http://forums.curse-gaming.com/showthread.php?t=12554
Hunter pet abilities
These are all abilities that is new in the tbc files:
Bear
Teaches your tamed bear the Enraging Bite ability. Enraging Bite reduces an enemy's resistance to physical attacks as well as drawing its attention.
Angers a target, drawing its attention and lowering its armor value by 40.(Probably is a % armor reduction)(This is also a taunt effect)
Teaches your tamed bear the Growl of Fortitude ability. Growl of Fortitude increases the maximum health of the bear.
Grants the user 252+12.5/level(852 at level 70) additional hitpoints for 5 minutes, 7 minutes cooldown. Starts at level 22.
Teaches your tamed bear the Roar of Fortitude ability. Roar of Fortitude increases the maximum health of everyone in your party.
Increases max hitpoints of allies in your party by 200+10/level for 2 minutes(540 at level 70), 3 minutes cooldown. starts at level 36.
Bird
Teaches your tamed bird the Eye Peck ability. Eye Peck causes an enemy to miss more often in combat.
5% Chance to Eye Peck, which lowers a target's chance to hit by 47%(it has -1 duration so i belive that it only works for 1 hit)
Teaches your tamed bird the Flight of the Peregrine ability. Flight of the Peregrine increase the movement speed of the bird.
Increases movement speed by 100% for 15 seconds, 5 min cooldown.
Teaches your tamed bird the Pester ability. Pester greatly increases the attack speed of the bird at the cost of dealing less damage. Every successful attack while in this mode renders the target unable to cast spells for a short time.
Decreases damage done while granting a chance to silence on hit, lasts 15 seconds, 30 seconds cooldown.
Boar
Teaches your tamed boar the Gore ability. Gore deals physical damage over time to an enemy.
Deals 15+5.5/level(205 damage at level 48) damage to a target over 15 seconds. Starts at level 13, stops at level 48. 30 seconds cooldown.
Teaches your tamed boar the Toughen Hide ability. Toughen Hide increases resistance to physical attacks.
Increases armor value by 118+5.2/level(367 at level 70) for 10 seconds, 45 seconds cooldown. Starts at level 22. Probably is a % armor increase.
Teaches your tamed boar the Vital Wound ability. Vital Wound slows the attack speed of an enemy.
Adds a 5% chance to do extra damage and slow attack rate of a target on a successful hit.
Cat
Teaches your tamed cat the Ferocity ability. Ferocity increases attack speed of the cat at the cost of receiving more damage when hit by phsical attacks.
Cat goes into a ferocious rage granting 50% haste but takes 60 more damage from attacks for 8 secons. 1 minute cooldown.
Teaches your tamed cat the Open Wound ability. Open Wound deals physical damage over time to an enemy as well as increasing damage received by physical attacks for a short time.
Adds a 5% chance to open a wound on a target causing damage over time and increased damage taken by 10%.
Teaches your tamed cat the Survival Instinct ability. Survival Instinct stuns an enemy and attempts to run away causing the enemy to lose interest in attacking the cat.
Stuns an enemy and attempts to run away causing the enemy to lose interest in attacking the cat. 2 second stun, 10 second cooldown.
Crab
Teaches your tamed crab the Clenched Pinchers ability. Clenched Pinchers holds an enemy in place while dealing physical damage over time to it. While holding the enemy, the crab will be unable to attack or perform any other actions.
Grabs a target, holding them in place for 15 seconds while doing 150+5/level(270 at max level) damage in that time. 60 seconds cooldown.
Teaches your tamed crab the Tight Pinch ability. Tight Pinch deals additional damage on the crab's next hit as well as stunning the enemy.
Pinches down hard causing 18+1/level(64 at max level) damage and stunning a target for 5 seconds. 30 seconds cooldown.
Teaches your tamed crab the Tough Shell ability. Tough Shell gives your crab a chance to increase it's armor value when hit.
Adds a 8% chance to temporarily increase armor when successfully hit. Adds 196 armor.(Probably is a % value)
Crocilisk
Teaches your tamed crocilisk the Consume Flesh ability. Consume Flesh gives your crocilisk a chance to steal health from an enemy when attacking.
Adds a 5% chance to drain 50 life from a target during combat.
Teaches your tamed crocilisk the Pierce Ankle ability. Pierce Ankle knocks down an enemy and reduces it's movement speed.
Knocks down an enemy and reduces it's movement speed by 35% for 6 sec. 30 seconds cooldown.
Teaches your tamed crocilisk the Quick Snap ability. Quick Snap gives your crocilisk a chance to counterattack when hit.
Adds 20% chance to counter attack when hit.
Gorilla
Teaches your tamed gorilla the Quickness ability. Quickness is an attack that can hit multiple enemies.
Adds 41-45 damage and hits one additional target, 1 minute cooldown.
Teaches your tamed gorilla the Throw Rock ability. Throw Rock is a ranged attack.
Throws a rock for 40-46 damage. 1.5 sec casting time.
Teaches your tamed gorilla the Bruise ability. Bruise gives your gorilla a chance to reduce the armor value of an enemy when attacking.
Adds 11% chance to Bruise a target, which lowers the targets armor value by 176.
Tall Strider
Teaches your tamed tall strider the Distracting Spit ability. Distracting Spit increases physical damage dealt to an enemy.
Adds 5+0.2/level(15 at level 70) damage taken on a target. 15 sec duration, 3 min cooldown.
Teaches your tamed tall strider the Strider Presence ability. Strider Presence helps regenerate health and mana.
Increases health regeneration by 5+0.5/level(17 at max level) and mana regeneration by 10+0.5/level(22 at max level) of all allies in the party.
Teaches your tamed tall strider the Healing Tongue ability. Healing Tongue heals friendly targets from a short range.
Heals a friendly target for 62-72+7.7/level(431-441 at max level). 1 sec cast time, 15 sec cooldown.
Spider
Teaches your tamed spider the Poisonous Spit ability. Poisonous Spit ranged attack that deals damage over time to an enemy.
Spits out poison at target which causes 150+5/level(320 at max level) damage over 15 seconds. 2 sec cast 2 min cooldown.
Teaches your tamed spider the Spider Poison ability. Spider Poison deals damage over time to an enemy.
Adds a 5% chance to poison on a successful hit. Poison deals 390 damage over 30 seconds at max level.
Teaches your tamed spider the Web ability. Web renders an enemy unable to move.
Casts a web over an enemy, immobilizing it for 12 seconds. I think that you cant net the same target again for 20 seconds.
Turtle
Teaches your tamed turtle the Hand Snap ability. Hand Snap disarms an enemy as well as causing damage over time.
Disarms a target for 8 seconds as well as dealing 36 damage over 8 seconds. 5% chance on hit.
Teaches your tamed turtle the Thick Skin ability. Thick Skin gives your turtle a chance to increase it's armor value when hit.
Adds a 15% chance to temporarily increase armor by 63 for 20 seconds when successfully hit.
Wolf
Teaches your tamed wolf the Enraged Howl ability. Enraged Howl increases your party's strength and agility.
Adds 12 strength and 12 agility to party members in a $a1 yard radius for 30 seconds. 1 min cooldown.
Teaches your tamed wolf the Intimidating Growl ability. Intimidating Growl causes an enemy to run away in fear at an increased movement speed.
Target creature becomes frightened and runs away at an increased speed for 5 seconds.
Teaches your tamed wolf the Rabid Maw ability. Rabid Maw decreases an enemy's strength and agility.
Reduces strength by 23 and agility by 23 for 30 seconds, 5% chance on hit.
Raptor
Teaches your tamed raptor the Feast of Prey ability. Feast of Prey allows your raptor to recover health every time it kills an enemy.
Steals 3 life/ level from a target after delivering a fatal blow.
Teaches your tamed raptor the Tendon Slice ability. Tendon Slice deals damage over time as well as slowing the enemies movement speed.
Adds a 5% chance to slow a targets movement by 33% as well as do 60 damage over 8 seconds on a successful hit.
Teaches your tamed raptor the Vulnerable ability. Vulnerable increases all physical damage done to an enemy for a short time.
Finds a weak spot which causes the target to take 65(At highest level) more damage from physical hits for 3 seconds, 30 seconds cooldown.
Scorpion
Teaches your tamed scorpion the Claw Cover ability. Claw Cover increases your scorpion's chance to parry.
Increase chance to parry by 60% for 20 seconds, 1.5 minutes cooldown.
Teaches your tamed scorpion the Dig Trap ability. Dig Trap allows the pet to enter stealth mode but will be rendered unable to move. If the scorpion attacks from this position it will deal additional damage.
Allows your scorpion to go into stealth, but it cannot move and it's sight range will be reduced. If it attacks from this position it will deal 169 additional damage. 90 seconds cooldown.
Teaches your tamed scorpion the Minor Scorpion Venom ability. Minor Scorpion Venom deals damage over time to an enemy.
Adds a 5% chance to poison on a successful hit. Poison deals 580 damage over 60 seconds.
tbc hunter pets abilities
I have no trouble running away from a lock, I have trouble running away from the mutherfucking dots
At least I can keep the fucker out of deathcoil/nuke range easier
But yea, it does sound more like a root I suppose. Druid and mage roots dont break on damage tho, why should this
At least I can keep the fucker out of deathcoil/nuke range easier
But yea, it does sound more like a root I suppose. Druid and mage roots dont break on damage tho, why should this
Paladin is man or woman with holy light, liek angel from god paladin hold up holy light so you see in dark and not be scared. You CANT play naughty paladin coz it not fit with paladin holy light ok?