Gogo Blahran!!!!Blahran wrote:well locks always QQ on mage formus taste my revengeLateralus wrote:stick that in mage forum thenBlahran wrote:yeah pls tell me what do you think has been imba improvement for mage havent seen it atm, only arcane got some love that it might even be a pve specLateralus wrote:Please tell me moreAikon wrote:I'm serious considering leveling my Mage. The Warlock class looks totally shit in beta atm so unless some major revamp is taken Aikon will be collecting dust in the char selection screen.
WARLOCKS
Män är som köttfärs, hälften nöt och hälften svin
http://www.youtube.com/watch?v=Uw6dcqiMz54Lateralus wrote:Finally some balanceMortleg wrote:next thing you know locks will get bear form to be totally immune to dmg
Nice.Corruption - Base instant cast
We're going to make Corruption base instant cast. The Improved Corruption talent will now increase Corruption's damage by 4/8/12/16/20%.
Ruin and Devastation changes
In an upcoming build we are changing Ruin to a 5-point talent. However, it will swap places with Devastation. Devastation will become a 1-point talent (5% spell crit). This will be a minimal change to the Destruction Warlock, while opening up Ruin to other builds without having them sacrifice their 51-point talents.
Metamorphosis changes - details
We recently re-designed Metamorphosis for an upcoming build. Some changes:
- It will no longer remove your pet (your pet remains)
- It increases your armor by 600%, up from 360%
- It increases all your damage by 40%
- You can still cast your regular Warlock spells
- You gain access two a few new unique Demon Form abilities that can only be used in Demon Form
Among some other improvements. It will be changed back to a 5-minute cooldown, however (with a 45 second duration). With the changes to Ruin, you can also get Metamorphosis and Ruin in a build if you wish.
Pandemic
Going to be changing the visual and some other aspects of the talent soon, not going to have the Shadow Bolt graphic.
I ain't leaving without your soul and I am sober this time.
"Pet classes are a huge design challenge"
When the pet does 30-40% of your damage, and dies, you lose a chunk of damage that isn't comparable to any other dps loss by a class in the game. The alternatives aren't very appealing either -- the brick that can't be killed and does no damage, or the frail being that dishes out massive damage before collapsing when looked at. It's even worse when "pet" is a spec, as it is for locks and hunters, because then either the pet is disposable for the other specs, or it's OP for the pet spec. I can't offer any great insight into how we're going to tackle the problem, but it does keep me up at night sometimes. (src)
When the pet does 30-40% of your damage, and dies, you lose a chunk of damage that isn't comparable to any other dps loss by a class in the game. The alternatives aren't very appealing either -- the brick that can't be killed and does no damage, or the frail being that dishes out massive damage before collapsing when looked at. It's even worse when "pet" is a spec, as it is for locks and hunters, because then either the pet is disposable for the other specs, or it's OP for the pet spec. I can't offer any great insight into how we're going to tackle the problem, but it does keep me up at night sometimes. (src)
Which is exactly the reason why I usually went with the Imp aka passive stamina boost and mana battery (OK, and sometimes for a little bit of DPS). Pets are a far too big a liability (even when you don't count the pathing problems of yore).Lateralus wrote:"Pet classes are a huge design challenge"
When the pet does 30-40% of your damage, and dies, you lose a chunk of damage that isn't comparable to any other dps loss by a class in the game. The alternatives aren't very appealing either -- the brick that can't be killed and does no damage, or the frail being that dishes out massive damage before collapsing when looked at. It's even worse when "pet" is a spec, as it is for locks and hunters, because then either the pet is disposable for the other specs, or it's OP for the pet spec. I can't offer any great insight into how we're going to tackle the problem, but it does keep me up at night sometimes. (src)
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well u cant use imp in arena thoxen wrote:Which is exactly the reason why I usually went with the Imp aka passive stamina boost and mana battery (OK, and sometimes for a little bit of DPS). Pets are a far too big a liability (even when you don't count the pathing problems of yore).Lateralus wrote:"Pet classes are a huge design challenge"
When the pet does 30-40% of your damage, and dies, you lose a chunk of damage that isn't comparable to any other dps loss by a class in the game. The alternatives aren't very appealing either -- the brick that can't be killed and does no damage, or the frail being that dishes out massive damage before collapsing when looked at. It's even worse when "pet" is a spec, as it is for locks and hunters, because then either the pet is disposable for the other specs, or it's OP for the pet spec. I can't offer any great insight into how we're going to tackle the problem, but it does keep me up at night sometimes. (src)