They already changed stuff after a few days?Murder has been changed to increase damage caused against Humanoid, Giant, Beast, and Dragonkin by 1%/2%.
Remorseless Attacks has been reduced to 2 ranks, with the new effectiveness being 20% and 40%.
Endurance has been changed to reduce the cooldown of your Sprint and Evasion abilities by 45 sec/1.5 min. It no longer increases the duration of Evasion.
Weapon Expertise will now increases your skill with Fist, Dagger, and Sword weapons. It will no longer affect Maces.
Mace Specialization will now also add 1-5 weapon skill with Maces, in addition to the stun effect the talent already provides.
Adrenaline Rush now has a reduced cooldown of 5 min.
Elusiveness has been reduced to a 2 point talent and now reduces the cooldown of Vanish and Blind by 45 sec/1.5 min. It no longer reduces the cooldown for Evasion.
Opportunity is being moved to a tier 1 talent, swapping places with Camouflage.
Ghostly Strike has been reverted back to the previous 125% weapon damage, but retains its new Energy cost of 40.
Setup will now also provide combo points if you fully resist an attackers spell.
Improved Rupture, Improved Cheap Shot, and Improved Garrote have been removed.
New talent Serrated Blades is a tier 4 talent in the Subtlety tree, causes your attacks to ignore X of your targets Armor, and increases the damage dealt by your Rupture ability. The amount of Armor reduced increases with your level. At level 60, the ranks will reduce target Armor by 100/200/300 respectively.
New talent Dirty Deeds replaces the Improved Cheap Shot talent, reducing the Energy cost of both the Cheap Shot and Garrote abilities by 10/20.
Garrote, Eviscerate, and Rupture now all scale with Attack Power. The previously announced Eviscerate book will still be made available in an undisclosed location. While we had always planned to scale these abilites at a point in the future, we felt that the rank upgrade for Eviscerate and damage increase for Garotte would provide a well needed boost in the current game and carry these abilities until the scaling mechanic was implemented. Our ultimate goal to scale the abilities in a future update was decided to be moved ahead, and the current plan is to implement scaling for these abilities in 1.12, instead of in a later update.
Nerf rogues!
Nerf rogues!
http://forums.worldofwarcraft.com/threa ... ost9042220
I ain't leaving without your soul and I am sober this time.
http://forums.worldofwarcraft.com/threa ... ost1341262Below are the current values that we are currently working with for the scaling of Garrote, Eviscerate, and Rupture with Attack Power. As with everything in the review, these are subject to change.
The original thread detailing the most recent changes announced for the review can be found here: https://forums.worldofwarcraft.com/thre ... &t=1337254
Garrote 6:
Old Damage: 432
600 AP: 660
800 AP:696
1500 AP: 822
% Increase for 1500 AP: 90%
Eviscerate 8:
Old Damage: 936
600 AP: 941
800 AP: 971
1500 AP: 1076
Eviscerate 9:
600 AP: 1048
800 AP: 1078
1500 AP: 1183
% Increase for 1500 AP: 26%
Rupture 6:
Old Damage: 935
600 AP: 944
800 AP: 992
1500 AP: 1160
% Increase for 1500 AP: 24%
I ain't leaving without your soul and I am sober this time.