Blizz posted the BC talents and spells
"Rank 1" i wander what higher ranks will be like. I agree here. This looks very interesting.
For now this seems a nice build to for me:
http://www.wow-europe.com/en/info/under ... 0010000000
As frostmage (and Kororo can only be Frostmage ofc.):
Wanna check out what the water elemental can do. Think this will be no use in PVE and i'm PVE minded.
It's "Mind mastery" or "Empowered Frostbolt with ice barrier".
The Mind mastery will do about +110 damage to all and you'll have the AP.
Empowered Frostbolt will do +20 damage to the Frostbolt, but you'll have the barrier and extra +hit (and prob. imp. Cone).
(Arcane Potency is realy nice talent btw.)
For now this seems a nice build to for me:
http://www.wow-europe.com/en/info/under ... 0010000000
As frostmage (and Kororo can only be Frostmage ofc.):
Wanna check out what the water elemental can do. Think this will be no use in PVE and i'm PVE minded.
It's "Mind mastery" or "Empowered Frostbolt with ice barrier".
The Mind mastery will do about +110 damage to all and you'll have the AP.
Empowered Frostbolt will do +20 damage to the Frostbolt, but you'll have the barrier and extra +hit (and prob. imp. Cone).
(Arcane Potency is realy nice talent btw.)
Pay no attention to that man behind the Kororo! (http://thesurrealist.co.uk/movie.php)
http://www.worldofwarcraft.com/info/cla ... 5010000000
<3
or perhaps
http://www.worldofwarcraft.com/info/cla ... 0000000000
dual wielding stuff like The End of Dreams & Midnight Haze
<3
or perhaps
http://www.worldofwarcraft.com/info/cla ... 0000000000
dual wielding stuff like The End of Dreams & Midnight Haze
Last edited by psythe on 01 Sep 2006, 23:59, edited 1 time in total.
ill either go this way...
http://www.wow-europe.com/en/info/under ... 0000000000
Or this way...
http://www.wow-europe.com/en/info/under ... 0000000000
most likely is the first one.. PoM is still king
http://www.wow-europe.com/en/info/under ... 0000000000
Or this way...
http://www.wow-europe.com/en/info/under ... 0000000000
most likely is the first one.. PoM is still king
Character is what you do in the dark. In gloom i work.
Will be intersting to have NS+a sure chance to crit CL.
I can see those unaware receivers of a lightning bolt + assured CL crit + shock.
Apart from that boooooring!
http://www.worldofwarcraft.com/info/cla ... 00000#none
I can see those unaware receivers of a lightning bolt + assured CL crit + shock.
Apart from that boooooring!
http://www.worldofwarcraft.com/info/cla ... 00000#none
Complicating is the true path to simplicity.
alt Paladin be spec using the new horde only seal of blood ftw! ohh and deathwish like spell
aka the bg healer annoyer with captain america's shield skill!
http://www.wow-europe.com/en/info/under ... 0000000000
aka the bg healer annoyer with captain america's shield skill!
http://www.wow-europe.com/en/info/under ... 0000000000
Let's see... so many interesting things you can do with the Shaman now
Dual Wield party support (enh/resto): http://www.worldofwarcraft.com/info/cla ... 0000000000
Dual Wield PvP (enh/ele): http://www.worldofwarcraft.com/info/cla ... 0000000000
Deep Restoration (PvP viable): http://www.worldofwarcraft.com/info/cla ... 5313515321
Lightning Overload (PvP, EM, NS, EoS): http://www.worldofwarcraft.com/info/cla ... 5010000000
I'd love to see the dual wield stuff in action, but it requires a Shaman to be nasty and pick up fast one/offhanders that are currently more or less... taken.
Dual Wielding is required to properly provide +10% attack power to the party though.
Lightning Overload is similar to "Empowered" talents that Mages, Druids and Warlocks get. It's essentially another 5% more damage you can do for the same amount of mana.
Earth Shield is a godly piece of buff.
Slap it on yourself and you're a super combat healer that will not get their healing interrupted by damage received (or slap it on the priest).
Slap it on a properly specced warlock and that lock can AOE without interruption even while taking a massive beating.
Drop NS from the Lightning Overload spec and get the Wrath Totem so you are more a mage group augmenter adding essentially 10% more damage during the "trinket" phases. Think 30%-0% Huhuran, etc.
Drop the Enhancement talents from the Deep Restoration build and invest them into 5/5 Convection, 3/3 Elemental Warding and 1/1 Clearcasting and boom you've got yourself a very very durable healer that can add long range damage in gentle paced DPS fights like Loatheb.
Dual Wield party support (enh/resto): http://www.worldofwarcraft.com/info/cla ... 0000000000
Dual Wield PvP (enh/ele): http://www.worldofwarcraft.com/info/cla ... 0000000000
Deep Restoration (PvP viable): http://www.worldofwarcraft.com/info/cla ... 5313515321
Lightning Overload (PvP, EM, NS, EoS): http://www.worldofwarcraft.com/info/cla ... 5010000000
I'd love to see the dual wield stuff in action, but it requires a Shaman to be nasty and pick up fast one/offhanders that are currently more or less... taken.
Dual Wielding is required to properly provide +10% attack power to the party though.
Lightning Overload is similar to "Empowered" talents that Mages, Druids and Warlocks get. It's essentially another 5% more damage you can do for the same amount of mana.
Earth Shield is a godly piece of buff.
Slap it on yourself and you're a super combat healer that will not get their healing interrupted by damage received (or slap it on the priest).
Slap it on a properly specced warlock and that lock can AOE without interruption even while taking a massive beating.
Drop NS from the Lightning Overload spec and get the Wrath Totem so you are more a mage group augmenter adding essentially 10% more damage during the "trinket" phases. Think 30%-0% Huhuran, etc.
Drop the Enhancement talents from the Deep Restoration build and invest them into 5/5 Convection, 3/3 Elemental Warding and 1/1 Clearcasting and boom you've got yourself a very very durable healer that can add long range damage in gentle paced DPS fights like Loatheb.
Well, i currently have the bloodcraze talents in my current build, and it has saved me from dying both once and twice, but perhaps deathwish is better, afterall, it is supposed to be a dps-build.. And that would give me talents to get piercing howl as well... But then the question is, should i put any points in bloodcraze at all? or skip that for something else instead, cause to get piercing and deathwish costs 2 points, that would give me one point remaining.Morlog wrote:was wondering a bit if you where high or not since in the one i looked at last night tactical mastery was in t2 arms still
but ghort? no piercing howl or deathwish but 3/3 in bloodcraze?
rethink that Deathwish is +20% dmg and fear immunity for 30sec thats not to be sneezed at
and the prot build ? imp shield block 3/3? you only get 1 extra block for one talent points the two others increase the duration and with 1 talent its already longer then the cooldown so more then 1 in imp shield block is a waste
And for the prot-specc, that was just something i was putting together in like 2 mins, so that would not be the final-result, sort of speak. But thanks for pointing out for me what is unneccessary and so on.
Captain America does not approve of this message!
http://www.youtube.com/watch?v=1zSEzatcw5U
He dont need mana to heal he just takes the beating!
http://www.youtube.com/watch?v=1zSEzatcw5U
He dont need mana to heal he just takes the beating!
http://www.wow-europe.com/en/info/under ... 0000000000
This specc seems intersesting think im gonna go whit that one.
This specc seems intersesting think im gonna go whit that one.
Fighting for peace is like fucking for virginity
Most bc talents tree just been updated with small changes; warriors for instance defiance is now only 3 points changes to improved slam/thunderclap/rend. Also some new ranks posted in the description of some talents.
Last edited by Versus on 01 Sep 2006, 00:17, edited 1 time in total.
druid talents
all three trees looks excellent i sense some nerfing
http://forums.curse-gaming.com/showthread.php?t=11441
all three trees looks excellent i sense some nerfing
http://forums.curse-gaming.com/showthread.php?t=11441
treant makes alot of sence since druids more or less ARE keeper of the grove in Warcraft 3.. they allready have entangle, thorns and tranquility.. only spell they are lacking is Treants . I hope it works the same way as in wc3 .... there u put the spells on trees and they become treantsSerXes wrote:druid talents
all three trees looks excellent i sense some nerfing
http://forums.curse-gaming.com/showthread.php?t=11441
Lateralus wrote:treant makes alot of sence since druids more or less ARE keeper of the grove in Warcraft 3.. they allready have entangle, thorns and tranquility.. only spell they are lacking is Treants . I hope it works the same way as in wc3 .... there u put the spells on trees and they become treantsSerXes wrote:druid talents
all three trees looks excellent i sense some nerfing
http://forums.curse-gaming.com/showthread.php?t=11441
so if you do it in plaguewoods they become plagued treants and attack you instead of the mob?
Crezax wrote:If you feel you need to write something angry and insulting, write it down in Notepad, save it somewhere and look at it when you get bored.