Profession preview

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Fenz
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Profession preview

Post by Fenz »

http://forums.worldofwarcraft.com/threa ... 2551&sid=1
We have taken the time to put together a brief preview of the Profession changes for the upcoming content patch. This list does not contain all of the upcoming changes, but instead gives a brief look at what is to come.


Alchemy



Elixirs now stack in two categories, Battle (Offensive) and Guardian (Defensive) Elixirs. You can only have one of each type of Elixir up at a time. As a result Elixirs now stack with class abilities such as "Arcane Intellect."

Four new defensive elixirs have been added. Two are on trainers, one is in Halaa and one is in Cenarion Expedition.

"Flask of Petrification" can no longer be turned off during its duration, but it now will clear all threat from all monsters for the duration of the effect. Though monsters may reaquire you after the effect ends.

The cost to purchase Imbued Vials has been reduced.



Enchanting



Enchant Bracer-Spellpower had its primal costs reduced slightly.

Enchanting recipes that increase spell damage now also increase healing as well.

The "Major Defense Bracer" enchantment has been moved from Ethereum Researchers to Ethereum Nullifiers.



Engineering



A recipe for "Frost Grenades" and the "Icy Blasting Primers" needed to make them are now on engineering trainers.

Engineering recipes can now be placed in engineering bags, as can engineer made fireworks.

Many engineering recipes will now give skillups for longer than the previously did.

"Seaforium" now opens locked chests as well as locked doors

The Poultryizer and Nigh Invulnerability Belt now cause mishaps less often.

The Goblin Rocket Launcher cooldown has been reduced significantly.

11 new epic goggles have been introduced at 350 engineering skill and are available from the trainer. They range from cloth to plate, and have a variety of stats to appeal to most talent specs.



Fishing



The fishing timer has been reduced from 30 to 20 seconds and it now takes less time to fish.

The fishing timer can no longer run through its duration without a fish biting.

Fishing has been removed from Arathi Basin and Alterac Valley.

You can now fish in Underbog.



Jewelcrafting



The jewelcrafting UI now has gems split up by color so it is easier to find gems of a specific color to create.

A number new gem cuts to existing gems have been added to the game. Included among them are a spell hit gem and more multi-stat gems that have attack power on them.

Jewelcrafters can make two new melee oriented meta gems. One is found randomly as a world drop and the other sold by the <Faction> reputation vendor.

Thorium requirements for most recipes has been reduced.

Prospecting now always yields at least 1 gem. Overall, the amount of gems received from prospecting has been increased.

New recipes have been added that use the Jaggal and Shadow Pearls.


Leatherworking



Skinning higher level creatures will give more leather; you will no longer get a single leather scrap.

"Knothide Armor" kits now require less leather to make and give skill increases for longer.

Leatherworking made primalstrike set now has an attack power set bonus rather than a strength set bonus.

I ain't leaving without your soul and I am sober this time.
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sneek
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Post by sneek »

Various fora are already lit up with "that's it?" remarks.
Yes yes, there's a tiny disclaimer up there with "does not contain all of the upcoming changes", but still.

Don't quite understand why they aren't done making decisions about alchemy either and let release half of the information.
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Pellaagarion
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Post by Pellaagarion »

"11 new epic goggles have been introduced at 350 engineering skill and are available from the trainer. They range from cloth to plate, and have a variety of stats to appeal to most talent specs. "

NICE finaly plate, and I love goggles 8)
Maybe engineering will be fun now, I hope...
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Toenibbler
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Post by Toenibbler »

Prospecting now always yields at least 1 gem. Overall, the amount of gems received from prospecting has been increased

oh yes :D
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Kibs
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Post by Kibs »

Pellaagarion wrote:"11 new epic goggles have been introduced at 350 engineering skill and are available from the trainer. They range from cloth to plate, and have a variety of stats to appeal to most talent specs. "

NICE finaly plate, and I love goggles 8)
Maybe engineering will be fun now, I hope...
Yes, besides being a completely broken profession - Engineering totally needed more hats. :p

Those alchemy changes still more or less suck imo. There were several things they could've done to 'fix' the amount of farming involved to do certain encounters (how about, like, TUNING them ? Just an idea!) - this being by far the laziest on their end and the worst one in the long-run. Good job nerfing an entire profession because for some reason Blizzard seems to be unable to tune down their hilariously overtuned content.
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Lateralus
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Post by Lateralus »

I dont see how they will manage to "fix" alchemy with making it less usefull on bossencounters.. its not like i pot up for pvp :)
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Toenibbler
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Post by Toenibbler »

Lateralus wrote:I dont see how they will manage to "fix" alchemy with making it less usefull on bossencounters.. its not like i pot up for pvp :)
you don't :shock: omg ruiner
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zNow
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Post by zNow »

And LW is still more or less useless for rogues, yeha!
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Versus
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Post by Versus »

Another solution to combat farming!

http://epicslut.ytmnd.com/
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Jhorar
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Post by Jhorar »

zNow wrote:And LW is still more or less useless for rogues, yeha!
For you guys to? I found it completely and utterly useless for druids too! What a coincidence! Maybe the hunters like the stuff. :<
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Maugetar
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Post by Maugetar »

no matter how much they add to the engineering proffession, as long as u cant make anything that can be used by ppl without engineering, we are fucked for another 2 years.
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Lateralus
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Post by Lateralus »

Maugetar wrote:no matter how much they add to the engineering proffession, as long as u cant make anything that can be used by ppl without engineering, we are fucked for another 2 years.

reroll ftw
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