BC Warriors talents?

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Fenz
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BC Warriors talents?

Post by Fenz »

http://i8.tinypic.com/25isw3c.jpg

Could be fake but who knows.
Last edited by Fenz on 25 Aug 2006, 09:48, edited 1 time in total.
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Erebus
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Post by Erebus »

WHAT THE . . .
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sneek
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Post by sneek »

Haha, fury warriors getting a non-magic form of Hammer of Wrath ;)

Been browsing through all the talents out there concerning the expansion and goddamnit it's soo freaking imba. All of them.

For instance a 10% chance on critical hit to get a 8 second long LIVING ACTION POTION+SWIFTNESS POTION effect that's probably undispellable.
Shees.

And come on. Titan Grip? Hello.
Christ.
I have a mental picture right now of KAAN dual wielding Ashkandi and the Dark Edge of Insanity.

Seems beyond sanity all this. :P
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sudo
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Post by sudo »

rule 1 of expansion; make shit horribly overpowered so EVERYBODY will buy it

then nerf the crap out of stuff after letting ppl whine over it for bout 6 months, giving them the feeling they won, while actually you won, cause you're rich.
Paladin is man or woman with holy light, liek angel from god paladin hold up holy light so you see in dark and not be scared. You CANT play naughty paladin coz it not fit with paladin holy light ok?
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Maugetar
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Post by Maugetar »

how delightfully corny skill btw for a warrior... Invisiblity??? And totaly imba to.. ridiculous
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Spiney
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Post by Spiney »

Windwalk? o_O
Moo! Happy now?
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Morlog
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Post by Morlog »

theyre putting the wc3 hero spells in there wich is nifty i guess but dual wielding 2h weapns and -20% dmg?

wonder if youll skip that and go for deathwish instead or how it all plays out in the end

but then again DW Claymore of unholy might and Dark Edge would be an evil combo or perhaps the untamed blade with crusader for offhand with the chance to get +800 AP on a dual proc ^^

but not getting flurry from fury and DW 2h = slow oh so slow attacks but cool looking and look over content i guess

still think titan grip and furious throw should switch places as they fit better that way
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Zilver
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Post by Zilver »

:shock: a dps'ers dream..drool..
Remember, remember, the 6th of December,
The patch day treason and plot.
I see no reason, for BT and Cleavin',
Since Tseric wants us to spec Prot.
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Versus
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Post by Versus »

Think its fake with windwalk having no cooldown listed :P. Even mages dont get true invisibility too.
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Deadleg
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Post by Deadleg »

giefv now plix!!!
//Deadleg
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Versus
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Post by Versus »

(supposedly) real warrior talents and a couple of in game shots

Quote:
Originally Posted by the Boss
Protection
Tier 1:
Tactical Mastery (moved from tier 2 arms).

Tier 2:
Shield Specialization (moved from tier 2 proc).
Iron Will removed (moved to tier 2 arms tree)
Improved Bloodrage no longer a requirement for Last Stand

Tier 3:
Defiance
Rank 0/3
Requires 10 points in Protection
Increases the threat generated by your attacks by 5% while in Defensive Stance.

Tier 6:
Shield Mastery
Rank 0/3
Requires 25 points in Protection
Increases the amount of damage absorbed by your shield by 10%

Tier 7:
Improved Defensive Stance
Rank 0/3
Requires 30 points in Protection
Reduces all spell damage taken while in Defensive Stance by 2%

Focused Rage
Rank 0/3
Requires 30 points in Protection
Reduces the rage cost of all your offensive abilities by 1.

Tier 8:
Vitality
Rank 0/5
Requires 35 points in Protection
Increases your Stamina by 2%

Tier 9:
Devastate
Rank 0/1
Requires 40 points in Protection
15 rage 5 yard range
Instant
Requires One-Handed Melee Weapon

An instant weapon attack that causes 50% of weapon damage plus and additional threat for each application of Sunder Armor on the target. In addition, this attack will renew the duration of tthe Sunder Armor effect.


Fury

Tier 7:
Precision
Rank 0/3
Requires 30 Points in Fury Talents
Increases your chance to hit with melee weapons by 1%

Improved Whirlwind
Rank 0/2
Requires 30 Points in Fury Talents
Reduces the rage cost of your whirlwind ability by 2.


Tier 8:
Improved Pummel
Rank 0/2
Requires 35 Points in Fury Talents
Increases the duration of your Pummel ability by 1 sec and gives it a 25% chance to daze the target.

Tier 9:
Rampage
Rank 0/1
Requires 1 point in Bloodthirst
Requires 40 Points in Fury Talents

15 Rage
Instant 3 min cooldown
Warrior goes on a rampage, causing most successful melee attacks to increase the warriors attack power by 12. This effect will stack up to 10 times. Lasts 30 sec.


Arms:

Tier 2:
Iron will (moved from protection tree)

Tier 3:
Deep wounds
No longer has 3/3 Improved Rend Preq

Anger management no longer has a preq


Tier 6:
Improved Disciplines
Rank 0/3
Requires 25 points in Arms Talents
Reduces the cooldown on your Retaliation, Recklessness and Shield Wall abilities by 4 min and increases their duration by 2 sec.

Tier 7:
Second Wind
Rank 0/3
Requires 30 points in Arms Talents
Whenever you are struck by Daze, Stun, or Immobilize effect you will generate 10 rage over 10 sec

Tier 8:
Blood Frenzy
Rank 0/5
Requires 35 points in Arms Talents
Your Rend and Deep Wounds abilities also increase all melee damage taken by that target by 1%

Tier 9:
Endless Rage
Rank 0/1
Requires 40 points in Arms Talents
30 Rage
Instant 5 min
Reduces the rage cost of all abilities by 100% for 10 sec.






New Spells:

Intervine
10 rage 8-25 yard
Instant 30 sec cooldown
Requires Defensive stance
Run at high Speed towards a porty member, intercepting the next melee or ranged attack made against them.

Spell Reflection
25 Rage
Instant
Requires Shields
Requires Battle Stance, Defensive Stance.
Raise your shield, reflecting the next spell cast on you. Lasts 5 sec.

Commanding Shout
10 rage
Instant
Increases total health of all party members within 20 yards by 450. Last 2 min.

Victory Rush
10 rage
instant 5 sec cooldown
Requires Battlestance, Beserker Stance
Relish your victory after killing an enemy that yields experience or honor, increasing your chance to critically strike by 5% for 30 sec.

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Ithelia
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Post by Ithelia »

Not much to say except...

Sorry for you who will be my target =(
And you thought you knew pain...

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Meek
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Post by Meek »

intervene is such a cool talent, will change some gameplay imo
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Versus
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Post by Versus »

I dont see Intervene being very useful in its current stated form with just 1 attack being transferred to warrior and then a 30 sec cooldown yeah that could have been an aim shot for 2k but more like 95% chance its an offhand rogue/warrior/pet hit for 100 etc :p If it stays 1 hit maybe even more useful in pve then pvp could save some agrabush types :roll:

They should change it so it transfers all attack to warrior for like 5 seconds at least to make it useful in pvp :) .

Fist posted talents are considered fake by most being invisible while running around at half mount speed while wielding 2 2hweapons was a bit over the top <g>.

Fury should have gotten an deagro talent imo. Prot tree is ok at least another scalable agro talent in the end.
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