Shaman BC stuff (or not:P)

Chit chat
User avatar
Fenz
old man
Posts: 9594
Joined: 09 May 2005, 05:34
Location: Holland

Shaman BC stuff (or not:P)

Post by Fenz »

Enhancement Tree

Tier 7 (30 Points Required)
Dual Wield - 1 Rank - Allows one-hand and off-hand weapons to be equipped in the off-hand
Mental Quickness - 3 Ranks - Reduces the mana cost of your instant cast spells by 2(4/6)%

Tier 8 (35 Points Required)
Dual Wield Specialization - 5 Ranks - Increases your chance to hit while dual wielding by an additional 2(4/6/8/10)%

Tier 9 (40 Points Required)
Shamanistic Rage - 17 mana - 2 min cooldown - Gives your successful melee attacks a chance to regenerate mana equal to 20% of your strength. Lasts 30 seconds.

Restoration Tree

Tier 7 (30 Points Required)
Nature's Guardian - 5 Ranks - Whenever a damaging attack is taken that reduces you below 30% health, you have a 10% chance to heal 10% of your total health and reduce your threat level on that target. 5 second cooldown. (Not sure what number will scale here)

Tier 8 (35 Points Required)
Nature's Blessing - 3 Ranks - Increases your spell damage and healing by an amount equal to 10(20/30)% of your intellect.

Tier 9 (40 Points Required)
Earth Shield - 300 mana - 40 yard range - no cooldown - Protects the target with an earthen shield, giving a 30% chance of ignoring spell interruption when damaged and causing melee attacks to heal the target. This effect can only occur once every few seconds. 10 charges. Lasts 10 min. This shield can only be placed on one target at a time.

Elemental Tree

Tier 5 (20 Points Required)
Unrelenting Storm - 5 Ranks - Regenerate mana equal to 2(4/6/8/10)% of your intellect every 5 seconds, even while casting.

Tier 6 (25 Points Required)
Elemental Precision - Increases your chance to hit with Fire/Frost/Nature spells by 2(4/6)%
Enhancement Tree

Tier 6 (25 Points Required)
Unleashed Rage - 5 Ranks - Causes your critical hits with melee attacks to increase all party members' attack power by 2(4/6/8/10)% if within 20 yards of the shaman. Lasts 10 sec.
Restoration Tree

Tier 5 (20 Points Required)
Focused Mind - 3 Ranks - Increases your chance to resist Silence and Interrupt mechanics by an additional 5(10/15)%

Tier 7 (30 Points Required)
Elemental Shields - 3 Ranks - Reduces the chance you will be critically hit by melee and ranged attacks by 2(4/6)%

Tier 8 (35 Points Required)

Lightning Overload - 5 Ranks - Gives your Lightning Bolt and Chain Lightning spells a 1(2/3/4/5)% chance to cast a second identical spell on the same target at no additional cost.

Tier 9 (40 Points Required)
Totem of Wrath - 26 mana - 2 min cooldown - Summons a Totem of Wrath with 5 health at the feet of the caster. The totem increases the chance to critically hit with spells by 10% to all party members within 20 yards. Lasts 20 seconds.

Here are all the new spells I see on the trainer for Shaman.

Wrath of Air Totem - Level 64 - 320 mana - Summons a Wrath Of Air totem with 5 health at the feet of the caster. Party members within 20 yards of the totem have their magical damage from spells and effects increased by up to 101. Lasts 2 minutes.

Heroism (Bloodlust for Alliance) - Level 70 - 750 mana - 10 min cooldown - Increases ranged, melee, and spell casting speed by 35% for all party members. Lasts 1 min.

Water Shield - Level 62 - 50 mana - The caster is surrounded by 3 globes of water. When a spell, melee, or ranged attack hits the caster, 83 mana is restored to the caster. This expends one water globe. Only one globe will activate every few seconds. Lasts 10 min.

Earth Elemental Totem - Level 66 - 705 mana - 20 min cooldown - Summon an elemental totem that calls forth a greater elemental to protect the caster and his allies. Lasts 2 min.

Also the new Mana Tide at level 68 restores 330 every 3 for 12 seconds (previous rank at 58 restores 290 every 3)

Fire Elemental Totem - Level 68 - 680 mana - 20 min cooldown - Summons an elemental totem that calls forth a greater fire elemental to rain destruction on the caster's enemies. Lasts 2 min.
I ain't leaving without your soul and I am sober this time.
User avatar
Toenibbler
Warlord
Warlord
Posts: 872
Joined: 06 Apr 2006, 18:58
Location: Voorschoten, Holland

Post by Toenibbler »

DUEL WIELD OMG

if this is true im going beserk :D
Image
User avatar
tabea
Legionnaire
Legionnaire
Posts: 323
Joined: 09 May 2005, 22:40
Location: NOT Holland!

Post by tabea »

OMG - I get Earth Pets again!

Tabea AndPetsInc! :lol:
Cute Tauren!
User avatar
psythe
General
General
Posts: 503
Joined: 08 Sep 2005, 16:06
Location: Uptown Uppsala

Post by psythe »

Lightning Overload - 5 Ranks - Gives your Lightning Bolt and Chain Lightning spells a 1(2/3/4/5)% chance to cast a second identical spell on the same target at no additional cost.
== GIEF :P

Heroism (Bloodlust for Alliance) - Level 70 - 750 mana - 10 min cooldown - Increases ranged, melee, and spell casting speed by 35% for all party members. Lasts 1 min.
eh? bloodlust for alliance and shamans version is heroism?? :/
User avatar
Gorlom
High Warlord
High Warlord
Posts: 1889
Joined: 05 Sep 2005, 19:49

Post by Gorlom »

ooooh oooh usefull ire and earth totems! power pets!

(i cant help to think that theese are fakes, i mean i acctually want some of those things.)
Crezax wrote:If you feel you need to write something angry and insulting, write it down in Notepad, save it somewhere and look at it when you get bored.
User avatar
Morlog
High Warlord
High Warlord
Posts: 1459
Joined: 09 Aug 2005, 10:33

Post by Morlog »

psythe wrote: Heroism (Bloodlust for Alliance) - Level 70 - 750 mana - 10 min cooldown - Increases ranged, melee, and spell casting speed by 35% for all party members. Lasts 1 min.
eh? bloodlust for alliance and shamans version is heroism?? :/
think he was playing an alliance char and said that heroism was the name of the allly bloodlust
Disenchants into: 1 Brilliant Mind
User avatar
Meek
High Warlord
High Warlord
Posts: 2052
Joined: 30 Dec 2005, 18:02
Location: Sweden Kristianstad

Post by Meek »

Morlog wrote:
psythe wrote: Heroism (Bloodlust for Alliance) - Level 70 - 750 mana - 10 min cooldown - Increases ranged, melee, and spell casting speed by 35% for all party members. Lasts 1 min.
eh? bloodlust for alliance and shamans version is heroism?? :/
think he was playing an alliance char and said that heroism was the name of the allly bloodlust
if they name the horde one heroism and the alliance one bloodlust.
something has gone very wrong with the lore....
Image
Strike first. Strike hard. Cobra Kai!
User avatar
sneek
The Punisher
Posts: 4774
Joined: 08 May 2005, 23:41
Location: Netherlands

Post by sneek »

Guys, these are transscripts from some guys in the friends-and-family alpha of TBC.
Nothing conclusive.
Not even screenshots to confirm it's validity - like the warrior ones.
Could be totally fake.

Kinda like some of the talents though ;)

Unrelenting storm's MEH. Very MEH imo. Less effect then a mage's "Mage Armor" spell.
Focused Mind is long overdue (hence tier 5 in resto).
Totem of Wrath is MEH as well. Less effect over time then moonkin aura (which is already considered to be a sick joke).
Water Shield. Right. I'm sure it'll look real cool.

All of the enhancement stuff though... it's golden.
A little bit worried that offhand damage is going to suck since Shaman lack a specific talent to up the offhand damage. Unlike rogues (poison, dps) and warriors (rage generation, dps) shaman have very little extra benefit of an offhand attack other then to proc a critical attack and eat away at Flurry charges :|
Now if we could put Windfury Weapon on the offhand as well as the mainhand. Oh yes. Glorious that.

Nature's Blessing in Restoration. Myeah, thanks I guess.

Earth Shield. Godly. Either self buff in PvP, or slap it on the priest.

Bloodlust. Good game. Too bad about the cooldown!
Wonder if it's that overpowered in PvP. With a caster heavy party - i'm sure it is.
User avatar
Lateralus
Dr. Gordon Freeman
Posts: 6726
Joined: 18 Jul 2005, 07:43
Location: WARberg

Post by Lateralus »

meh!
Image
User avatar
sneek
The Punisher
Posts: 4774
Joined: 08 May 2005, 23:41
Location: Netherlands

Post by sneek »

Seems to be truthful these things.
Curse-gaming got their hands on a copy of the alpha and datamined it.

Of course all of it can still (quite likely) be changed or even removed before TBC goes live.

There'll be an upgrade for Strength of Earth at level 65. That'll boost str by 86.
No upgrade for Grace of Air in the Expansion. The skillbook from AQR will be the top. Supposedly you can get the skill from your trainer as well then.

Top Rank 12 Lightning Bolt at L67 is 320 mana for 579-662 Nature damage.
Top Rank 6 Chain Lightning at L70 is 780 mana for 790-903 Nature damage.
Top Rank 5 Windfury TOTEM at L70 is the usual 20% chance for 1 extra attack; now with +500 attack power.
Top Rank 5 Windfury WEAPONbuff at L68 is the usual 20% chance for 2 extra attacks; now with +450 attack power.
Top Rank 9 Rockbiter WEAPONbuff at L70 is with +864 attack power.

Those are untalented values.
Try thinking R5-WF or R9-RB. Dual buffed on two onehanders.

;)
User avatar
Morlog
High Warlord
High Warlord
Posts: 1459
Joined: 09 Aug 2005, 10:33

Post by Morlog »

i seriously doubt youll be able to put weaponbuffs on the offhand
Disenchants into: 1 Brilliant Mind
User avatar
sneek
The Punisher
Posts: 4774
Joined: 08 May 2005, 23:41
Location: Netherlands

Post by sneek »

It would be extremely overpowered in my view, yes.

But we'll be able to the first week or so.
Unless it gets exploited in the beta already ;)
User avatar
Gorlom
High Warlord
High Warlord
Posts: 1889
Joined: 05 Sep 2005, 19:49

Post by Gorlom »

The self weapon enchant acctually enchants the weapon in the main hand and stays on the weapon even when you deequip it into your backpack (like weapon oils). This will as it currently works will imo make shamans able to enchat both of them with a bit of creative weapon switching.
I'm haveing trouble seening how they would otherwise limit it to only mainhand weapon unless they remove the enchant location from the weapon (possibly makeing it dispelleble but also stackeble with sharpening stone/weight stone and different weapon oils.)
Crezax wrote:If you feel you need to write something angry and insulting, write it down in Notepad, save it somewhere and look at it when you get bored.
User avatar
sneek
The Punisher
Posts: 4774
Joined: 08 May 2005, 23:41
Location: Netherlands

Post by sneek »

Got the following from a thread on the Elitist Jerks forum.

I'll add some more posts containing some math I did a week or so back on dual weapon buffs in lieu of this potential.
I did some tests tonight of the DW weapon buffs with Shaman and how they all work together. Some of them make sense, and others do not. I personally think this is because of the way the weapons are actually being buffed versus what it says it should do on the tool tip. Let me explain my set up and what I found.

I used a slow axe with high dmg range in my Main Hand and a fast dagger with very low DPS in the Off Hand. This was mainly so I could tell which weapon was hitting the mobs just from the dmg caused. The weapons in question:

MH: Frostbite (42.6 DPS, 2.7 speed)
OH: Stilleto (3.3 DPS, 1.5 speed)

The following are the buffs put on each (MH/OH), and the results I found with them:

RB/WF
Rockbiter adds it's buff to both weapons, not just the MH, even though it says it's only on the MH. Windfury will proc off the OH, but the two extra hits will be from the MH weapon.

WF/RB
Again RB adds it's buff to both weapons. This time, WF procs off the MH, and the two extra hits also come from the main hand again.

WF/WF
Windfury will now proc off either hand. Again, the second two hits always come from the main hand.

FT/FT
Flametongue is an oddity. It does the same damage on both weapons. The damage it does is dependent only on the MH weapon speed, not the OH. With the above set up, I did 100 fire dmg per hit on both the axe and the dagger. When I swapped them and put the faster dagger in the MH, FT did only 60 dmg on both weapons, again disregarding the speed of the offhand weapon for the amount of dmg on proc.

What's more strange, if you hit Stormstrike with dual FT, you get your normal FT proc off each instant hit, but also two more! That's four FT procs every time you hit SS! Very odd. With FT on only one weapon, FT procs twice on SS. So it's basically an extra FT proc on SS.

FB/FB
Frostbrand seems to work normally. It sometimes proced for 230 frost dmg on each weapon it was cast on like you would expect.

RB/RB
You probably saw this coming from the first example, but yes, Rockbiter adds to both weapons twice. In actuality, it doesn't seem to buff the weapon at all, but instead just buffs the character's AP. This means a total of 1600+ AP with dual RB. That's +100 dps or so added to both weapons. To show how slightly rediculous this is, I added dual RB to two lvl 4 weapons to see what their dmg output would be with my gear on:

Tomahawk (3.8 dps base) MH = 165 dps
Stilleto (3.3 dps base) OH = 82.2 dps

That's with no totems or other buffs. Ouch.

While I like the affect this has on my play (hey I can actually DPS now!), I'm wondering if this is the way it's intended. Everything in the game talks about buffing the weapon (singular) and the buff is put specifically on the weapon (as you can see in the tool tip), but the effects are mostly anything but.
User avatar
sneek
The Punisher
Posts: 4774
Joined: 08 May 2005, 23:41
Location: Netherlands

Post by sneek »

Ok, below was the most clear mathcrap I managed to produce.
Got other essays too but I'm no king on statistic and chance-mathematics so I'll forfeit on that... for now!

And and for that matter the mechanics of the weapon buffs aren't that dodgy like the above quote claims.
In fact the Rockbiter Weapon buff clearly states it grants the Shaman X attack power and lets the Shaman build more aggro per hit with that weapon.
Same with the Windfury, Frostbrand and Flametongue Weapon enchants.
Dual Rockbiter will screw you over in PvE though, unless you solo grind or are expected to tank and hold aggro over a mob.




mh: 50 dps (weapon dps of Ancient Hakkari Manslayer, from Hakkar)
oh: 50 dps (weapon dps of Fang of the Faceless, from Hakkar)
base: 700 att == 50 dps (base dps due to attack power from gear)

The above are two "one-handed" weapons.
Technically you can imbue both a "main-handed" and an "one-handed" weapon but that's a little more annoying to do in-game.
Also the above gear (700 att) and the weapons are acquirable by running 5-man dungeons, battlegrounds and 20-man raid instances.

rockbiter: 554 att x 1.2 == ~47 dps (elemental weapons is 1.2 times the attack power bonus)
windfury: (dps x 1.4) + (~33 x 0.4) dps (elemental weapons does 40% extra attack power on windfury attacks and adds results in 33 dps per windfury hit)


Suppose it's TWO weaponbuffs total; all equipped weapons.

--------------ROCKBITER DPS--------------
dps = (mh+base+buff) + (oh+base+buff)x0.5
= (50+50+47+47) + (50+50+47+47)x0.5
= 194 + 194x0.5
= 194 + 99
= 293 dps

--------------WINDFURY DPS---------------
dps = ((mh+base)x1.4 + (33x0.4)) + ((oh+base)x1.4 + (33x0.4))x0.5
= ((50+50)x1.4 + (13)) + ((50+50)x1.4 + (13))x0.5
= ((100)x1.4 + 13) + ((100)x1.4 + 13)x0.5
= (140 + 13) + (140 + 13)x0.5
= (153) + (153)x0.5
= 153 + 77
= 230 dps



Suppose it's ONLY MAINHAND weapon buffs.

--------------ROCKBITER DPS--------------
dps = (mh+base+buff) + (oh+base)x0.5
= (50+50+47) + (50+50)x0.5
= 147 + 100x0.5
= 147 + 50
= 197 dps

--------------WINDFURY DPS---------------
dps = ((mh+base)x1.4 + (33x0.4)) + (oh+base)x0.5
= ((50+50)x1.4 + (13)) + (50+50)x0.5
= ((100)x1.4 + 13) + 100x0.5
= (140 + 13) + 50
= (153) + 50
= 203 dps


There's a moderate (13 to 15% increase in damage dealt over time) increase of damage when dual wielding two windfury buffed weapons.
On the other hand there's a huge (50% increase in damage dealt over time) increase of damage when dual wielding two rockbiter buffed weapons.

However...
- Dual wielding rockbiter attacks draws insane aggro and will most likely peel aggro off even the best defiance specced tank known to mankind.
- Dual wielding rockbiter will also lack any form of burst damage, which makes a PvP experience with dual rockbiter exceedingly dull and very dangerous to the Shaman.

The above math is without;
- Misses
- Glancing Blows
- Critical Hits
- Flurry
- Weapon Mastery
- Buffs

Keep in mind that "Shaman dps" should, by design, never match up to primary classes doing their function, since Shaman are a buffing class for the primary classes.
A shaman, however, can buff his primary function players in his group to a level at which his regular autoattack dps and the dps added to each primary dps player combined is high enough to be treated as a rogue or dps warrior.
Post Reply