PALADINS

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Versus
High Warlord
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Post by Versus »

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Versus
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Post by Versus »

I sense a much frustrated officer that changed our thread title and i think it has big cow tits! :roll:
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Passadig
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Post by Passadig »

This will be my first build when i hit 70 and will juse a slow 1 hander. But i will miss repentance ALOT.
http://www.wowhead.com/?talent=aVxuMgzoeoZVGp0Mh0g
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Versus
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Post by Versus »

nice looks a bit like mine at 70 which will be like this:

http://www.wow-europe.com/en/info/basic ... 0000000000

i would change yours from divine int to divine str though unless you were going for holy guidance too. Int to spellcrit for paladins has been changed and you need around 80 int at 70 just for one crit; so lets be really generous and say you have 500 int at 70 its barely 0,5 crit. Div str isnt that much better but still since you took reckoning too its helps more with dmgoutput both marginally ofcourse. :wink:
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Passadig
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Post by Passadig »

well imo paladins have the lowest dps if u dont go ret, so the key for succes is to never go oom. Thats why i think int>str. Im not saying that some extra str is a waste but i think i will go more for +spell dmg if i want to boost my dmg.
But lets face it im not 70 and i dont have the xp from the class yet but im learning and its so damn fun :D
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Versus
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Post by Versus »

target trinkets at 70 for me since i dislike the on use every 2 min things myself prefer a more steady power added:

http://wow.allakhazam.com/db/item.html? ... ource=live
(more for solo/pvp/tanking)

http://wow.allakhazam.com/db/item.html? ... ource=live

excellent for free heals and the spelldmg part works on healing too and is actually 15 secs according to some info
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Fenz
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Post by Fenz »

After further testing, we've decided to undo the following changes to the Paladin for the next patch as we felt the adjustments were too imposing on the class' ability to tank in dungeons.

-Increased the duration of "Avenging Wrath" by 50% (now lasts 30 sec.) This ability no longer invokes "Forbearance", but shares a cooldown with "Divine Shield".

-Forbearance now reduces damage dealt by the affected player by 15%.

With that being said, we do feel that the Paladin is currently capable of producing too much burst damage and are investigating reasonable ways to make minor reductions for the future.
http://blue.cardplace.com/newcache/en/194699509.htm
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sudo
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Post by sudo »

too much burst damage? is he insane .. sure we can blow all of our stuff within 2 secs, and its still nowhere near the damage output other classes can do ..and after that its puny dmg again .. cool on the duration to 30 secs tho =)
Paladin is man or woman with holy light, liek angel from god paladin hold up holy light so you see in dark and not be scared. You CANT play naughty paladin coz it not fit with paladin holy light ok?
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sneek
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Post by sneek »

You misread that - they're not touching anything yet so the duration is still shorter then 30 seconds, you can still bubble and wing-up and Forbearance is still just a debuff that denies the use of other funky abilities and does not nerf damage output of anyone.
Yet.

But they'll drop the hammer on the paladin sometime after the next patch at least.
Unless of course Allied tears avert that as well.

Heck, if Allied tears weren't in virtuality, Humanity could've cured cancer with it by now and we'd have world peace and stuff.
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Versus
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Post by Versus »

There is a real bug atm with ds and aw where with the correct macro you can activate it at teh same time giving 30% dmg increase while invulnerable. Im glad their usual panic hotfix screwing us over much further didnt make it.
Although the paladin forums were already bursting with "next patch everyone bop someone constantly in random bgs as protest to give them 1 minute -15% debuff that cant be removed Oo"
Glad to see it only took till horde got paladins that they suddenly decided bubble is too powerfull though :|
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Hina
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Post by Hina »

you're not supposed to have any burst dmg !!!
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sneek
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Post by sneek »

Now this burst damage and nerfage crap made me wonder...
http://www.wowhead.com/?talent=qVxZxMZxf0t0ruiIot

With that build and Sanctity Aura on in the group of the main tank you'll amp the healing done on the main tank by at least as much as if there were a Tree of Life in the group when considering simple "big heals" that hit for 2080 hp a pop.
You also keep 3 different judgements going in a "theoretically optimal" raid while judge-nuking with your SoC.

Bigger heals then ~2k on the MT and that aura amps it even then a Tree of Life (500 spirit) ever could.
You retain mobility in PvP with 2/2 Guardian's Favor and healing viability in PvP with 5/5 Spiritual Focus.
Oh and you can do that Angel Wing crap at the enrage-mark or whatever it is.
The Judgement of the Crusader will amp about 8 to 18 raid members' dps on the target by around 2%.

What's crap about that build?
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Versus
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Post by Versus »

some pala macros i made:

For max holy pallies(now updated with trinkets);
Divine illumunation+divine favor+healtrinkets+start casting max rank holy light(giving you 450 or so mana too from the first cast at least losing zero casttime from latency and activating one of your trinkets(13 is first trinket slot 14 second slot ;i use http://wow.allakhazam.com/db/item.html? ... item=28040
and
http://wow.allakhazam.com/db/item.html? ... item=31615
for trinket slots atm.
You can not longer activate them both at once but if one is on cooldown the macro will use the other one still.

/stopcasting
/cast Divine Illumination
/stopcasting
/cast Divine Favor
/stopcasting
/use 13
/stopcasting
/use 14
/stopcasting
/cast Holy Light(Rank 11)


Mount macro
Automated turning on of crusader aura(+20% mount speed increase) and switching back to your previous aura when dismounting.
Replace "retribution aura" with your normal aura of choice replace "swift green hawkstrider" with your own mount name when you shiftclick it with a macro window up to get its correct name
Use the macro button to mount and dismount works only with buyable normal/epic/flying mounts not the pally specific ones cause that one is a spell and therefor on a global cooldown like the aura.

/cast [mounted] Retribution Aura; Crusader Aura
/stopcasting
/use [nomounted] Swift Green Hawkstrider
/dismount

2 buttons i use personally for setting an seal active+judgement on a mob+ always initiate melee attack. First activate your preffered judgement seal manually then you can use this macro for instant judging and reactiving a seal of choice+initiating attack or continue attack:
/cast [harm] Judgement
/stopcasting
/cast Seal oF Wisdom
/startattack

or
/cast [harm] Judgement
/stopcasting
/cast Seal of Righteousness
/startattack

etc

pala taunt macro making it work almost like warrior one:

If your current npc target has somebody else as target then you hit it just like a warrior taunt. Limitations is it wont work when mob is stunned/frostnovad cause forwhat ever reason blizzard decided to have the mob lose his current target untill it gets out of his current cc so make sure not to hit it at this time but right after.

/cast [target=targettarget] Righteous defense


The macro that blizzard quoted as being the reason for the hasted reduced dmg on bubble still works too not gonna quote that should be fixed prolly on next patch you prolly can figure it out for yourself too ;p
Last edited by Versus on 01 Apr 2007, 13:57, edited 1 time in total.
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Versus
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Post by Versus »

"Illumination": This talent now only gives 50% of the mana cost of the critical heal. It also now returns the correct amount of mana when used with ranks 4 and 5 of "Holy Shock".

Thanks blizz with waiting with nerfing it for 2 years again only till horde got pallies:| critrates before bc actually were higher then now without tier6.
Paladin healers now can be just like all other healers in the game and just stack +heal/mp5 instead of the choice of a critbuild. ALL holy talents below Illumination had a synergy with crit/Illumination so all those talents also got a 50% nerf.

The slight prot and ret buffing actually now makes deep holy just a minor upgrade and makes deep prot and ret paladins more viable with just a slight amount of points in holy. Only one slight oversight everybody will still bring paladins to heal/buff in first place to raids. Deep prot is pretty useless when not tanking. Deep prot still got a problem with needing insane gear getting to the point of being uncrushable which the current prot buff didnt address. And only when you bring 4 paladins to a raid you want the specific deep prot blessing prolly on the tank after light/kings/might :|. http://www.thottbot.com/s27168 Deep ret will always be overshadowed by a true dps class and just got a very minor group buff and actually a healing nerf.

Im thinking im going for a 41 point prot/20 holy build now though. At least paladin tanking wont give me rsi from a warrior like threatcycle spamming Oo. Thankfully you can keep picking up those t4/t5 items for both heal/tank/dps sets i just need 20 bags to carry it all around not to mention the time its going to to take to collect that all :|

Good post detailing the upcoming nerfage
http://forums.wow-europe.com/thread.htm ... 7791&sid=1
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