Unofficial patchnotes 03-01-07 (Beta)

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Fenz
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Unofficial patchnotes 03-01-07 (Beta)

Post by Fenz »

First patch of the year!

Lets start collecting the unofficial notes here, post your findings!

Talents have been reset as usual, don't forget to spec before heading out to your favorite instance!

General
- Unyielding Knights appear to be fixed (more details?)
- Chatbox Errors apparently fixed. Still some issues with system messages.
- Level 70 Honor gear vendor removed from Champion's Hall. New location?
- New potions added to PVP Vendor.
- New tips added to the loading screen.
- Wiping on the Pathaleon gauntlet in Mechanaar no longer locks you out.

Item
- Scales of the Beast now appropriately lists the AP bonus as Equip: and not Use:
- Codex: Prayer of Shadow Protection II no longer drops at a ridiculous rate. Backpacks everywhere cheered.
- Arena set bonuses changed for Paladin sets.
- Talisman of the Horde changed.

Quest
- Blade's Edge Quest: The Damaged Mask fixed for Horde. (Sort of)
- Blade's Edge Mountains: Rexxar now gives you the next quest in his chain without telling you that you don't meet the requirements.
- Manaforge Duro quest fixed.

Druid
- Mangle debuff now applies to things that cannot bleed for purposes of the Shred bonus.

Hunters
- Taming Fixed.

Paladins
- Judgement of Justice tooltip clarified to state that it is not a movement impairing effect.

Shaman
- Earth Elemental Totem cost slightly reduced? Or talents now appropriately affecting it. Would need a confirmation. Still long CD, still short duration, still bad.

Warlocks
- Felguard AC buffed back up.
- Soulwell now appropriately requires 2 people to channel.
- I've gotten reports that Succubus Lash of Pain is now scaling heavily with +damage gear.

Things obviously still broken
- Female Draenei boots still broken
- Female Draenei shoulder armor still super tiny
- People can apparently gank the Tier 4/5 vendors without any NPCs in the area at all trying to stop them.
- ! and ? issue still broken.
- Ignite still not working properly with fast crits.
- Elekks still have massive rider clipping issues.
- Jewelcrafting: Stormy Star of Elune - Still shows in Trade Goods rather than Gems
- Shadowmoon Slayers on the Ata'mal Terrace still evade at 50%.
- Swift Green Hawkstrider and Swift Pink Hawkstrider still make kodo sounds when you mount them. Purple one is fine.
http://beta.worldofwarcraft.com/thread. ... 3214&sid=1
I ain't leaving without your soul and I am sober this time.
Shaatii
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Post by Shaatii »

warriors? :evil:
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Fenz
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Post by Fenz »

Shaatii wrote:warriors? :evil:
Are fine!
I ain't leaving without your soul and I am sober this time.
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rmz
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Post by rmz »

- Felguard AC buffed back up.

about time!1
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Fenz
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Post by Fenz »

From the tread:
As stated in the OP, the Succubus and Imp are enjoying increased damage to their spells; the reason is not damage coefficients, but rather the talent "Demonic Knowledge" now adding spell damage to the pet as well as the owner.

Whether or not this is intended remains to be seen; however, my 3/3 Improved Imp with 2/2 Improved Firebolt is now dealing over 600 DPS, which seems to indicate to me that this may be a bug.

On a side note, Improved pets finally scale properly with spell damage. :p
:twisted:
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Zilver
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Post by Zilver »

Shaatii wrote:warriors? :evil:
are removed from the game. The Dev's considered them useless in any situation in the game and found they just wasted valueble warlocks diskspace.
Remember, remember, the 6th of December,
The patch day treason and plot.
I see no reason, for BT and Cleavin',
Since Tseric wants us to spec Prot.
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Shaatii
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Post by Shaatii »

Zilver wrote:
Shaatii wrote:warriors? :evil:
are removed from the game. The Dev's considered them useless in any situation in the game and found they just wasted valueble warlocks diskspace.
true true, the new lvl 70 talent in bc will be "you can no longer hit with meele wepons eventho you have 100+ hitrating, and all lvl 56 mages will dodge 3 executes in a row!" :roll:
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Smooglab
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Post by Smooglab »

Reminds me of that thread where someone predicted that in a year time warriors would have been replaced by a a new class: rock.

And yeah, warlocks really needed some more buffs:D
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Level 70 Troll Warrior.
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Fenz
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Post by Fenz »

And yeah, warlocks really needed some more buffs:D
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agrabush
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Post by agrabush »

Zilver wrote:
Shaatii wrote:warriors? :evil:
are removed from the game. The Dev's considered them useless in any situation in the game and found they just wasted valueble warlocks diskspace.
luckily you are an "Armored Rogue" then zilv, u can vanish!! ;)

and I'm a shadowMage.. born to unheal!! :P
PWN!
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