Who will reroll to a pally?

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Lateralus
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Post by Lateralus »

QFT: Asshats
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Gorlom
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Post by Gorlom »

Posted by eyonix



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Q u o t e:
Something we have always held to as a core design philosophy is developing classes which are distinct from each other. This means developing a class with it's own abilities that clearly separate it from other classes in terms of how the class plays and operates, both for the player and from a design stand-point.

Early on in the inception of this game, it was a hot debate as to whether factions should have a specific class, which they alone have access to. Some wanted all classes to be distinct from each other, but accessible by all. Others thought that more flavor could be generated by keeping a class unique to a faction. Obviously, if you have one side with a unique class, you should probably give the other faction a unique class as well. Thus, Shaman and Paladins became those unique classes.

However, by linking them in a relationship as unique counter-points, options are closed for our main design goal, which is to keep classes distinct. We want factions to be balanced, but don't want to cut and paste abilities from one to the other and homogenize the classes. If we went that road, there would be little difference or need for a distinct class. We want classes to be different in more than just name-only or superficial appearances.

So, in our desire to keep the classes distinct and open up new possibilities for development of each class, shaman and paladins shall now be a playable class for both factions. This decision comes at a time when we have an opportunity to blend this decision into future development. Namely, with the new races in the upcoming expansion. Prior to the new races, the Paladin and Shaman lent themselves easily to their own factions and not that well to the opposite faction (Tauren Paladin? Gnome Shaman?) With the advent of the two additional races, the choice was made more clear in game design and lore.

In terms of game design, one of the options it opens up is for specific classes in dungeon encounters. We already have several encounters that highlight the abilities of a single class or make use of a classes specific abilities. Shaman and Paladins in the previous design could not participate in such encounters. If killing a creature required a Shaman, the Alliance could never beat the encounter and vice versa. This change allows the two classes to bring their own abilities into a situation which may highlight their class as an integral part of the encounter.
when i think about it:
They might just want to be able to rework how the shamans function without unbalanceing it versus alliance.


THis might work if 2 conditions are met:
1. raid size increased
2. they fundamentaly rework the whole totem system and buff all the totems.


as long as they revamp the shamanclass bigtime i can EVENTUALLY learn to live with it. however i will never like the paladins and will be spamming /insult and /rude to any paladins im raiding with. and ofc allways claim they should get 50% of the dkp everyone else in the raid earns.



PS: and yes.... i AM grasping at straws trying to keep a somewhat positive attitude just so i wont despair and say "fuck all of it" and just quit right now.
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Skyly
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Post by Skyly »

Im gonna roll one!!1
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Toenibbler
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Post by Toenibbler »

well they better give us a lot more info, the way i see it 50% is gonna quit when the expansion comes out.

a lot of people complaining about the lore and they are right, paladins fighting along side with undead, just plain wrong
not to mention that the complete reason to choose either horde or alliance is utterly nonsense now, you can choose any class at any faction
i mean wth are they thinking

yes i'm angry
i think i need to cool off,
i did check the calender 4 times now and its still 21 juky and not april first

somebody please kick me in the nuts
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xen
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Post by xen »

Nargaroth wrote:i will be a paladin, and own all warlocks!
WL > Pallies, at least if you bother to stick around that long. :)

But anyhow, nice changes! Hello Fear Ward and Blessing of Salvation. I guess this change - although it is "the easy way out", is for the best. They could try to balance shammies/pallies, but there will always be imbalance that way (or at least claimed imbalance). The whole idea of exclusive classes is - although nice in theory - just a flawed concept.

BTW, I wonder if BoS and TQ totems stack. :P
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azathoth
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Post by azathoth »

xen wrote:
Nargaroth wrote:i will be a paladin, and own all warlocks!
WL > Pallies, at least if you bother to stick around that long. :)

But anyhow, nice changes! Hello Fear Ward and Blessing of Salvation. I guess this change - although it is "the easy way out", is for the best. They could try to balance shammies/pallies, but there will always be imbalance that way (or at least claimed imbalance). The whole idea of exclusive classes is - although nice in theory - just a flawed concept.

BTW, I wonder if BoS and TQ totems stack. :P

sneek will kill you for those comments !1 :)
<Super_Hassel> Hmm satt o runka med stängda ögon. Sen när jag öppna dom så stog det en bricka med oboy och mackor framför datorn :s
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Versus
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Post by Versus »

Lol didnt think they would take the easy way out sucks to be a shaman then i guess who wouldnt wanna take paladins over shamans for raidwide buffs. sorry shamans :| Really thought it was a joke at first.
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Gorlom
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Post by Gorlom »

WE WILL GET BUFFED AS A RESULT OF THIS! WE GET A FIFTH TOTEM! WE CAN NOW CAST DIMENSION TOTEMS!

BEHOLD:
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EDIT: Damn it was a funny image too. baisicly it was the draenai in TS with 4 "dimensional totems.

first summoned a prismtank that damaged the neares enemy for 600-800 dmg

second was a teslacoil totem. dmages hostile units closeby for 900dmg and damages allied units for 180.

third was 45 mana fearing players in range for 5 seconds every 6 seconds.

fourth was 80 mana phase shift totem "makes ever partymember within 30 yards immune from any attacks"

....





......





.........




oh wait its just a joke.
Last edited by Gorlom on 21 Jul 2006, 23:20, edited 1 time in total.
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Gorlom
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Post by Gorlom »

http://forums-en.wow-europe.com/thread. ... 143047&P=1


claims its just a joke to stress test their beta forum ? =S
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Skyly
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Post by Skyly »

I seriosuly hope so
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Versus
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Post by Versus »

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Toenibbler
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Post by Toenibbler »

Yeah i read the posts, seems pretty cruel to me if it was a joke, frankly i don't think it was but with so many comment they just had to shift it back, and hence with this post they have the perfect excuse

oh well i really hope that the blood elf paladin thing really is a joke, although you don't see me laughing
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Toenibbler
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Post by Toenibbler »

Versus wrote:Something to relieve the stress!

http://www.flurl.com/item/Gebroerders_K ... n_u_160377
from :? to :shock: into :) in 4 seconds
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Versus
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Post by Versus »

Some more blue posts on it really seems to be for real. At least they see they cant leave shaman as it is dont see how they gonna allow stackign without getting most encounteres nerfed in difficulty though :).

http://forums.worldofwarcraft.com/threa ... ost9155710

http://forums.worldofwarcraft.com/threa ... ost9158326




Q u o t e:
You severly limit end game options for Shamans. Why should raids bother with bringing anything more than a windfury bot, when they can bring paladins.



First of all, we plan to allow most of the Shaman and Paladin buff effects to stack, with a few exceptions of course. This means that both will be extremely useful in regards to improving the potential power level of those around them. Beyond this, you're only thinking in current "WoW" terms and seem to only be digesting current end-game. When the Burning Crusade releases all classes will have access to new spells, talents and abilities, which will be taken advantage of (and play a large part in) grouping/raiding in the expansion's end-game.

It's also important to note that moving forward, we'll be able to design our raid and dungeon encounters to specifically draw out the strengths of each of these classes, whereas now we actually take measures to prevent an encounter from being too beneficial to only one of the classes.

I'd also like to mention that beyond raiding, we think it will be exciting for players that feel strong allegiance to one specific faction to have access to a class that has seemed unavailable to them.

Q u o t e:
Fear? Perhaps some (change is bad), but speculation? I don't think stating the obvious is speculation, my little Dragonkin friend.

Shaman just effectively got cut out of end-game raiding, whether you think that's true or not.



Whether or not stating the obvious is considered speculation is irrelevant when it's definite and obvious speculation. You don't know anything about end-game in the Burning Crusade, or what we're doing in regards to ensure that this change interacts well with the entirety of the game's design.

Why?

Because we haven't told you yet. Be patient, watch the website for additional information and enjoy the ride. There is a wealth of great content in-store for everyone, and we're fully aware of the concerns brought about by this change.
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Gorlom
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Post by Gorlom »

Shamans getting changed: could very well be positive any exciting.


however the paladins will never get any love from me when we raid =P


EDIT: http://forums.worldofwarcraft.com/threa ... ost9156334

Eonyx baisicly says: "no we wont increase player cap in raids" =( crap now im back to hateing this shit.
Last edited by Gorlom on 21 Jul 2006, 23:40, edited 1 time in total.
Crezax wrote:If you feel you need to write something angry and insulting, write it down in Notepad, save it somewhere and look at it when you get bored.
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