.
Warlock
Affliction
Empowered Corruption – Now increases by 12/24/36%.
Lasting Afflictions – Removed.
Contagion – Now “Increases the damage of Curse of Agony, Corruption and Seed of Corruption by 1/2/3/4/5% and reduces the chance your Affliction spells will be dispelled by an additional 6/12/18/24/30%.â€�
Improved Howl of Terror – Now reduces the cast time by 0.8/1.5 sec.
Demonology
Demonic Fortitude – Renamed "Demonic Resilience".
Destruction
Nether Protection – Chance to proc is now 10/20/30%.
Soul Leech – Now returns 20% of damage as health.
Shadow and Flame – Bonus is now 4/8/12/16/20%.
Shadowfury – Now a 0.5 second cast, new rank values.
Shaman
Elemental
Totem of Wrath – Now 166 mana (at level 70), has no cooldown, lasts 2 minutes, and increases spell crit by 3%.
Enhancement
Stormstrike – 5 yd range.
Shamanistic Rage – No longer has a mana cost and regenerates mana equal to 15% of your attack power.
Restoration
Mana Tide Totem – Now restores 6% of total mana every 3 seconds, costs 83 mana (at level 70) and has no replacements.
Rogue
Assassination
Remorseless Attacks – Added Mutilate to the list of affected abilities.
Mutilate – Description changed: “Instantly attacks with both weapons for an additional 44 damage with each weapon. Damage is increased by 50% against Poisoned targets. Must be behind the target. Awards 2 combo points.â€�
Combat
Surprise Attacks – Added Shiv to the list of affected abilities. Now damage caused by the affected abilities is also increased by 5%.
Priest
Discipline
Silent Resolve – Now also reduces the chance your spells will be dispelled by 4/8/12/16/20%.
Improved Mana Burn - Cast time reduced by 0.5/1.0 sec.
Holy
Improved Renew – Added Circle of Renewal to the list of affected abilities.
Empowered Healing – Greater Heal bonus is now 4/8/12/16/20%, Flash Heal bonus is now 2/4/6/8/10%.
Paladin
Holy
Divine Illumination – 3 min cooldown, 10 sec duration.
Protection
Improved Resistance Auras – Description changed: “Your Resistance Auras also reduce spell damage of the appropriate type taken by an additional 3/5%.â€�
Mage
Fire
Playing with Fire - 1/2/3% increase for 1/2/3% penalty.
Burnout – Replaced with “Pyromaniacâ€�: “Increases chance to critically hit and reduces the mana cost of all Fire spells by an additional 1/2/3%.â€�
Molten Fury – Description changed: “Increases damage of all spells against targets with less than 20% health by 10/20/30%.â€�
Empowered Fireball – Bonus is now 4/8/12/16/20%.
Dragon’s Breath – New rank values.
Frost
Empowered Frostbolt – Bonus is now 2/4/6/8/10%, now increases crit chance instead of hit chance by 1/2/3/4/5%.
Summon Water Elemental – 3 min cooldown, reagent cost removed, 492 mana (at level 70), 45 sec duration.
"
http://forums.worldofwarcraft.com/threa ... 5332&sid=1
Warrior
Arms
Axe Specialization – Renamed “Poleaxe Specializationâ€�: Now increases crit chance with Axes and Polearms by 1/2/3/4/5%.
Mace Specialization – Now “Gives your melee attacks a chance to stun your target for 3 sec and generate 2 rage when using a Mace.â€�
Polearm Specialization – Replaced with "Weapon Masteryâ€�: “Increases skill with all weapons by 2 and increases your chance to resist Disarm effects by an additional 25/50%.â€�
Fury
Rampage – Cooldown removed, rage cost increased to 30, description changed.
Protection
Vitality – Now also increases your total Strength by 2/4/6/8/10%.
Warlock
Affliction
Empowered Corruption – Now increases by 12/24/36%.
Lasting Afflictions – Removed.
Contagion – Now “Increases the damage of Curse of Agony, Corruption and Seed of Corruption by 1/2/3/4/5% and reduces the chance your Affliction spells will be dispelled by an additional 6/12/18/24/30%.â€�
Improved Howl of Terror – Now reduces the cast time by 0.8/1.5 sec.
Demonology
Demonic Fortitude – Renamed "Demonic Resilience".
Destruction
Nether Protection – Chance to proc is now 10/20/30%.
Soul Leech – Now returns 20% of damage as health.
Shadow and Flame – Bonus is now 4/8/12/16/20%.
Shadowfury – Now a 0.5 second cast, new rank values.
Shaman
Elemental
Totem of Wrath – Now 166 mana (at level 70), has no cooldown, lasts 2 minutes, and increases spell crit by 3%.
Enhancement
Stormstrike – 5 yd range.
Shamanistic Rage – No longer has a mana cost and regenerates mana equal to 15% of your attack power.
Restoration
Mana Tide Totem – Now restores 6% of total mana every 3 seconds, costs 83 mana (at level 70) and has no replacements.
Rogue
Assassination
Remorseless Attacks – Added Mutilate to the list of affected abilities.
Mutilate – Description changed: “Instantly attacks with both weapons for an additional 44 damage with each weapon. Damage is increased by 50% against Poisoned targets. Must be behind the target. Awards 2 combo points.â€�
Combat
Surprise Attacks – Added Shiv to the list of affected abilities. Now damage caused by the affected abilities is also increased by 5%.
Priest
Discipline
Silent Resolve – Now also reduces the chance your spells will be dispelled by 4/8/12/16/20%.
Improved Mana Burn - Cast time reduced by 0.5/1.0 sec.
Holy
Improved Renew – Added Circle of Renewal to the list of affected abilities.
Empowered Healing – Greater Heal bonus is now 4/8/12/16/20%, Flash Heal bonus is now 2/4/6/8/10%.
Paladin
Holy
Divine Illumination – 3 min cooldown, 10 sec duration.
Protection
Improved Resistance Auras – Description changed: “Your Resistance Auras also reduce spell damage of the appropriate type taken by an additional 3/5%.â€�
Mage
Fire
Playing with Fire - 1/2/3% increase for 1/2/3% penalty.
Burnout – Replaced with “Pyromaniacâ€�: “Increases chance to critically hit and reduces the mana cost of all Fire spells by an additional 1/2/3%.â€�
Molten Fury – Description changed: “Increases damage of all spells against targets with less than 20% health by 10/20/30%.â€�
Empowered Fireball – Bonus is now 4/8/12/16/20%.
Dragon’s Breath – New rank values.
Frost
Empowered Frostbolt – Bonus is now 2/4/6/8/10%, now increases crit chance instead of hit chance by 1/2/3/4/5%.
Summon Water Elemental – 3 min cooldown, reagent cost removed, 492 mana (at level 70), 45 sec duration.
"
http://forums.worldofwarcraft.com/threa ... 5332&sid=1
Last edited by Fenz on 04 Oct 2006, 19:04, edited 1 time in total.
I ain't leaving without your soul and I am sober this time.
Molten Fury – Description changed: “Increases damage of all spells against targets with less than 20% health by 10/20/30%.
LOL, free AP for ALL spells below 20% HP.....
Uh better then AP, still the same manacosts......
I smell a elemental-build here
Arcane is IMBA already, but with this great firetalents (also for frost), makes me spend more time at the calc.
LOL, free AP for ALL spells below 20% HP.....
Uh better then AP, still the same manacosts......
I smell a elemental-build here
Arcane is IMBA already, but with this great firetalents (also for frost), makes me spend more time at the calc.
Pay no attention to that man behind the Kororo! (http://thesurrealist.co.uk/movie.php)
still says spell dmg on the shaman spell page. =) hope they keep it that way.Fenz wrote: Elemental
Totem of Wrath – Now 166 mana (at level 70), has no cooldown, lasts 2 minutes, and increases spell crit by 3%.
will talents and spells have +% instead of rateing or how will that work?
I still see % based buffs in talents but they scrapped it on items in favour of rateing?
or have they just not updated the tooltip on talents/spells to prevent early theory crafting?
Crezax wrote:If you feel you need to write something angry and insulting, write it down in Notepad, save it somewhere and look at it when you get bored.
totem of wrath is the 41 point elemental tree.Gorlom wrote:still says spell dmg on the shaman spell page. =) hope they keep it that way.Fenz wrote: Elemental
Totem of Wrath – Now 166 mana (at level 70), has no cooldown, lasts 2 minutes, and increases spell crit by 3%.
will talents and spells have +% instead of rateing or how will that work?
I still see % based buffs in talents but they scrapped it on items in favour of rateing?
or have they just not updated the tooltip on talents/spells to prevent early theory crafting?
it used to have 10% an now they've "fixed" it...
so we get moonkin aura as 41 pointer
the one you are thinking of, gorlom, is Wrath of Air Totem which gives 101 spelldmg
To be honest, the Totem of Wrath is more powerful now then it was earlier
We can deploy the Wrath totem and still heal, for instance, while Moonkin form... well... yeah. Good luck.
The first incarnation of the Totem of Wrath was very good for adding burst dps but if you calculate the total % added over time it was even shittier then the 3% the Totem is now.
We can deploy the Wrath totem and still heal, for instance, while Moonkin form... well... yeah. Good luck.
The first incarnation of the Totem of Wrath was very good for adding burst dps but if you calculate the total % added over time it was even shittier then the 3% the Totem is now.
Dear god no, wouldn't dream of belittleling the YARLY form - it's just that with a Totem of Wrath down a shaman has the basic functionality of the yarly with the option of moving away and/or healing while having it down
Heck, maybe even priests and shaman like the Wrath totem for healing purposes since it'll help proc Inspiration/Ancestral.
Heck, maybe even priests and shaman like the Wrath totem for healing purposes since it'll help proc Inspiration/Ancestral.
http://forums.worldofwarcraft.com/threa ... 3618&sid=1Priest
Shades of Darkness ability replaced with Shadowfiend.
Focused Mind replaces Improved Shadow Weaving and has been reduced to three ranks reducing mana cost of affected spells by 5/10/15%.
Shadow Power has been moved to Focused Mind’s previous position.
Misery has been moved to the Shadow tree, replacing Shadow Power.
New talent Enlightenment replaces Misery in the Discipline tree.
Improved Shadow Weaving has been removed.
New talent Vampiric Touch replaces Shadow Mend.
Misery now affects Vampiric Touch instead of Holy Fire.
Focused Power now affects Feared targets instead of Dazed targets.
Improved Renew tooltip updated.
Inspiration tooltip updated.
Holy Reach tooltip updated.
Spirit of Redemption now provides a Spirit increase and the duration has been increased.
Surge of Light has swapped positions with Blessed Resilience and has been reduced to two ranks providing 25/50%.
Lightwell has been reduced to a 6 minute cooldown and the effect duration has been decreased to 6 seconds.
New talent Holy Concentration in the Holy tree.
New talent Circle of Healing replaces Circle of Renewal.
Paladin
Divine Purpose ranks changed to 3/6/9/12/15%.
Warlock
New talent Backlash in the Destruction tree.
Shadowfury now has a 30 yd. range and has had its cooldown has been reduced to 1 minute.
Unstable Affliction now has a 1.5 second cast time.
Warriors
Spell Reflection now has a 10 second cooldown.
I ain't leaving without your soul and I am sober this time.