New Patch in the US

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Fenz
old man
Posts: 9594
Joined: 09 May 2005, 05:34
Location: Holland

New Patch in the US

Post by Fenz »

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- World of Warcraft Client Patch 1.9.3 (2006-02-07)
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Love is in the Air!
Are you looking for love? All of Azeroth soon will be! As winter
draws to a close the races are starting to seek that special someone.
Be on the lookout for amorous individuals! Put on that special
perfume or cologne, express your love, and receive gifts in return!
Prepare yourself... love will soon be in the air!


Mac
- Added native support for Intel-powered Macs such as the iMac (Core
Duo) and MacBook Pro. World of Warcraft is now a Universal
Application. Be advised that the minimum supported MacOS X version
has been changed to 10.3.9; World of Warcraft version 1.9.3 and later
will not launch on older revisions of MacOS X.


Battlegrounds
- The default graveyards in Alterac Valley for each side were moved
further up the tunnels away from the battlegroud exit. This should
prevent accidentally leaving the battleground.


Paladin
- Eye for an Eye - This talent will now still do damage when the
paladin is stunned. In addition, if the critical hit kills the
paladin, damage will still be dealt to the spellcaster.
- Greater Blessing of Sanctuary - Paladins with Righteous Fury will now
generate extra threat correctly when this Blessing procs.


Rogue
- Deadly Poison V - The charges were inadvertently not increased with
the new rank of the ability. Increased from 105 to 120 charges.
- Slice and Dice - This ability should no longer miss.


Warrior
- Shield Block - This aura will now correctly be removed when the
charges are all consumed. However, it is still possible when fighting
multiple opponents to get extra blocks due to technical restrictions.


Items
- Arcanist Gloves were not receiving the intended spell damage bonus;
this has been corrected.
- The Stamina and Intellect on Kezan's Unstoppable Taint were
inadvertently flipped; this has been corrected.
- The Enigma's Answer and Stormcaller's Wrath effects now have tooltips.
- The mana regeneration effect from food no longer causes threat.
- Quicksand Waders are now Bind on Pickup.
- The Slime-coated Leggings now have their proper nature resistance.
- Prophetic Aura, Mageblood Potion, Wizard Oils, and the Mana
Regeneration bracer enchant no longer generate threat for the wearer,
and should also provide the increased mana regeneration on normal
ticks instead of every 5 seconds.
- The Ancient Hakkari Manslayer has the proper icon again.


Professions
- The Engineering schematic for the Tranquil Mechanical Yeti now
requires a Cured Rugged Hide rather than Ice Thistle E'ko so that
both Horde and Alliance Engineers can make the recipe.
- Stormshroud Gloves are now Bind on Equip.


Quests & Reputation
- Grammar fixed for gossip associated with the quest "Trial of the Sea
Lion" in Moonglade.
- Fixed a bug with the quest "Glyphed Oaken Branch" that was having the
quest become available sooner than it should have.
- The reputation modifier of Squire Leoren Mal'derath has been reduced.
- Zandalar Tribe reputation rewards for killing mobs in Zul’Gurub have
been increased.
- Winterfall Spirit Beads and Deadwood Headdress Feathers now stack in
quantities of 250.


Raid & Dungeons
- Various bugs have been rectified in the Ahn'Qiraj dungeons.
Molten Core
* It should now be very difficult to remain out of combat while
fighting the bosses in Molten Core.
Zul'Gurub
* A small number of spawns have been removed from Zul'Gurub to allow
for a slightly faster clearing time.
* Increased cooldown on Poison Bolt Volley of High Priestess Mar'li.
* Slightly reduced the melee damage of High Priestess Mar'li.
* The vengance effect gained by the death of the raptor Ohgan during
the Bloodlord Mandokir fight has been increased in power.
* Reduced the overall damage of High Priest Thekal.
* Slowed the rate at which the panthers spawn during the High
Priestess Arlokk fight.
* Hakkar:
Melee damage reduced.
Cause Insanity should now correctly target Hakkar's current target,
rather than closest.
Cause Insanity will no longer remove all threat gained.
Reduced the damage dealt by Poisonous Blood Siphon.
Increased cooldown on Blood Siphon.
Gained an Enrage ability after 10 minutes in combat.
No longer has the Slow ability.
Corrupted Blood now deals direct damage with a following damage
over time effect and no longer spreads to others in the raid.
Fixed a bug that was causing Corrupted Blood to target the current
target rather than the intended random target.
* Increased duration of Poisonous Cloud emitted by Sons of Hakkar.
* Shades of Jin'do are now considered Undead.
- Slightly increased the movement of Lethon's Spirit Shades.
- Reduced the duration of Lethon's Draw Spirit from 7 seconds to 5
seconds.
- Fixed a bug that would cause Lethon's Draw Spirit to spawn two
spirits per person instead of one.
- King Gordok can no longer be seperated from Cho'Rush the Observer in
Dire Maul.


World Environment
- Royal Dreadguards, Undercity Guardians, and Ironforge Guards will now
detect enemy players at the same distance as the other cities' guards.
- Fixed a bug that would cause you to dismount in certain areas within
the Undercity.
I ain't leaving without your soul and I am sober this time.
User avatar
Fenz
old man
Posts: 9594
Joined: 09 May 2005, 05:34
Location: Holland

Post by Fenz »

YES!
- Zandalar Tribe reputation rewards for killing mobs in Zul’Gurub have been increased.
Hope it is 3 per trash mob just like in AQ 8)
I ain't leaving without your soul and I am sober this time.
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sneek
The Punisher
Posts: 4774
Joined: 08 May 2005, 23:41
Location: Netherlands

Post by sneek »

Alright, then the next ZG run'll be very interesting.

- Hakkar needs to be killed within 10 minutes otherwise your healing rotation will probably bite the dust.
- You need 2+ mages in the raid now to perma-poly the player getting the insanity.
- You need to actually DPS hakkar now instead of relying on the blood siphoning.
- Actual in-raid healing now required because people get hit by corrupted blood (this screams for a Druid's Regrowth btw).
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azathoth
Blood Guard
Blood Guard
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Joined: 21 Sep 2005, 13:51

Post by azathoth »

- Stormshroud Gloves are now Bind on Equip.
Hmm, those gloves dont even exist i think ?!?
<Super_Hassel> Hmm satt o runka med stängda ögon. Sen när jag öppna dom så stog det en bricka med oboy och mackor framför datorn :s
Klinga
First Sergeant
First Sergeant
Posts: 157
Joined: 27 Nov 2005, 20:41
Location: Sweden

Post by Klinga »

Shades of Jin'do are now considered Undead.
That's nice, though. Should be able to shackle them then, right?
Remember: Always wear a hugglewrap on your wigglestick if you make naughtykins!
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Gorlom
High Warlord
High Warlord
Posts: 1889
Joined: 05 Sep 2005, 19:49

Post by Gorlom »

isnt some of that stuff already in the game?

like insanitys target?
Crezax wrote:If you feel you need to write something angry and insulting, write it down in Notepad, save it somewhere and look at it when you get bored.
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Gupim
High Warlord
High Warlord
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Joined: 24 Aug 2005, 08:33

Post by Gupim »

Fenz wrote:YES!
- Zandalar Tribe reputation rewards for killing mobs in Zul’Gurub have been increased.
Hope it is 3 per trash mob just like in AQ 8)
But at the same time

* A small number of spawns have been removed from Zul'Gurub to allow
for a slightly faster clearing time.
"go all out, i wont lose aggro"
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Lateralus
Dr. Gordon Freeman
Posts: 6726
Joined: 18 Jul 2005, 07:43
Location: WARberg

Post by Lateralus »

Gupim wrote:
Fenz wrote:YES!
- Zandalar Tribe reputation rewards for killing mobs in Zul’Gurub have been increased.
Hope it is 3 per trash mob just like in AQ 8)
But at the same time

* A small number of spawns have been removed from Zul'Gurub to allow
for a slightly faster clearing time.
maybe same rep in less time? :p (azuresong)
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Gupim
High Warlord
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Joined: 24 Aug 2005, 08:33

Post by Gupim »

Lateralus wrote:
Gupim wrote:
Fenz wrote:YES!
- Zandalar Tribe reputation rewards for killing mobs in Zul’Gurub have been increased.
Hope it is 3 per trash mob just like in AQ 8)
But at the same time

* A small number of spawns have been removed from Zul'Gurub to allow
for a slightly faster clearing time.
maybe same rep in less time? :p (azuresong)
Thats true my slow riding fellow warlock.
"go all out, i wont lose aggro"
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Lateralus
Dr. Gordon Freeman
Posts: 6726
Joined: 18 Jul 2005, 07:43
Location: WARberg

Post by Lateralus »

Gupim wrote:
Lateralus wrote:
Gupim wrote:
Fenz wrote:YES!
- Zandalar Tribe reputation rewards for killing mobs in Zul’Gurub have been increased.
Hope it is 3 per trash mob just like in AQ 8)
But at the same time

* A small number of spawns have been removed from Zul'Gurub to allow
for a slightly faster clearing time.
maybe same rep in less time? :p (azuresong)
Thats true my slow riding fellow warlock.
haHAHA <3
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xen
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Joined: 09 May 2005, 17:35
Location: Delft

Post by xen »

Warlocks are buffed yet again. :D
Jump in!
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Nezguhl
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Joined: 04 Sep 2005, 16:11
Location: Linköping, Sweden

Post by Nezguhl »

xen wrote:Warlocks are buffed yet again. :D
as I always have said, It is note a real patch note if its not any warlock buffs in it. Blizzard really most love warlocks :>
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Mol
Warlord
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Post by Mol »

Go Death Coil something noobs!
Mol Qaeda - The Terrorist Troll
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Lateralus
Dr. Gordon Freeman
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Joined: 18 Jul 2005, 07:43
Location: WARberg

Post by Lateralus »

Mol wrote:Go Death Coil something noobs!
Deathcoils Mol!!!!ONE we need more buffs we are a broken class ffs
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