http://forums.worldofwarcraft.com/threa ... 9&sid=2000Master Conjurer will soon be a good investment
WARLOCKS
My guess is shadowdmg to spellstone or somethin like thatFenz wrote:http://forums.worldofwarcraft.com/threa ... 9&sid=2000Master Conjurer will soon be a good investment
Or maybe shorter CD on the use effect
:DD:D gief talents NEUUUU!!!1
Probs the new SL/SL build,, sad but true :<
Slogan; Effective but Boring!
http://www.worldofwarcraft.com/info/cla ... 0000000000
Slogan; Effective but Boring!
http://www.worldofwarcraft.com/info/cla ... 0000000000
Demon Form
http://i76.photobucket.com/albums/j35/l ... 013142.jpg
New Demon Form abilities
http://i76.photobucket.com/albums/j35/l ... 013835.jpg
http://i76.photobucket.com/albums/j35/l ... 013841.jpg
http://i76.photobucket.com/albums/j35/l ... 013843.jpg
http://i76.photobucket.com/albums/j35/l ... 013844.jpg
And a movie
http://www.youtube.com/watch?v=zmyj3nyiJtk
I ain't leaving without your soul and I am sober this time.
Sweet.We plan to give all pets the master's +hit%.
We have yet to do number testing, we'll balance the tree's so that their damage is closer together. That said, Destruction has less group utility than Affliction or Demonology has, which can warrant a slight DPS advantage.
Even though you'll be casting DoTs as affliction, you'll still be casting Shadow Bolt's in your rotation. Thus haste/crit/death's embrace all benefit you.
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Q u o t e:
The only problems I see in early-mid Destruction are
Molten Core - What spec is this designed for?
Improved Searing Pain - This talent gets sidelined by Intensity, DR and Improved Immolate. By the time you've maxed Imp Immo and Ruin, the rest of the talents in the tree kick Improved Searing Pain square in the balls.
Improved Immolate - The benefit per point of this talent is very, very weak. The initial damage of Immolate only accounts for 23.5% of the total damage of the spell. Improved Immolate increases the spell's total damage by 5.9%. 5.9% increase for 5 talent points? In Tier 5? Really? Considering you get 10% damage added on to EVERY Fire spell AND a 20% DPS boost to Incinerate for 5 points in the NEXT tier, Improved Immolate is nothing short of pathetic.
Its tier 5, for crying out loud. By the time you reach tier 5, you're officially into the tree because 21 points into one tree means you're sacrificing the 51 point talents of the other two. Improved Immolate needs a LOT more bang for its buck for 5 points in tier 5. DOUBLE the initial damage for 5 talent points would be more reasonable. Not to mention justify Immolate's incredibly steep mana cost when combined with Conflag and the fact that the initial component only gets 20% of your spellpower added on. It would then be a 23.5% increase to the spell's total damage. For 5 talent points in tier 5, I think that's pretty fair.
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Molten Core was more designed for Demonology, as that spec you have the freedom to switch between Shadow and Fire, or for more hybrid builds.
We haven't yet tested Shadow Bite extensively to see if it's working as we intend, we'll be doing that soon.
Not yet finished on Doomguard, but he's intended as niche pet for group situations.
I ain't leaving without your soul and I am sober this time.
NAJSSpell casting and spell channeling pushback has been changed to the following:
When casting a spell:
The first and second hit will add .5 secs each to the cast time.
All hits after the second will have no effect.
When channeling a spell:
The first and second hit reduces current duration by 25% of total duration each.
All hits after the second will have no effect.
http://forums.worldofwarcraft.com/threa ... 3&sid=2000