source: http://forums.worldofwarcraft.com/threa ... 81&sid=1#0Iriel (Blizzard MVP) posted about a complete overhaul of the combat log in 2.4. Slouken (Blue Poster) confirmed it and posted a preview at the combat log changes yesterday. With these, the old combat events are no longer generated, all existing combat log AddOns will need to be rewritten.
The combat logging mechanism is completely overhauled with explicit data instead of text strings delivered to the UI. See slouken's post below for a sneak-peak at some of the current details. Highlights include detailed flags indicating relationship of involved units to player, unique identifiers for units with the same name within the combat log -- great for log analysis.
Combat Log Revamp!
In 2.4 the combat log is being completely reimplemented so that it sends events with arguments instead of text strings to the UI code.
The old combat events are no longer generated. All existing combat log AddOns will need to be rewritten.
2.4 Combat Log Changes
2.4 Combat Log Changes
I ain't leaving without your soul and I am sober this time.
This is huge.
Been aching to create something that'll chop the horrible soup up for a while now for both PvE and PvP but the end result is just a gimmicky mod that I really don't want to hand out because it's got a lot of caveats that can ruin your gameplay if you don't know them all.
The potential of this is huge and'll help a lot.
Think of nice gladiator UIs in which you can cleanly see what everyone's doing and has done as well as raid UI filters that'll allow you to easily cleanly filter deaths and figure out how long they've been too low and why folks died.
Some people just don't know how, don't know what the abilities are or in some cases just lie for whatever reason.
Filtering the current combatlog has been, in general, a huge pain in the ass since you've essentially had to write an engine that undos Blizzard's built-in and inaccessible parser that converts these simple events into whole sentences in whatever locale you are.
Been aching to create something that'll chop the horrible soup up for a while now for both PvE and PvP but the end result is just a gimmicky mod that I really don't want to hand out because it's got a lot of caveats that can ruin your gameplay if you don't know them all.
The potential of this is huge and'll help a lot.
Think of nice gladiator UIs in which you can cleanly see what everyone's doing and has done as well as raid UI filters that'll allow you to easily cleanly filter deaths and figure out how long they've been too low and why folks died.
Some people just don't know how, don't know what the abilities are or in some cases just lie for whatever reason.
Filtering the current combatlog has been, in general, a huge pain in the ass since you've essentially had to write an engine that undos Blizzard's built-in and inaccessible parser that converts these simple events into whole sentences in whatever locale you are.