HUNTERS INN
Deadzone is 90% removed too.Gaar wrote:heard something about arcane shot getting a purge effect on it too... pretty nifty with mortal effect, but hard to apply in a fight with long casting and deadzone etc etc, but not complaining of course.
I ain't leaving without your soul and I am sober this time.
hunters allready hurt like hell. this is imba for themFenz wrote:Deadzone is 90% removed too.Gaar wrote:heard something about arcane shot getting a purge effect on it too... pretty nifty with mortal effect, but hard to apply in a fight with long casting and deadzone etc etc, but not complaining of course.
2.3
- Hunter: Track Humanoids changed, The dots on the mini map now vary and you can tell which people or hostile on your map because they are either red (enemy), yellow (neutral), green (raid member), blue (party member). In live version they are just generic dots.
I ain't leaving without your soul and I am sober this time.
http://forums.worldofwarcraft.com/threa ... 9&sid=1#34There's a tooltip error, it should be "5-35 yards". We want melee and ranged to be kept separate, so that when in melee attack range you should not be able to use a ranged attack. There's some amount of 'give' there, especially in fast paced PvP which can produce some temporary gray area but that's fully known with this change.
Feeding the issue of the tooltip error is a bug currently where you can indeed range attack someone while being meleed, but that's in the process of being resolved as well.
keep one of those and I'm happy, but in order of imbaness imo:
1: arcane purge
2: deadzone (isn't even logical with a grayspot "hey you are so close I can't shot with a bow cause my sight are set for 8 yards minimum")
3: mortal strike effect on aimed.. aimed isn't really used for anything but "opener" aka the classical, trapped or wyvern, so don't think it would be that effective with the resetting of autoshot, long casting etc.. Arrest me if I'm wrong.
"mortal shot" is allready taken as a +30% critbonus talent in the MM tree
1: arcane purge
2: deadzone (isn't even logical with a grayspot "hey you are so close I can't shot with a bow cause my sight are set for 8 yards minimum")
3: mortal strike effect on aimed.. aimed isn't really used for anything but "opener" aka the classical, trapped or wyvern, so don't think it would be that effective with the resetting of autoshot, long casting etc.. Arrest me if I'm wrong.
"mortal shot" is allready taken as a +30% critbonus talent in the MM tree
Finally, an emotion I do not have to fake
where as the i cant run at you since i am in combat if i dont change to the get hurt 10% more and then i can run every 30s since im out of shape eating all that stormwind swiss cheese all the time kinda thing makes sense?Gaar wrote:2: deadzone (isn't even logical with a grayspot "hey you are so close I can't shot with a bow cause my sight are set for 8 yards minimum")
and while were on the subject the real effect of a kidney shot is that you pee blood not stunned for x sec
Disenchants into: 1 Brilliant Mind
At least you don't have a 3-year old class-changing bug (aka Deadzone).Morlog wrote:where as the i cant run at you since i am in combat if i dont change to the get hurt 10% more and then i can run every 30s since im out of shape eating all that stormwind swiss cheese all the time kinda thing makes sense?Gaar wrote:2: deadzone (isn't even logical with a grayspot "hey you are so close I can't shot with a bow cause my sight are set for 8 yards minimum")
and while were on the subject the real effect of a kidney shot is that you pee blood not stunned for x sec
God bless Blizzard being too lazy to reduce the min range on ranged attacks when they nerfed melee range from 8 to 5 yards.
Also:
http://t-en.be/img/542.jpg
Raidbuffed <3
Roses are red. Violets are blue. In soviet Russia, poem writes you.