YesGupim wrote:isnt all patches warlock patches?Lateralus wrote:1.13 should be warlock patch no?
But im talking about a talent revamp + free respec (andithinkyougotthatbutustillhadtotalkjustbecauseyoucould)
think all classes had revamp, and warriors is b4 warlocks in line if they start over (butyesiknowwhatyouwherethinkingbutificanmakesillypostsherethenpleaseshowmetheplace)Lateralus wrote:YesGupim wrote:isnt all patches warlock patches?Lateralus wrote:1.13 should be warlock patch no?
But im talking about a talent revamp + free respec (andithinkyougotthatbutustillhadtotalkjustbecauseyoucould)
Gupim wrote:think all classes had revamp, and warriors is b4 warlocks in line if they start over (butyesiknowwhatyouwherethinkingbutificanmakesillypostsherethenpleaseshowmetheplace)Lateralus wrote:YesGupim wrote:isnt all patches warlock patches?Lateralus wrote:1.13 should be warlock patch no?
But im talking about a talent revamp + free respec (andithinkyougotthatbutustillhadtotalkjustbecauseyoucould)
I have been using this macro for months now. I thought everybody already knew about it I also have a macro for if you only use 1 macro, that macro is even more uber because it only uses the trinket if the target above 30% health. Can post it tonight if people are interested (or maybe it is already posted on 1 of the earlier pagesGupim wrote:dual trinket macro, uses upper slot first so if you only use one nuketrinket make sure its in the upper slot for the macro to work correct
/script if (GetInventoryItemCooldown("player", 13)==0) then UseInventoryItem(13);end
/script if (GetInventoryItemCooldown("player", 14)==0) then UseInventoryItem(14);end
/script SpellStopCasting();
/script CastSpellByName("Shadow Bolt");
yep thats the macro i wrote that is on the first page for pet/tinket farming, just to add unitHealth in the if-statementFenz wrote:I have been using this macro for months now. I thought everybody already knew about it I also have a macro for if you only use 1 macro, that macro is even more uber because it only uses the trinket if the target above 30% health. Can post it tonight if people are interested (or maybe it is already posted on 1 of the earlier pagesGupim wrote:dual trinket macro, uses upper slot first so if you only use one nuketrinket make sure its in the upper slot for the macro to work correct
/script if (GetInventoryItemCooldown("player", 13)==0) then UseInventoryItem(13);end
/script if (GetInventoryItemCooldown("player", 14)==0) then UseInventoryItem(14);end
/script SpellStopCasting();
/script CastSpellByName("Shadow Bolt");
Are saying that the grindmaster-general got his ToA long after you (and I!) got it? Is the sky falling?Gupim wrote:yep thats the macro i wrote that is on the first page for pet/tinket farming, just to add unitHealth in the if-statementFenz wrote:I have been using this macro for months now. I thought everybody already knew about it I also have a macro for if you only use 1 macro, that macro is even more uber because it only uses the trinket if the target above 30% health. Can post it tonight if people are interested (or maybe it is already posted on 1 of the earlier pagesGupim wrote:dual trinket macro, uses upper slot first so if you only use one nuketrinket make sure its in the upper slot for the macro to work correct
/script if (GetInventoryItemCooldown("player", 13)==0) then UseInventoryItem(13);end
/script if (GetInventoryItemCooldown("player", 14)==0) then UseInventoryItem(14);end
/script SpellStopCasting();
/script CastSpellByName("Shadow Bolt");
Lateralus got his ToA today and wanted a dual trinket macro so i posted one simple.
trinket menu also works like that nowdays, i always forget to activate it thoSinarion wrote:Take a look at this addon if your using 2 trinkets or more.
http://www.curse-gaming.com/en/wow/addo ... nkets.html