Rejoice - unless you're a holy paladin or zNow

Still doesn't fix the issue with us sucking at raidhealing. We'd need something that target's more than one player and isn't predetermined for a minute to be even considered for raidhealing. Sure, they like our nich of tankhealing but this won't fix the problem with a 10man raid with 2 holy paladins being gimped.Versus wrote:Lawl ok ok goodbye crit gear again, atleast you can farm some heroics to deck out in easy t8 in notime to get back to fol/mp5/sp spam + t9gear from heroic daily quest
I guess folspamming the raid with the new bol working on overhealing is their idea of improving raidhealing for dins too meh.
Gotta be a fucking joke. Just because they're not able to balance things around all three brackets they introduce a complete cockblock, basically eliminating one whole bracket. That's the right way ..The newest season of Arena gear can only be purchased if you meet the requirements with your 3 or 5 player team rating. Rating requirements from 2 player teams can still be used to purchase the previous season of gear.
Wait, let me get this straight. Invisibility ~ Vanish. Now they fix invisibility which was introduced in TBC (?) with a change that could be applied 1:1 to vanish, which is bugged since nearly day 1?Invisibility: Can no longer be interrupted by a hostile action or damage done during the 3 second fade time, however an invisible mage can still be stunned or silenced.
Seems more like a nerf for PvP since your main source of L&L procs in PvE are Black Arrow (at least on bosses and that is where DPS counts) and 6% proc chance means that it most likely is more than 22 seconds between procs.Dosan wrote:"Lock and Load: Now has a 22 second cooldown. The Lock and Load effect cannot be obtained on targets immune to snare effects when Frost Trap is used."
Yeah let's nerf survival once more
It should be 100% resi imo.All pets now receive 40% of their master's resilience and 100% of their master's spell penetration. In addition, if a player is at their appropriate spell hit chance or hit chance maximum, their pet will be at the maximum for spell hit chance, hit chance, and expertise. If they are below the maximum, their pet will be proportionately below those maximums.
this is a pve fix because invis was useles @ boss fights with lots of aoe raid damagezNow wrote:Wait, let me get this straight. Invisibility ~ Vanish. Now they fix invisibility which was introduced in TBC (?) with a change that could be applied 1:1 to vanish, which is bugged since nearly day 1?Invisibility: Can no longer be interrupted by a hostile action or damage done during the 3 second fade time, however an invisible mage can still be stunned or silenced.
zNow wrote:The newest season of Arena gear can only be purchased if you meet the requirements with your 3 or 5 player team rating. Rating requirements from 2 player teams can still be used to purchase the previous season of gear.
Yeah, what a fucking joke.