PTR patch notes update

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Gupim
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PTR patch notes update

Post by Gupim »

Only the changes
General

- Inspect distance has been increased to 30 yards (from 10 yards).
- The amount of parry rating needed to get 1% parry has been reduced by 25%.
- Many set bonuses did not work properly when combined with an item or enchantment that had the exact same effect at the exact same magnitude. That issue has been corrected on all set bonuses.


PvP

- The new battleground matchmaking system is now implemented and active. This system allows the battleground to select teams of similar equipment quality and organizational level to battle each other. For now, the system will be very forgiving about creating matchups in order to keep queue times low. However, the parameters will be adjusted as necessary when more organized teams become active in the battlegrounds.


Druids

- Bestial Wrath: The immunity granted by thtis ability now lasts the full duration of the ability. Bestial Wrath now grants immunity to Cyclone. Cyclone will no longer prevent the immunities from being granted.
- Celestial Focus: The delay on the stun effect for Starfire has been reduced.

Mages

- Impact: The delay on the stun effect has been reduced.

Paladins

- Consecration: Corrected a tooltip typo. Low ranks of this ability being cast by high-level players are now being properly penalized.
- "Illumination": This talent now only gives 60% of the mana cost of the critical heal. It also now returns the correct amount of mana when used with ranks 4 and 5 of "Holy Shock". [up from 50%]

Priests

- Blackout: The delay on the stun effect has been reduced.
- Mass Dispel mana cost reduced.
- "Shadow Word: Death": Cooldown increased to 12 sec and will now properly damage the casting Priest when it is reflected. [the reflection part is new]
- Spiritual Guidance: This talent now works while the Priest is in Shadowform.

Rogues

- Blade Twisting: The delay on the daze effect has been reduced.
- Gouge: This ability will no longer trigger poisons (and thus break itself).

Shaman

- Earth Shock: Rank 8 is now properly considered an Interrupt effect for talents and abilities that affect interrupts.

Warlocks

- Death Coil is now is now subject to diminishing returns in the Horror category. Currently, only Death Coil is in this category.
- Felguard: This pet will periodically check to see if you know the talent which allows you to summon it, and die if you do not know the talent.
- Seed of Corruption: This spell will now interact properly with town guards when bystanders are hit by its detonation in a duel.

Warriors

- Bloodrage: It is no longer possible to gain extra rage from this ability by using tradeskills to keep you in combat.
- Charge: This ability will now properly cause the warrior to go into combat with its target.
- Flurry: Ranks 1-4 will no longer trigger from ranged critical strikes.
- Improved Hamstring: The delay on the immobilize effect has been reduced.
- Sweeping Strikes: This ability will no longer be modified erroneously on additional targets by percent modifiers to your damage.


Dungeons and Raids

- All 25 man raid bosses who drop set tokens will now drop an additional token.

Coilfang: Serpentshrine Cavern

- Morogrim Tidewalker has been moved to a more central location in his room.
- Hydross the Unstable's hit points have been slightly reduced.
- Colossus Ragers have had their health reduced significantly.

Auchindoun: Shadow Labyrinth

- Reduced the number of creatures in Shadow Labyrinth.

Karazhan

- Netherspite will no longer cast Nether Burn while crazed.

Magtheridon's Lair

- Hellfire Warders have been significantly reduced in difficulty.
- Hellfire Channeler's Shadow Bolt Volley has been made much more easy to interrupt.
- The melee damage of Burning Abyssals has been significantly reduced.

Tempest Keep

- High Astromancer Solarian's hit points have been greatly reduced.

Tempest Keep: The Arcatraz

- There are fewer Protean Nightmares roaming the halls of the Arcatraz.


Items

- Alliance Shaman PvP Sets: These sets now have set bonuses as intended.
- "Mystical Skyfire Diamond": The triggering rate on this item has been increased, but it now only reduces the cast time on spells by half; and Warlocks casting "Corruption" with maximum ranks in "Improved Corruption" will no longer consume the "Focus" buff from this gem.
- Void Crystals maximum stack size has been increased to 20 from 10.

imba change in red, shame i dont need it anymore...again :lol:


http://boards.worldofraids.com/topic-3702-1.html
"go all out, i wont lose aggro"
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Lateralus
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Re: PTR patch notes update

Post by Lateralus »

OHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH MUMS READING @ WORK <3<3<3 I wonder when its released.. by the by i have to go back to farming primal waters Ay Ess Ay Pi
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sudo
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Post by sudo »

"All 25 man raid bosses who drop set tokens will now drop an additional token''


woowoo
Paladin is man or woman with holy light, liek angel from god paladin hold up holy light so you see in dark and not be scared. You CANT play naughty paladin coz it not fit with paladin holy light ok?
Spiney
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Post by Spiney »

So a Hydross nerf (hint hint) and a significant Magtheridon nerf. So when will they give Magtheridon a 5 day reset timer?
Moo! Happy now?
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Post by Kibs »

Spiney wrote:So a Hydross nerf (hint hint) and a significant Magtheridon nerf. So when will they give Magtheridon a 5 day reset timer?
Hydross nerf is needed with the new consumable changes (heck, even without those ..). However, the magtheridon thing is kind of uncalled for. Hope they don't turn it into another gruul :(
- Colossus Ragers have had their health reduced significantly.
YEEESSSSSS
You have no idea how annoying those mobs are ...
Roses are red. Violets are blue. In soviet Russia, poem writes you.
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sudo
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Post by sudo »

I dont mind the trash nerf, they're not hard really, but annoying ..
dont really see the need to nerf the channelers, but /shrug.

hydros they can turn into another gruul for all I care. retarded fight.
Paladin is man or woman with holy light, liek angel from god paladin hold up holy light so you see in dark and not be scared. You CANT play naughty paladin coz it not fit with paladin holy light ok?
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Post by Kibs »

sudo wrote:I dont mind the trash nerf, they're not hard really, but annoying ..
dont really see the need to nerf the channelers, but /shrug.

hydros they can turn into another gruul for all I care. retarded fight.
Uber design choice of putting the hardest boss of the entire instance in what seems like the easiest place to reach ... Hydross is retarded indeed, but it seems like they're going out of their way to nerf the cool, challenging fights (Mag) into something completely retarded like gruul post-nerf.
Roses are red. Violets are blue. In soviet Russia, poem writes you.
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sudo
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Post by sudo »

guess all the whiners who couldnt kill gruul went to mag after gruul nerf, and are whining bout him now ... so in theory hydross is up next for a nerf :]
Paladin is man or woman with holy light, liek angel from god paladin hold up holy light so you see in dark and not be scared. You CANT play naughty paladin coz it not fit with paladin holy light ok?
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sneek
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Post by sneek »

The set drop change is very welcome.
With the 2-set-drops per boss the "gearing up" is accelerated by 60% compared to MC/BWL.

Which is definately required.
Heck, upping it to 3-set-drops per boss would be ideal - would be like Karazhan then.
Ahwell, that's for the next expansion I guess.
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Lateralus
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Post by Lateralus »

bossnerfs are good mmmkey. uve got time for other stuff ;)
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