awaiting Kozu's reply in a nice abstract saying how bad of an idea it is to allow "casual newbies" this experience of considered end-game

Lift of the attunements apart from a slap to the face to every guild that went through it was a good thing,it was too much of a struggle for non hardcore raiding guilds.What do you think? Should Blizzard be opening these areas to a larger percentage of players, or should these high level areas be the exclusive preserve of the raiding elite?
I have not seen any proof of this. If anything the PvP gear should help guilds get ahead faster in the lower instances imo.Guilds that are not raiding high level instances struggle finding members simply because the gear is inferior to the pvp gear by much.
QFT.Although what I'm saying is...what if instead of the epic welfare s1 kit we had that blue kit there was in s2 and beyond for like half the honor cost cos the time sink is ridiculous,and have arenas giving progressively more points as the rating goes up in a much larger degree than now,to support the "legs go win " way of thinking instead of the "lets afk av" and "lets lose 10 games for pts" that is the situation now.zNow wrote: They design something hard, then they nerf it, nerf it, nerf it, support the ones being behind. Rinse and repeat. Win.