Undocumented 1.11 PTR changes

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Fenz
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Undocumented 1.11 PTR changes

Post by Fenz »

This thread is for the known undocumented changes made in 1.11. This thread contains things that are not covered in the 1.11 test realm patch notes at http://www.worldofwarcraft.com/patchnot ... notes.html .

This is for changes that are most likely intentional, but were not covered. Thing such as bugs should not go here. Also do not use this thread as a rant about a certain change. Keep it subjective. Feel free to change to add your own observations.

Also keep in mind that this list is not comprehensive and it's accuracy is not guarenteed. If you find something inaccurate, please say so in this thread.

EDIT: Thanks everyone for your submissions! And thanks blue for the sticky :)

Also thanks to Kirkburn and SavageX378 from www.wowwiki.com! I took some his additions and corrections and implimented into the post.
http://www.wowwiki.com/Patch_1.11_%28Re ... ed_Changes


General
* A permanant version of Aqual Quintessence (called Eternal Quintessence) is provided after completing the Hydraxian Waterlords quest chain. This is avaliable to players who have a reputation level of Revered. See Duke Hydraxis for more information.
* When dueling, all other duelers have unique icons over there heads (skulls, diamonds, shields, etc). (Confirm?)
* When standing there is a global cooldown of 1.5 seconds.
* Temporary weapon buffs (such as poisons, enchanting oils, sharpening stones and shaman weapon buffs) will no longer be removed when zoning. These buffs will also persist when logged out.
* The LookingForGroup channel is now worldwide. Players in Eastern Plaguelands can look for groups in Ironforge or Stormwind.
* Escape Artist - Now has a chance to fail.
* Damage numbers from wands now appears as white instead of yellow.

PvP
* New item rewards have been added for those who have achieved Rank 14 in the PvP Honor System. These items are currently only avaliable to those who are currently Rank 14.
* Players can no longer queue up other players with the deserter debuff for a battleground by forming a raid and having the leader in a different subgroup, and joining as a group.
* Names of some of the Battlegrounds quests were changed.
* Changes were made to the Silverwing side of Warsong Gulch to prevent certain exploits.
* The release timer will be removed in instances. This includes dungeons, battlegrounds and raid instances. (see Raids and Dungeons)

Mage
* Evocation - Cooldown reduced to 8 minutes.
* Cooldown on the use of a Mana Gem has been decreased to two minutes and now shares a cooldown with tuber/night dragon/healthstone.
* Pyroblast - Cooldown removed.
* Arcane Missiles - Cancels channeling immediately if its target moves out of line of sight.

Priests
* Focused Casting - Now has an animation. (Confirm?)

Rogue
* Poisons will now persist through zoning (see General).

Shaman
* Frostbrand and Flametongue weapon buffs are benefited by +spell damage. Also Elemental Fury increases the critical strike damage bonus of Frostbrand and Flametongue by 100%. This is not indicated on the Elemental Fury tooltip.
* Frostbrand Weapon used to read "Slows to 75%" on it's tooltip. Now reads "Slows by 25%".
* Frost Shock used to read "Slows to 50%" on it's tooltip. Now reads "Slows by 50%".

Warrior
* Talent Improved Bloodrage has been redesigned. It now increases the base rage you get from Bloodrage by 3/5 rage.
* Execute - Now has a blueish color on hit. (Confirm?)

Items
* Zandalarian Hero Charm - Initial effect has been reduced to 200 damage and 400 healing. The effect is now reduced 25 damage and 50 healing every spellcast.
* Deathdealer's Embrace - Several items have this set have had their stats changed.
* The Primal Hakkari tokens used to obtain items in the Zul'Gurub armor quests now contain a "Classes:" flag. This will make it easier to determine what classes use the item.
* Noggenfogger Elixer - Cooldown removed.
* Encrypted Twilight Texts - Now stacks in lots of 250.

Quests
* New repeatable quests have been added to the goblin cities to help re-establish reputation with the Steamwheedle Cartel. These NPCs are representitives of the Steamwheedle Cartel so those with negative reputation can intereact with them.

Raids and Dungeons
* The Ironbark Protectors in DM West now have an Entangle Root spell that lasts for ~12 seconds.
* Ouru of the Temple of Ahn'Qiraj has had his loot table extended.
* Added brand new loading screens for Scarlet Monastary and Blackrock Spire.
* A new boss, Scorn, has been added to the Graveyard in Scarlet Monastery with a new loot table. He spawns after you kill Bloodmage Thalnos, is a level 34 Elite, and looks like Ras Frostwhisper.
* Blackrock Depths - The Anvilrage Overseers' nets now does approx 300 damage alot with the rooting effect.
* The release timer will be removed in instances. This includes dungeons, battlegrounds and raid instances.
* There is an anti-exploit measure implimented on certain encounters in raid instances. Certain encounters (almost entirely raid bosses) will prevent people from zoning into the instance while that encounter is engaged. If you attempt to zone into the instance while that encounter is engaged, you will be resurrected at the entrance (outside).
* Adjustments to the entrances to Molten Core and Blackwing Lair.

Professions
* Schools of stonescale eels now appear along the coast of Tanaris.

User Interface
* Buffs that have 'charges' now display how many in the buff icon.
* Debuffs now show color-coded borders by type:
** Light blue = magic
** Green = poison
** Purple = curse
** Yellow = disease
** Red = fire
* A leader of a raid can put symbols on a target similar to Hunter's Mark. These are purely cosmetic and assist with the organization of a raid.
* Default UI now reports quantity of an item looted, on the loot output channel. For example, "Player received loot: [Dense Stone]x3"
* Bank bags now have a higher contrasted background than before (white stone rather than dark blue).
* Inventory/bank bags are now scaled down and take up less amount of space on the screen when opened.
* Extra game tips have been added to the loading screen.
* When right clicking a player's name in chat, the whisper option has been replaced with a target option. This option does not work if the player is not in your interest area.
* Extended action bars now show hotkey and range information just like the default action bar.
* When a GM ticket is open, an estimated wait time is now displayed.
* A new option has been added under Interface options - "Show Target of Target". This appears as a small unit frame underneath your target's unit frame.
* When inspecting a player who has equiped set items, the UI now highlights what parts of the set that person is wearing rather than what parts you are wearing.
* Several more technical changes: http://forums.worldofwarcraft.com/threa ... post382181
** The interface event processing has been optimized while zoning.
** Your interface windows are no longer closed when you zone.
** You can now bind the mousewheel to button actions.
** You can now rebind the screenshot action.
** When you kill a creature, the combat log will report "You have slain X!"
** Reloading the UI requires user input.
** Mouselook now overrides normal UI input, and if the world area loses mouse focus, mouselook is turned off.
** Fixed cursor tooltip positioning in widescreen video modes.
* Many important UI code changes for addon developers - http://forums.worldofwarcraft.com/threa ... n&t=343889

World Environment
* The hills south of where Lord Kazzak spawns have been leveled, making them climbable.
* Land that prevously was between Duskwood and Stranglethorn Vale has been raised to stop people from entering Kharazahn and old Zul'Gurub.
* The terrain was raised by Orgrimmar in order to prevent players from reaching the top of the Orgrimmar Gates.
* The tunnel bridging the north half of Western Plaguelands and Eastern Plaguelands, Terrorweb Tunnel, is now infested with some nasty spiders, ranging from level 53 to 60, as well as a small handful of level 60 elites.

Technical
* Native support for the Logitech G15 keyboard has been added. This requires no extra software, except the latest drivers from Logitech ( http://bitbasher.net/wow/g15wow.jpg )



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sudo
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Post by sudo »

'Pyroblast - Cooldown removed'

ouch
Paladin is man or woman with holy light, liek angel from god paladin hold up holy light so you see in dark and not be scared. You CANT play naughty paladin coz it not fit with paladin holy light ok?
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Fenz
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Post by Fenz »

* Schools of stonescale eels now appear along the coast of Tanaris.
Rejoice!
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sudo
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Post by sudo »

oh that is good :)
Paladin is man or woman with holy light, liek angel from god paladin hold up holy light so you see in dark and not be scared. You CANT play naughty paladin coz it not fit with paladin holy light ok?
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Post by Meek »

Image

neat
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Nezguhl
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Re: Undocumented 1.11 PTR changes

Post by Nezguhl »

Technical
* Native support for the Logitech G15 keyboard has been added. This requires no extra software, except the latest drivers from Logitech ( http://bitbasher.net/wow/g15wow.jpg )
Nice
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Morlog
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Post by Morlog »

* The tunnel bridging the north half of Western Plaguelands and Eastern Plaguelands, Terrorweb Tunnel, is now infested with some nasty spiders, ranging from level 53 to 60, as well as a small handful of level 60 elites.

wth? that was the fastest way to get to strat imo faster then flying to LHC especially at the time when all the allies wasnt hanging out in CH and exploiting the guards
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Post by Nezguhl »

Morlog wrote:* The tunnel bridging the north half of Western Plaguelands and Eastern Plaguelands, Terrorweb Tunnel, is now infested with some nasty spiders, ranging from level 53 to 60, as well as a small handful of level 60 elites.

wth? that was the fastest way to get to strat imo faster then flying to LHC especially at the time when all the allies wasnt hanging out in CH and exploiting the guards
LHC will be like CH now with the guards kill you if you attack a player


"Light's Hope Chapel has been revamped and is now a fully functional quest hub.
A new mailbox has been added.
The chapel is now flagged as an inn.
A guard system is in place.
New vendors have been added."
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Post by Morlog »

yeah i know but imo the problem was lesser getting ganked by 15 allies every time you land compared to the CH of today where you cant fight back at all
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Post by Gorlom »

no walls or archways in lhc. plus the guards cover it pretty good already imo. hope blizzard adds a few though.
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Morlog
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Post by Morlog »

what is that in your picture Meek? sms action if you get into AV or a whisper?
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Post by Nezguhl »

Morlog wrote:what is that in your picture Meek? sms action if you get into AV or a whisper?
no its the display on the keybord (G15 gaming)
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Post by Morlog »

ah ok ive never seen one of thoose
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Post by Nezguhl »

ok I got that keyboard(bought it becuse of the built in light) nad i most say its really nice i like mine alot
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Post by Meek »

yeah, i might buy one for the light, but i hate crappy buttons on the keyboard.
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