He is from a top guild
Eoy <Forte> wrote:A Warlock's Endgame Perspective of TBC
PVP
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I'm pretty happy with the arena as it proves to be a lot of fun and opens world of warcraft to the esports scene. It also provides an option for more casual players to actually accomplish something in this game, and watch their characters gear up to be better week by week. All in all this is something that I'd like to congratulate blizzard for, very well done and especially the rating system seems to work brilliant.
As a warlock in pvp, I find myself undergeared with my pve gear and mighty 6.7k hp (lol), but that's the way it should be - a clear difference between pve and pvp. Obviously I can stack up some stam gear aswell and try to balance a bit, but that requires some more farming of battlegrounds and some serious work with my arena team, which I obviously don't have time for. A warlock just seems very balanced from my point of view, with the quite limited arenaplay I've done. Making fear break a bit easier seems quite reasonable but I doubt it will change that much, at least for alliance warlocks. The outdoor pvp zones also actually seem to be working on my realm, even though I've never participated myself.
PVE
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Okey now.. I'm sick and tired of PVE in it's current form. Every encounter we reach is just a question about "what's bugged here?". Lurker, Vashj, Al'ar are the most obvious encounters, but there are a lot of other encounters that still need tuning.
When TBC was released and my guild made our way to Gruul's Lair, I was pretty happy with the difficulty of Maulgar (seemed to be okey for the first boss), but Gruul just appeared to be impossible. During the first days of attempts, we kept asking ourselves if there's some gimmick to the fight and trying different ideas to prevent shatter damage etc. In the end we managed to take him down just by good execution and exessive potting, and ofcourse the feeling was great. A month later he gets nerfed... nerfed to the point that we're having competitions on who can kill the maintank with shatter, and movies are popping up of 15 manned gruul. The challenge was lost. Same can be said about Magtheridon.
Sure, I agree that Gruul was a lot too hard to begin with. You obviously can't expect the 2nd boss you face in expansion to be similar in difficulty to something in AQ40. But why make it so hard to begin with? To annoy the more hardcore guilds? Vashj in her current form is probably only killable by 10 guilds in the world, if people could actually be arsed to keep attempting her. An upcoming nerf is unavoidable, but yet there she remains. Currently it feels like the endgame bosses are there only to block the most hardcore raiders from progressing too fast, it feels like Blizzard has realized the huge gap between a guild like Nihilum and a more casual guild, and are building content for Nihilum only, so they can nerf it after they've had 25 lifeless geeks throwing their head into a wall repeatedly until it breaks (I'm a lifeless geek myself so no offence against Nihilum).
Why not just release all content nerfed from start? You would have hardcore guilds progressing through the easier instances, and probably completing Gruul's, SSC and The Eye within the first month of raiding, but you would have Hyjal ready, a harder instance, to slow progress a bit, not to mention the hyped Black Temple - The new Naxx. Currently there are tons of guilds that just wait for nerfs before they're going to bother attempting SSC.
Did I mention that the awards are horrible? There's only one item that has offered me a pve upgrade in SSC so far, that's how terrible it is. Raidleaders are asking me why I'm saving up so much dkp? Because there's nothing to spend it on except downgrades. Sure the feeling of beating a new boss(and in my case quite early) is astonishing but.. 99% of the wow population will never experience the same content that we're fighting now. Loot / effort is just so wrong at it's current state, but I guess it will be alright when the nerf comes. Because it will come. Too bad I'm fighting now.
I'm not even going to go into a discussion about the consumable focus that TBC has offered so far, since it's apparently being taken care of.
Warlocks in PVE
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So let's sum it up.
Warlocks have more hp than other classes.
Warlocks do more damage than other classes.
Add one more warlock to the raid and the dmg from all the warlocks increase.
Warlocks give multiple raidboosting debuffs.
Warlocks need a bit of heals to do damage - give them a shadowpriest and problem solved.
I'm honestly ashamed of playing my class at the moment. Sure I'm #1 or #2 on damage meters all the time (competing with other locks), but the competition is just non-existant. How fun is it that I can crit for 9k+ with a shadowbolt (2.5sec cast) when mages crit for 5k with a (3sec cast) fireball. My guild raids with 5 warlocks and 2 mages. If there was no sheepable trash we would probably not bring any mages at all. So far I have NEVER seen another class than a warlock on top of damage in any given fight in TBC.
I never liked the debuffer - bring two locks for cos and coe - situation warlocks had before The Burning Crusade but currently it's just hilarious. A warlock can make the boss hit for 5% less, Take 10% (and the lowered resistance) more dmg from frost, shadow, fire and arcane damage, and around 8% more from melee damage, and giving your group 1k more health, while still being on the absolute top of damage meters.
I feel sorry for our mages. Making Al'ar fire-immune and forcing them to respec every week doesn't make things much brighter. Remaining frost or arcane for the other bosses just doesn't seem like a reasonable option at the moment. I'm fully firespecced myself and do 100% firedamage in a normal raid, but on Al'ar I end up #1 or #2 spamming shadowbolts with the very same talents. Fair? No.
I'm bored playing my warlock, getting everything for granted, ending up top on damage with my eyes closed. I rolled the class a year ago because I thought it would offer some challenge in terms of pet controll and... hate to admit it... dominate in pvp, while still being an enjoyable damageclass to play in raiding dungeons. I was proud when I reached high on meters in Naxxramas, proud to the point that I actually took screenshots every time I beat a mage in damage. Sadly there were some problems with the class in naxxramas aswell, for example the threat wall that stopped us from ever really doing the damage we had potential to output. I remember myself saying that a ring with +500 spelldmg wouldn't improve my damage, while a ring with solely -1% threat would.
I like the idea of my spec (0 / 21 / 40), sacrificing all debuffing and raidbuffing for the sake of damage, and it is my personal belief that a warlock speccing my way should be able to compete on the top of the damage meters. The current situation is that any warlock will end up top5 on meters, no matter the spec. This has to be "tuned". A warlock functioning as a debuffer / buffer should not be able to outperform other classes in pure dps. Reducing the damage our dots do, and reducing the amount gained through Shadow and Flame to 10% or 15% would be one out of many ways of solving the issue, and it would probably be a welcome change to pvp (obviously not by most affliction warlocks).
Since I'm not a friend of nerfing I'd rather see other classes, especially mages getting buffed to do comparable damage, preferably more, than a warlock. We ran a competition on Dr.Boom with a fellow mage, and even though he could keep on dps:ing while I was standing out of health / mana, having used a healthstone and bandage, I still ended up doing a lot more damage. With no potions, and only curse of elements and improved scorch up, I could output 1400 dps on Dr.Boom until I was fully out of health and mana, while the mage reached around 950 dps at his best attempt.
We then switched characters (we were at a LAN), and ended up with me doing 850dps on the mage, and my friend doing 1200 dps on my warlock. Our gear is equal.
Please make mages more usefull in pve, because currently they're as fragile as a feather, and don't do damage that is comparable to a warlock's.
EDIT
Screenshot of a warlock with my spec critting for 9.1k on a non vulnerable boss:
http://img233.imageshack.us/img233/7826 ... 705bs8.jpg
Movies to prove my point, not to get ePeen:
Forte Vs. Al'ar
http://www.warcraftmovies.com/movieview.php?id=39100 - Firespecced, shooting shadowbolts.
Forte Vs. Void Reaver
http://www.warcraftmovies.com/movieview.php?id=37697 - Same spec. Moving around, not using dots.
Forte Vs. Fathom-Lord Karathress
http://www.warcraftmovies.com/movieview.php?id=37061 - Pure dps fight.