why mages need love!1
why mages need love!1
good comparisation between mage/casters (in extent) and melee DPS/gear.
http://forums.worldofwarcraft.com/threa ... 329413&P=1
http://forums.worldofwarcraft.com/threa ... 329413&P=1
Read that post, and do not agree.
The comparison of the dmg *difference* of 2 random high-lvl weapons with another 2 random weapons for both melee and caster classes being higher for melee classes, is a bit far fetched imho.
Also, it does not include the fact that the caster class also benefits from the + int in that he has more mana, a benefit the melee class does not have.
He's also only explaining the +1% crit dmg advantage of the caster classes, but does NOT use them to calculate the total dmg output as far as I can see. So imho, the comparison is broken.
I really don't think that mages (or warlocks for that matter) need to have their dmg output improved gear-wise. But I'm sure there's always something to find for any class that calls for a nerf or buff of a certain class![Smile :)](./images/smilies/icon_smile.gif)
The comparison of the dmg *difference* of 2 random high-lvl weapons with another 2 random weapons for both melee and caster classes being higher for melee classes, is a bit far fetched imho.
Also, it does not include the fact that the caster class also benefits from the + int in that he has more mana, a benefit the melee class does not have.
He's also only explaining the +1% crit dmg advantage of the caster classes, but does NOT use them to calculate the total dmg output as far as I can see. So imho, the comparison is broken.
I really don't think that mages (or warlocks for that matter) need to have their dmg output improved gear-wise. But I'm sure there's always something to find for any class that calls for a nerf or buff of a certain class
![Smile :)](./images/smilies/icon_smile.gif)
ehm that last compare was between that blade and that staff well that staff is the uber staff for mages from MC i think it is a real good comparisation he explains quite good what melee classes benefits and what a mage benefits from 'the best staff from MC' extra mana doesn't mean extra DPS thats where you go wrong raz
in PvP you need burst dmg (aka crits) not mana.
![Smile :-)](./images/smilies/icon_smile.gif)
Yeah extra mana is not really a benefit. I don't need 8k mana to kill somebody ( unless it's a pally or a druid, in which case i might as well just sort of walk away ). I don't need to be able to cast spells longer, i need them to do more dmg. Oh and by the way, you can't even say that it's a benefit that our items give more mana, since melee classes don't have a manapool to begin with :P
The problem is that every month that goes by i can afford it less and less for a melee to stand in range. Pre-60 it was basically a joke fighting a warrior, you always won. now some time into 60 melee keeps upgrading, and really, apart from a few items mages get no dps increase, especially no sustainable dps increase.
It's at the point really where if i allow more than 1 swing from a warrior i'm almost certainly dead ( MS crit, normal swing crit=1 and if i then allow another normal swing crit i'm withing 20%==dead mage, and that's with sta gear). and with the resist + stats plate in the game it's getting rather hard to either kite them long enough or do enough dmg in a short enough amount of time to kill them before they get that 2nd swing in :P
The problem is that every month that goes by i can afford it less and less for a melee to stand in range. Pre-60 it was basically a joke fighting a warrior, you always won. now some time into 60 melee keeps upgrading, and really, apart from a few items mages get no dps increase, especially no sustainable dps increase.
It's at the point really where if i allow more than 1 swing from a warrior i'm almost certainly dead ( MS crit, normal swing crit=1 and if i then allow another normal swing crit i'm withing 20%==dead mage, and that's with sta gear). and with the resist + stats plate in the game it's getting rather hard to either kite them long enough or do enough dmg in a short enough amount of time to kill them before they get that 2nd swing in :P
ohhhh, clicky!
Thinking everyone has a problem with facing warriors who got their act and gear together post-60 ![Smile :)](./images/smilies/icon_smile.gif)
Once a warrior hugs you, barring any unfortunate MISSES on the warrior's end, you're as good as dead.
As a sidenote to Xen - mages do get the most benefit out of damage gear in my opinion since they have Fireball at 3.5s cast.
A shaman has Lightning Bolt at 3.0s (same as a Mage's frostbolt) with plain less utility and more inefficiency.
The rest is instant cast Shocking which has very poor use of +dmg items.
![Smile :)](./images/smilies/icon_smile.gif)
Once a warrior hugs you, barring any unfortunate MISSES on the warrior's end, you're as good as dead.
As a sidenote to Xen - mages do get the most benefit out of damage gear in my opinion since they have Fireball at 3.5s cast.
A shaman has Lightning Bolt at 3.0s (same as a Mage's frostbolt) with plain less utility and more inefficiency.
The rest is instant cast Shocking which has very poor use of +dmg items.
- Taurodomus
- Warlord
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- Taurodomus
- Warlord
- Posts: 608
- Joined: 26 Jul 2005, 17:46
- Location: EAAAAAAARTH