wotlk chainpotion chugging getting the nerfbat

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Versus
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wotlk chainpotion chugging getting the nerfbat

Post by Versus »

Hurray about time
(drums are nerfed too)

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http://www.wowinsider.com/2008/07/29/az ... -sickness/
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Raniz
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Post by Raniz »

A good change imo.
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Blahran
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Post by Blahran »

nah usseless just increase cd for potion why wanna add extra debuff thing
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Raniz
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Post by Raniz »

To make potions a last resort solution instead of something worked into the fights.

No matter the cooldown they'll always have to design encounters around the fact that high end raiding guilds will be chainpotting. With this debuff chainpotting is no more since you can only take one pot each encounter.
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Virtu
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Post by Virtu »

a welcomed change! chainpotting is quite expensive if you raid a lot also.
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sneek
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Post by sneek »

Really nice imo.
I don't really like the requirements on some fights ;)

You'll still be able to be a "pot whore" in world PvP; I read the debuff clears off pretty fast once you go out of combat.
Enhancement needs their Free Action Potions for "deterrance" in world PvP!
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flame
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Post by flame »

Damn, I used to love grinding for pots :(
Complicating is the true path to simplicity.
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sudo
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Post by sudo »

sucks to be a hunter then :)
Paladin is man or woman with holy light, liek angel from god paladin hold up holy light so you see in dark and not be scared. You CANT play naughty paladin coz it not fit with paladin holy light ok?
TheWarriorKing
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Post by TheWarriorKing »

flame wrote:Damn, I used to love grinding for pots :(
lol?



Chainpotting gave a huge flat mp5 bonus to all classes.Now that it's gone it might help classes with mana efficiency problems in pvp.For example,paladins in pvp have close to zero mana regen.Now the problem will carry on to pve so it might aswell get fixed.
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Fenz
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Post by Fenz »

TheWarriorKing wrote:
flame wrote:Damn, I used to love grinding for pots :(
lol?
That one went right over your head eh?
I ain't leaving without your soul and I am sober this time.
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Meek
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Post by Meek »

* [Alchemical Blood] - You receive an increased effect when you drink an elixir, potion, or flask that you can make.

Alchemical blood is a new passive bonus gained by alchemists learned from a profession trainer at skill level 50, it increases the stat bonus of consuming an elixir between 20-25% varying slightly by bonus. This change don't affect Flasks or Potions yet.

Examples:

Elixir of Major Agility: +40 agility +25 crit rating (instead of 35 agility and 20 crit rating)
Elixir of Major Fortitude: +300 health (instead of 250 health)
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Lateralus
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Post by Lateralus »

Fenz wrote:
TheWarriorKing wrote:
flame wrote:Damn, I used to love grinding for pots :(
lol?
That one went right over your head eh?

haha
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Phil
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Post by Phil »

one of the best gameplay changes in some time...

now if they'd just remove cockblock resistance fights (Ragnaros / Huhuran alike) ... well at least I guess it's gotten better since the expansion :)
Rev
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Re: wotlk chainpotion chugging getting the nerfbat

Post by Rev »

Versus wrote: (drums are nerfed too)
makes leveling LW soo worth it, especially for cloth casters. there will be much short turn whine
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Lateralus
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Re: wotlk chainpotion chugging getting the nerfbat

Post by Lateralus »

Rev wrote:
Versus wrote: (drums are nerfed too)
makes leveling LW soo worth it, especially for cloth casters. there will be much short turn whine
well everyone that does some reroll like that should always expect it to be nerfed or they are just naive, like me with rocketboots for arena. wasnt really a suprise when they nerfed it..
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