DRUID HEAVEN

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Jhorar
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Post by Jhorar »

Haha found this and found it funny:
also check this :
http://www.thottbot.com/beta?i=7058
Goblin Rocket Launcher
Binds when equipped
Trinket
+45 Stamina
Requires Engineering (350)
Requires Goblin Engineer
Use: Fire a powerful rocket at the enemy that does 960 to 1440 damage and stuns them for 3 sec. This thing has quite a kick though...

and then a reply in the comments :
Q u o t e:
Hm, if this is a trinket...

and trinkets can be used in druid forms...

and there's a druid form that can fly...

Oooooh baby I hope they don't think to prevent that. A gang of goblin engineer druids could maintain total air superiority.
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Virtu
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Post by Virtu »

have to play a bit soon :roll:
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Jhorar
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Post by Jhorar »

Hmm, debating this spec for BC, not quite sure yet tho. I'd kind of like to max out Moonglow.

http://www.worldofwarcraft.com/info/cla ... 00000#none
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Jhorar
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Post by Jhorar »

How the druid changes came to be. :P
I want to see a movie of these changes in effect before thinking about anything.

Maybe this little novel of mine became true?

-----------------------------------------------------------------------------

The Return Of The Druid

Blizzard director #1: "hey the druids are a disaster, quitting in droves, the situation is critical and desperate, the only light they see at the end of the tunnel is a train!

How can we make them stick to the game enough so that they shell out the expansion money?"

Director #2: "let me organize it ok? Won't take a lot".

Director #1: "really? Our highly paid designers are sweating since two years to make that class balanced but still failed!"

Director #2: "yeah yeah now let me take care of it ok?"

Director #1: "ok, ok *sceptical look, he shrugs to the druids designers in the other corner of the open space, fat, heavy, looser looking, piles of dirty papers spread everywhere*"

Director #2 takes phone, dials a number. After 3 minutes an athletic, well dressed, positive, tanned energetic and karma inspiring guy enters.

Director #2: "Ok, Phil, take this paper sheet and scribble a draft of improvements for druids".

Phil takes it, spends about 3 minutes filling in the usual boureacratic stuff like name, department, dates, blah blah and then about one minute writing his ideas.

Director #2: "Ok coders, now implement this, seems like taking 10 minutes at most!"

The beta patch becomes public. HUGE success, druids worldwide rejoice.

Extreme power, 3 shotting of opponents, "defensive skills" that instagib groups of people like hopeless idiots and yet labelled as "player skill". Insane chances to self heal in PvP, stun, pictoresquely high armor rating in lesser gear, 41 balance talent now summons Askhandi provided helpers with 30k HP each "for the skilled balance druid", with a footnote saying "maybe those helpers should get stun intercept as native skill to give balance druids a chance".

Gorgeous druid class quests yelding to disgustingly overpowered epics.


Some days after......


Director #1: "Hey Joe, the druids are ecstatic, the forums have to be severely moderated because they can't stop shouting how it's going to be a freaking good expansion and they go in other classes forums to tease them now that they 2 shot plate in cat form and their 3 points tier 1 talent to make starfire instant cast 90% crit chance 90% stun chance and many more you suggested are in place."

"I won't tell you anything official but I think our superiors are thinking about a promotion for that Phil guy you asked to review their class"

Director #2: "Well, it did not take a lot, was pretty easy of a fix to be honest."

"Hey Phil" - the elegant and tanned guy was walking with some papers in the nearby corridor - "how's going?"

Phil: "Pretty good, the feedback to my draft is incredible. The directors want me to follow druids developments now too". Expecially after I told them I still feel like druids should get more ground breaking improvements.

Director #1: "Too? What other class were you taking care of too already?"

Director #2: "Ah, did I forget telling you what Phil does? My bad."

"Phil is the warlocks class designer".
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Virtu
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Post by Virtu »

Jhorar wrote:Hmm, debating this spec for BC, not quite sure yet tho. I'd kind of like to max out Moonglow.

http://www.worldofwarcraft.com/info/cla ... 00000#none

If idd play feral in BC, idd use that spec probably aswell. But I thought you were going Moonkin form, I myself have no clue yet. I wonder how easy it will be to obtain +magical dmg gear, since I don't have any atm as far as I know.
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Jhorar
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Post by Jhorar »

Lawl, managed to copy the wrong browserwindow when i posted that. Silly me. :P

Here's my moonkin spec!

http://www.worldofwarcraft.com/info/cl ... 000000000
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Virtu
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Post by Virtu »

My possible moonkin specs. Have to toy around a bit in game first probably, never had the time to try out moonkin pre BC.

http://www.worldofwarcraft.com/info/cla ... 0000000000 51 Balance!

http://www.worldofwarcraft.com/info/cla ... 0000000000 31balance, 30 feral.

http://www.worldofwarcraft.com/info/cla ... 0000000000 45 Balance, 16 resto.

or the spec you were thinking of,

http://www.worldofwarcraft.com/info/cla ... 0000000000
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Jhorar
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Post by Jhorar »

The 45 balance 16 resto one is solid, <3 intensity.

The 31/30 looks really interesting actually. Imo it stands and falls with true hybrid itemization in BC since you'll need a shitload of stats. But on the other hand, if you can get that kind of gear that should be one rocksolid talent spec with alot of options and versatility. :D
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Virtu
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Post by Virtu »

Jhorar wrote:The 45 balance 16 resto one is solid, <3 intensity.

The 31/30 looks really interesting actually. Imo it stands and falls with true hybrid itemization in BC since you'll need a shitload of stats. But on the other hand, if you can get that kind of gear that should be one rocksolid talent spec with alot of options and versatility. :D
And exactly that versatility, makes the druid the most enjoyable class for me.
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Jhorar
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Post by Jhorar »

Amen to that. :)
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Jhorar
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Post by Jhorar »

By the by, improved moonfire is only 2 points now, so I'd build it with 3/3 Control of Nature.
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Jhorar
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Post by Jhorar »

My spec from when 2.0 hits until BC goes live!

http://www.wow-europe.com/en/info/under ... 1502031351

Edit: I wonder how useful imp FF's 3% to hit for ranged and melee would be for a raid...
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Jhorar
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Post by Jhorar »

Tanking improvement.
Q u o t e:
Druid agility to dodge ratio has been drastically improved.

At level 60, you need 11.9 agility to get 1% dodge. This applies to all forms.
At level 64 it's something like 13.2
While I don't have hard numbers for level 70, this would mean that at level 70 we'd need around 15-17 per dodge.

This means a grace of air totem and major agility potion would give us 7-8% dodge.
http://forums.elitistjerks.com/viewtopi ... =8656&p=36
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Jhorar
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Post by Jhorar »

Oh boy, the shit has really hit the fan on the druid boards now, Blizzard is not in good standings with the community so to speak.
- Consumables can no longer be used in forms

None at all, all gone, bandages the lot. Rage potion and thistle tea re branded back



- Weapon procs and previous patch listed procs for druids has been removed

- 1 second cooldown added AFTER shifting (from the second you press shift

The probable logic behind this is to prevent druids due to server lag from double shifting, but for me already it feels like a nerf and I am even a worse shifter then I was. Backwards step for druids again in terms of shifting.



- Prowl movement

Prowl movement speed has been significantly increased



- Blood Frenzy and Primal Fury have been merged into 1 talent.

http://www.the-nexus.dsl.pipex.com/imag ... alfury.jpg
http://www.the-nexus.dsl.pipex.com/images/tree1.jpg


- Tree form animations added

/clap
/bow
/bye
/cheer
/lol
/eat
/cry
/nod
/kneel
/no
/silly
/sleep
/dance

Video to follow promptly



- Improved Starfire is now Celestial Focus. 5/10/15% chance to stun with Starfire for 3 seconds and chance to resist pushback (???) by 25/50/70% while casting Wrath. Barkskin effect removed

http://www.the-nexus.dsl.pipex.com/imag ... lfocus.jpg



- Dreamstate now correctly lists MP5

- Barkskin cooldown increased to 2 minutes but no longer has a casting time penalty.

http://www.the-nexus.dsl.pipex.com/images/barksin.jpg



- Nuturing Instincts lowered from 50/100% to 25/50%

- Improved Leader of the Pack changed from 3 points at 2/4/6% to 2 points at 2/4%
ILotP nerfed, NI nerfed, no consumables, no procs... heh, Blizzard really made themselves loved with these changes.

Not sure about the doubled cooldown coupled with no casttime penalty, I don't know how they really justified the cooldown change. It's not like the skill would've been imba if they just removed casttime penalty but meh.
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Versus
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Post by Versus »

http://www.youtube.com/watch?v=Q4RUL0sgagc

everyone required to spec tree!
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