Patch tomorrow (notes inside)

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Fenz
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Patch tomorrow (notes inside)

Post by Fenz »

General

- Arena and Honor Rewards: As part of the inauguration of Season 2,
the costs of all Arena items and Honor items has been reduced.
- Improved Mend Pet, Abolish Disease, and Abolish Poison no longer
play sounds when there is nothing to dispel.
- Players can no longer fail with skinning at maximum skill.
- Spellcloth: Creating spellcloth will once again only summon one
Angered Nether-wraith.
- Some new cooking recipes are available from Kylene in Shattrath
City.
- A recipe for a superior resilience gem has been added and is rumored
to be held by the residents of Halaa.
- Procs: Most procs are set to trigger only from spells that cost
mana, but inadvertently disallowed spells that cost a percentage
of base mana. That bug has been fixed and so such spells will now
trigger many procs they did not previously trigger.
- Players will no longer slow down to walking speed when closely
following another player.

Druids
- Druids in Swift Flight form can no longer loot herb nodes.
- Force of Nature: This spell will no longer causes players it is cast
on to enter combat with nearby creatures. All of the treants
summoned will now attack a neutral creature they are summoned on.
- Tree of Life: The bonus-healing aura from this talent will
reactivate when a Banish effect wears off a Druid in Tree Form.

Hunters
- Fixed bug with Misdirection where sometimes only two attacks were
redirected instead of three.
- Entrapment: This talent will no longer causes Hunter to stand up or
stop eating and drinking when it procs.
- Improved Mend Pet: This ability will no longer cause Hunters to stand
or to interrupt eating and drinking.
- Poison Spit: These abilities will now appear in the correct order in
the pet training menu.
- Scatter Shot: This ability will now trigger Thrill of the Hunt.
- Thunderstomp: These abilities will now appear in the correct order in
the pet training menu.

Mages
- Molten Armor: This buff can now proc when the Mage is sitting.

Paladins
- Corrected the amount of damage done by Seal of Vengeance on a target
affected by Judgement of Crusader.
- Improved Concentration Aura: This ability now correctly reduces the
duration of silence and interrupt effects by 30%. In addition, the
reduction in duration of silence and interrupt effects from this
ability will no longer stack with other such reductions.
- Judgement of Blood: Effects that increase your damage by a
percentage will no longer cause Paladins to take excessive damage
from casting this spell.
- Seal of Blood: Effects that increase your damage by a percentage
will no longer cause Paladins to take excessive damage from this
spell's procs.

Priests
- Feedback: This buff can now proc when the Priest is sitting.
- Shadowfiend: This creature will now reset to full health when it is
summoned. It will also automatically attack your current enemy target
when it is summoned.
- Surge of Light: The buff from Surge of Light will no longer prevent
Inner Focus's charge from being consumed. In addition, it is no
longer possible to get two free Smites when this ability procs.
- Touch of Weakness: This spell can now trigger Surge of Light when it
does critical strikes.

Rogues
- Sword Specialization: The change to Sword Specialization making its
extra attacks appear in yellow has been reverted. Extra attacks will
appear in white and act like any auto-attack. They will no longer
reset the swing time of your weapon.

Shaman
- Focused Mind: This ability has been changed to reduce the duration of
silence and interrupt effects, rather than increase resistance to
them.
- Frostbrand Weapon Rank 5: The damage on this spell was reduced
slightly such that it will never do more damage than Frostbrand Rank
6.
- Lightning Shield: Procs from this buff will no longer cause neutral
town guards to attack the Shaman. In addition, Nightmare Vine will no
longer cause charges of this buff to be consumed.

Warriors
- Overpower dims on the action bar when the player is affected by
disarm spells.
- Sword Specialization: The change to Sword Specialization making its
extra attacks appear in yellow has been reverted. Extra attacks will
appear in white and act like any auto-attack. They will no longer
reset the swing time of your weapon. Rage awarded will be calculated
by damage dealt as with any normal auto-attack.

Items
- PvP Trinkets: Insignia of the Alliance, Insignia of the Horde,
Medallion of the Alliance, and Medallion of the Horde have all been
redesigned. The trinkets for all classes now have the same effect:
Dispels all movement impairing effects and all effects that cause
loss of control of your character.
- Many raid items have had their art improved.
- Clefthoof Mace: This item's name is now spelled correctly.
- Crystalweave Bracers: This item and its depleted counterpart now have
spell critical strike rating as intended.
- Ebon Mask: This item now has sound when moved in a player's inventory.
- Eye of Magtheridon: This trinket will now trigger when a Judgement of
Vengeance is resisted.
- Relentless Earthstorm Diamond: The bonus damage to critical strikes
from this metagem now applies to all types of damage, not just physical.
- Skyguard Rations: The stamina and spirit buff from this food has been
decreased, as well as its duration.
- Talisman of the Breaker: The reduction in duration of silence and
interrupt effects from this item will no longer stack with other such
reductions.
- Vestments of the Devout Set: The damage absorb set bonus on this set
will now absorb only 350 damage, matching its intended design and
tooltip.
- Voidheart Raiment Set: The two-piece set bonus will now trigger from
Death Coil.
- Voidstar Talisman: This item will now give the correct amount of
resistance to Warloock pets.

Quests
- Vim'gol the Vile now has a 30 second respawn cooldown.
- A problem with interrupting Vim'gol the Vile's Unholy Growth spell
has been fixed.
- Casting bar text was added when gathering a Corrupted Flower during
the quest, "Botanical Legwork".
- A distance-related issue was resolved when attempting to use the Fel
Crystalforges at Forge Camp: Terror and Forge Camp: Wrath in the
Blade's Edge Mountains to create 5 Unstable Elixirs of the Beast.
- A problem that could result in Obsidia, Rivendark, Insidion, and
Furywing not responding to their respective dragon eggs being used
has been resolved.
- Sky Sergeant Vanderlip at the Skyguard Outpost in the Blade's Edge
Mountains will no longer display her Exalted faction gossip to those
who have not attained that faction rank.
- All classes will now properly get credit for siphoning the crystal in
the quest "Bloodgem Crystals".
- Players will no longer fail to summon Insidion and Obsidia if the
dragons are in combat when a player summons them.

Dungeons and Raids
- Auchindoun: Sethekk Halls
Time-Lost Controllers no longer remove buffs from players who are
charmed.
Heroic Mode: Anzu, the Raven God may no longer be pulled far away
from the location where he is summoned.
Heroic Mode: Anzu's Spell Bomb is now a curse and he will no longer
charge.
Heroic Mode: The quantity and health of Minions of Anzu that spawn
have been reduced.
Heroic Mode: The frequency and duration of many of his abilities
have been retuned to make the fight more forgiving.
- Auchindoun: Shadow Labyrinth
The Cabal Summoner, Cabal Executioner, and Cabal Spellbinder mobs
that interact with Murmur in the Screaming Hall in Auchindoun Shadow
Labyrinth will no longer sometimes freeze their animations upon
death.
- Black Temple
It is no longer possible to engage the Shade of Akama without
completing phase 1 of the encounter.
Ashtongue Spiritbinders may now cast heals on Ashtongue Sorcerors,
Channelers, and the Shade of Akama.
The Illidan Stormrage fight encounter has received additional tuning
and improvements.
- Caverns of Time: Mount Hyjal
The number of preliminary waves before each boss in the Caverns of
Time: Battle for Mount Hyjal event has been reduced from 12 to 8, and
some of the larger waves have fewer creatures than before.
- Karazhan
The door leading to the Celestial Watch in Karazhan now starts open,
and Netherspite does not path so close to the door.
The damage dealt by Netherspite's Nether Breath has been reduced.
Fixed a bug that caused the Karazhan chess event’s movement spell
cooldowns to not display correctly.
- Tempest Keep
When Kael'thas Sunstrider is engaged in combat, the doors leading
into his room will now properly close.
- Tempest Keep: Mechanar
Nethermancer Sepethrea's Raging Flames should now periodically change
their targets in Heroic mode.

Interface
- Fixed an issue with some AddOns where dropdown menus go away after
showing the world map.
- Fixed some Lua errors on /castsequence macros with conditionals.

World Environment
- Chief Overseer Mudlump, Dragonmaw Pitfighter, Forgus, Goblin Merc,
Gug, Horus, Lost Torranche, Officer Jaxon, Overlord Mor'ghor,
Rumbpus, Telaari Jailor and Uriku: These creatures are no longer
lootable.
- Darbel Montrose: This creature now always drops at least a good
quality item.
- Lost Torranche: This creature is now skinnable.
- Rallying Cry of the Dragonslayer: This buff will no longer give
excessive critical strike rating to low-level characters.
- The Twilight Ridge: Burning Legion creatures in this region will now
drop Marks of Kil'jaeden, Fel Armaments, and Oshu'gun Crystal Powder
Samples.

Bug Fixes
- Fixed a memory leak that may occur when a player alt-tabs out of the
game, engages a screensaver, or locks their machine.
I ain't leaving without your soul and I am sober this time.
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Zilver
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Post by Zilver »

Nothing new, i can still stay idle ;)
Remember, remember, the 6th of December,
The patch day treason and plot.
I see no reason, for BT and Cleavin',
Since Tseric wants us to spec Prot.
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sneek
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Post by sneek »

Biggest news is not in the patchnotes.
They finally understood why Tigole is a bad choice as a lead designer, mmmkay.
Hehehe love how he had to eat his words :P

http://forums.worldofwarcraft.com/threa ... 85&sid=1#0
" After a lot of thought and deliberation, we’ve decided to remove the attunement requirements to enter Serpentshrine Cavern and Tempest Keep: The Eye. While many of our attunements in the Burning Crusade have been good progression checks, a few of the attunements have turned out to cause unnecessary stress on guilds either doing the content or attempting to do the content. With Black Temple and Battle for Mount Hyjal thriving, we want to encourage (rather than prevent) new guilds and raid groups to attempt Serpentshrine and TK. We are going to leave the current attunement quests in the game so that players can still engage in the challenge and the lore of those quests should they choose to. At a later point, we are considering adding a final reward step to those quests as well (that way those who have already completed them would not miss out on a *new* reward).

We’re listening to feedback from you guys constantly and your opinions are important to us. We want this game to be the best possible MMO experience for our players.

Enjoy Serpentshrine and Tempest Keep =)
" -Tigole

Makes sense though if people like Soulslayer actually cancelled their account with reason "reputation hell".
Doesn't make sense why you just can't log in on each day ready for a busy raid of 4 hrs and immediately log off.
Total unneccesary grind shit.

Now just to make 3 set items and 2 nonset items drop per boss kill in 25-mans and we're golden.
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agrabush
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Re: Patch tomorrow (notes inside)

Post by agrabush »

Fenz wrote:Priests
- Shadowfiend: This creature will now reset to full health when it is
summoned. It will also automatically attack your current enemy target
when it is summoned.
about fucking time..
PWN!
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Versus
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Post by Versus »

-The Skettis escort daily quest now rewards Unstable Mana Potions - not Super Mana Potions.


sniff
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Lateralus
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Post by Lateralus »

GIEV MOUNT AND RANK!!!!!!!!!!! Cant wait untill i get home :D:D
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Kororo
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Post by Kororo »

sneek wrote:" After a lot of thought and deliberation, we’ve decided to remove the attunement requirements to enter Serpentshrine Cavern and Tempest Keep: The Eye. " -Tigole

Makes sense though if people like Soulslayer actually cancelled their account with reason "reputation hell".
Nice that blizzard once again admits they screwed up. I'm pretty sure BT/hyjal attunement will be gone within a few mounts aswel. I guess it's very hard to TEST this or actually THINK about it before releasing TBC (/sarcasm).

I'm not the only one HATING the damn timer of SH Naaru. Thnx Blizzard for the useless waste of time and stress to get the quests done.

Soul can read this, so COME BACK you 2 pack!
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Post by Kibs »

Well, the BT attunement chain actually is pretty damn cool, complete with completely awesome cutscenes and voiceacting. Not overly hard either, if your guild is supposed to be poking around there.

Dunno what to think of this tbh, seems like screwup after screwup. First they decide to add those attunement-scrolls on the loottable of vashj and kael - and now they just remove the entire thing? I think they have no idea wtf they're doing atm.

Releasing your much-hyped 'zomg uber' raidinstance in the same patch as the largely untested Alchemy revamp was also a completely brilliant thing to do. Result: Illidan down in one reset. Gg, but that's another subject.

Also - where the hell is the Hyjal polish? Don't tell me those goddamn trashmobs still don't give anything remotely interesting like (at least) rep.
Hyjal = worst, shit, since, AQR. Seriously.
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Nezguhl
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Post by Nezguhl »

the best thing with patches is "blizzpatchdownloaderubercrappyshitthingy" that I download in the amazing speed of 140 kb/s with 100 mbit line yeaj turbo....
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Kororo
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Post by Kororo »

Why even bother beta testing a new content? I can remember the 123440 posts about the "bad design" to get acces to instances. But blizzard just don't listen.

No this is a part of a big MASTER plan, it worked as intended.

Few mounths later:
..... ah, what the heck.... we remove the attunements! Now you are all happy!!!.... right?... RIGHT?... or is it to late now?.. darn... SRY!

Nice marketing tho. I must admit. Lowering the entering for new ppl and delaying the imba fast progress guilds. Means MORE MONEY! In short term ofcourse. Blizzard can't affort srewing like this.

Beside this.... Is SSC now totally worthless and better to skip the instance?
Last edited by Kororo on 20 Jun 2007, 08:16, edited 1 time in total.
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sneek
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Post by sneek »

It's utter shit, BC, imo - in hindsight.

2.1 took two months too long, there is no way in hell adjusting stuff should take that long.

Then the attunement bullshit is just over the top demanding Revered reps with a lot of major hubs.
I don't care if there are idiots out there like "Gurgthock" which claims it comes naturally and is totally easy.
It's not; some folks just want to do raidstuff and a tiny bit of pvp, not rehash the same instances over and over again.
Again this took way too much time as well and Tigole's post comes as close to a "we fucked up" post as you'll ever see in a corporate-correct legal-correct announcement.

But yeah, well, the BT attunement is weird, I would like to call it.
You could basically have the amulet drop off the first boss in Mount Hiyal and then you'd have it done as well instead of having it involve a lot of middleground which you have to do regardless.
But yeah I suppose you could call it "lore", even though wow raiding's quite devoid of proper lore experience since it's inception.
I don't think that killing a phoenix of a blood elf who fucked Illidan over, or chatting up a captive of the Fathom-Lord nor killing some obscure Lich back in time; I doubt all that is real lore though.

Akama, maybe, but I dunno... For someone who doesn't give a hoot about WC3 background let alone the books in the Warcraft setting it feels like a very simplistic plot mechanic.
Last edited by sneek on 20 Jun 2007, 08:17, edited 1 time in total.
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Post by Shataz »

i dont think they will (or should) remove the BT attunement either. if we are supposed to kill stuff in there and cant even manage to down alar or some hyjal stuff, we just shouldnt think about it :)
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sneek
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Post by sneek »

Maybe.
So far I can see Kael'Thas being a huge block.
A 25-minute fight means the designer that made that needs to be shot.
Other then that it seems to be the only reasonably epic fight.

I suppose, again, that being a lore-freak or warcraft-freak will make things seem a lot more epic.
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Post by Nezguhl »

I for see a patch next wensday with a hp nerf of 25% of all ingame mobs.
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Post by Kibs »

So far I can see Kael'Thas being a huge block.
A 25-minute fight means the designer that made that needs to be shot.
Kael is probably one of the few things that is 100% finely tuned at the moment.
Yes, it's a long fight - but it's also the best one in the game atm (at least from what i've seen :p). It's not too hard, it's certainly not too easy - and requires full focus of everyone in your raid. Plus, he throws shit around - which is always cool.

And 2.1 did take too long. SSC/TK were also an untuned mess for far, far too long. There's still a few iffy things here and there (cough, lurker) and vashj is fucking retarded - but it's quite fine. BT however seems a bit undertuned. Which is highly original coming from blizzard, at least.

So, current status. All the 'no-life' guilds beta-tested SSC/TK for a couple of months, then things got nerfed to hell. However, in it's current state - both are quite enjoyable. Maybe not as 'fun' compared to the challenge they used to be, disregarding the mindless potfarming involved then - which i honestly never want to do again :p
Hyjal is the most boring shit i've ever seen in my life. Imagine BM on crack, including all the negative aspects (wiping on a boss = have fun doing all the trash again) and +40 minutes worth of trashwaves between bosses, who don't drop jack shit nor give rep. It sucks. A lot. Everyone agrees on this from what i read, and something needs to be done - fast. This had so much potential to be something truely awesome, but it just plain-right sucks.
BT so far is amazing, from the instance design - to the bossfights. From the incredible music to the trash that's enjoyable (!). Not to mention half-decent itemization, which certainly is a first for TBC. Actually, the time we spent there so far was so cool that after months and months of doing relatively boring stuff - it feels more or less worth it.

Damn i'm writing so much stuff :p Bottomline: TBC is not as bad as everyone makes it sound. Sure, there's a few incredible stinkers here and there - which never seem to get fixed. But the good parts more or less outweight the bad ones. However, it once again feels like Blizzard has no clue wtf they're supposed to be doing - and coming back on their original (firm) decisions they made a while ago - like the attunement now. Maybe they finally realized that Tigole is indeed a retard, and they're seeing their subscription-base going down the drain - as it always does during the summer - and taking some desperate measures to keep people hooked. Who knows? I certainly don't.
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