WARLOCKS
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- Legionnaire
- Posts: 330
- Joined: 21 Jan 2008, 18:02
Locks generally use CoD on boss fights, unless they're assigned to something else. Here's a bit of reasoning why.
1# CoD does more damage overall. Optimally CoD hits for ca. 5.5k every 60 seconds and CoA hits for 1250 every 24 seconds. ( 1250 * 2.5 = 3125 )
2# If CoA is cast more often it means more global cooldown which can reduce overall damage, unless it's trash and CoD won't matter. Or if a boss is so low that CoD won't matter either, then CoA.
All of the above, unless...on CoE duty / CoR duty ofcourse : )
1# CoD does more damage overall. Optimally CoD hits for ca. 5.5k every 60 seconds and CoA hits for 1250 every 24 seconds. ( 1250 * 2.5 = 3125 )
2# If CoA is cast more often it means more global cooldown which can reduce overall damage, unless it's trash and CoD won't matter. Or if a boss is so low that CoD won't matter either, then CoA.
All of the above, unless...on CoE duty / CoR duty ofcourse : )
http://www.worldofwarcraft.com/info/cla ... .html#noneLooking at the newest talentcalc build i see a lot changes in details..
Affliction
1.) Fel Concentration : works for Haunt and UA now
2.) Amplify Curse : the "trigger" wording is back (might be a typo)
3.) Improved Felhunter : 100% mana convertion and now also increases Fel Intelligence by 1% ? (no idea what it is)
4.) Deaths Embrace : critical chance applys to all shadow spells now
5.) Haunt : cooldown back to 10sec but casting time up to 2sec - see point 1.)
Demonology
1.) Demonic Embrace : just a static 10% sta increase now
2.) DS : back to what previous posters wrote:
Imp: Increases your Fire damage by 10%.
Voidwalker: Restores 2% of total health every 4 sec.
Succubus: Increases your Shadow damage by 10%.
Felhunter: Restores 3% of total mana every 4 sec.
Felguard: Increases your Shadow and Fire damage by 10% and restores 2% of total mana every 4 sec.
3.) Fel Synergy : heals for damage you get not deal
Destruction
1.) Nothing i can see apart from the already mentioned CD reduce on Chaos Bolt
I ain't leaving without your soul and I am sober this time.
http://forums.worldofwarcraft.com/threa ... 2&sid=2000pet changes
Felhunter: Paranoia and Tainted Blood have been replaced with Fel Intelligence and Shadow Bite.
Shadow Bite (Felhunter): Deals Shadow damage plus additional 5% Shadow damage for each damage over time effect on the target. 6 sec cooldown.
Fel Intelligence (Felhunter): Increases total Intellect and Spirit of party and raid members by 3%. Lasts until cancelled.
New Talent: Improved Felhunter (Affliction) - Your Felhunter gains mana equal to 50/100% of the damage done by it's Shadow Bite ability, and increases the effect of your Felhunter's Fel Intelligence by 1/2%.
Felguard: Health increased by 10%.
Succubus: Health increased by 20%, armor increased 22%.
Imp: Health increased 20%, Armor increased 16%, mana regeneration increased 200%.
Voidwalker: Health increased by 20%, Damage increased by 16%. The amount of attack power the Voidwalker gains from it's master's spell damage has been increased by 45%.
Consume Shadows (Voidwalker): Duration reduced to 6 seconds, and effect increased 66%. Now also greatly increases all nearby allies stealth detection while channeled.
Summon Dreadsteed/Felsteed: Mana cost removed, global cooldown removed.
Bane now also reduces the cast time of your Haunt spell.
Infernal: Cooldown reduced to 15 minutes, down from 1 hour. Duration reduced to 1 minute, down from 5 minutes+. Health increased by 30%, damage increased by 60%, and armor increased 30%.
Doomguard: Health increased 20%, mana increased 24%.
Avoidance (Felguard) - Now reduces damage taken from area of effect attacks by an additional 80%.
Avoidance: Now automatically learned for the Succubus, Imp, Voidwalker and Felhunter at level 10.
I ain't leaving without your soul and I am sober this time.
NICE!!!Fenz wrote:http://forums.worldofwarcraft.com/threa ... 2&sid=2000pet changes
Felhunter: Paranoia and Tainted Blood have been replaced with Fel Intelligence and Shadow Bite.
Shadow Bite (Felhunter): Deals Shadow damage plus additional 5% Shadow damage for each damage over time effect on the target. 6 sec cooldown.
Fel Intelligence (Felhunter): Increases total Intellect and Spirit of party and raid members by 3%. Lasts until cancelled.
New Talent: Improved Felhunter (Affliction) - Your Felhunter gains mana equal to 50/100% of the damage done by it's Shadow Bite ability, and increases the effect of your Felhunter's Fel Intelligence by 1/2%.
Felguard: Health increased by 10%.
Succubus: Health increased by 20%, armor increased 22%.
Imp: Health increased 20%, Armor increased 16%, mana regeneration increased 200%.
Voidwalker: Health increased by 20%, Damage increased by 16%. The amount of attack power the Voidwalker gains from it's master's spell damage has been increased by 45%.
Consume Shadows (Voidwalker): Duration reduced to 6 seconds, and effect increased 66%. Now also greatly increases all nearby allies stealth detection while channeled.
Summon Dreadsteed/Felsteed: Mana cost removed, global cooldown removed.
Bane now also reduces the cast time of your Haunt spell.
Infernal: Cooldown reduced to 15 minutes, down from 1 hour. Duration reduced to 1 minute, down from 5 minutes+. Health increased by 30%, damage increased by 60%, and armor increased 30%.
Doomguard: Health increased 20%, mana increased 24%.
Avoidance (Felguard) - Now reduces damage taken from area of effect attacks by an additional 80%.
Avoidance: Now automatically learned for the Succubus, Imp, Voidwalker and Felhunter at level 10.