WARLOCKS
Tank spec without molten skin and soul link? :OFenz wrote:Tank spec: http://www.wowhead.com/?talent#IcZcu0h0hZVbhqrcuAsVf0t
Soul link doesn't help much, my pet still died fast without a dedicated healer. Could put some points in Molton Skin instead of Aftermath.Schneel wrote:Tank spec without molten skin and soul link? :OFenz wrote:Tank spec: http://www.wowhead.com/?talent#IcZcu0h0hZVbhqrcuAsVf0t
I ain't leaving without your soul and I am sober this time.
for next time i think i will go with this one.
http://www.wowhead.com/?talent#IcZcu0h0hZVchVbIuAsVf0x
http://www.wowhead.com/?talent#IcZcu0h0hZVchVbIuAsVf0x
http://forums.worldofwarcraft.com/threa ... 1&sid=1#19
Official Blizzard Quote:
Blizzard Source]
We think it's probably time to let pets scale, to some extent, with resilience and spell pen.
The way pets scale from the master's stats was implemented (on our side) in a slightly clunky way which made it difficult to add additional stats. In BC, it took some effort to kill a pet so it wasn't a burning problem for us. In LK, we have bumped up pet health a few times, but we are thinking now that the balance will never work right without some crit mitigation. Pets will never scale right with gear as long as the master improves in ways that don't benefit the pet.
We have a new way to let pets scale, and assuming it works, we should be able to give the pets scale with all relevant stats from the master, from hit to haste to crit. Some things will need to scale at 100%, since it's silly to have your pet inherit part of your +hit.
No promises until you actually see it live, but that's what we are thinking at the moment.
- Toenibbler
- Warlord
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niceLateralus wrote:http://forums.worldofwarcraft.com/threa ... 1&sid=1#19Official Blizzard Quote:
Blizzard Source]
We think it's probably time to let pets scale, to some extent, with resilience and spell pen.
The way pets scale from the master's stats was implemented (on our side) in a slightly clunky way which made it difficult to add additional stats. In BC, it took some effort to kill a pet so it wasn't a burning problem for us. In LK, we have bumped up pet health a few times, but we are thinking now that the balance will never work right without some crit mitigation. Pets will never scale right with gear as long as the master improves in ways that don't benefit the pet.
We have a new way to let pets scale, and assuming it works, we should be able to give the pets scale with all relevant stats from the master, from hit to haste to crit. Some things will need to scale at 100%, since it's silly to have your pet inherit part of your +hit.
No promises until you actually see it live, but that's what we are thinking at the moment.