PTR Patch 2.4.2 Notes (KINGCOPYPASTELOL?)

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Lateralus
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PTR Patch 2.4.2 Notes (KINGCOPYPASTELOL?)

Post by Lateralus »

PTR Patch 2.4.2 Notes Update (source= http://www.worldofraids.com/ )

The patch notes have been updated on the official site, here are the new changes (some of them have been moved from Bug Fixes to the proper class category):

Druids
• Talent: Primal Fury (Rank 2) will now be properly unlearned when it is untalented.
• Talent: (Restoration)- Natural Perfection will no longer proc by normal melee attacks.

Hunters
• Aspect of the Viper: This ability now grants an additional amount of mana each 5 seconds equal to 35% of the hunter’s level.
• Boar Charge: This ability will no longer make Growl cast immediately after it generates excessive threat.
• The pet ability Growl will no longer scale with pet Attack Power.
• Scare Beast: The range on this spell has been increased to 30 yards and it is now instant cast.

Mages
• Polymorph: Mounted creatures will no longer remain mounted while polymorphed.
• Mage Armor no longer reduces the duration of beneficial magic buffs.
• Molten Armor will now do damage while a damage absorption shield is active.

Paladins
• Flash of Light and Holy Light will now work properly with castsequence macros.
• Seal of the Crusader: This ability now increases the damage dealt by Crusader Strike by 40%.
• Crusader Strike (Retribution) will now properly receive a damage increase from Seal of The Crusader.
• Talent: Precision (Ranks 1-3) will no longer improperly display daggers and staves as a weapon class in the tooltip.
• Paladins that already have Apprentice Riding skill can now properly learn Summon Warhorse from the trainer.

Priests
• Fear Ward will no longer be consumed while under the effects of cyclone.
• Mana Burn: This spell can no longer trigger effects that require the target to be struck with a critical hit.
• Power Word:Shield now has the correct sound associated with it and can no longer be heard from large distances.
• Talent: Power Infusion will now consume the correct amount of mana when cast on yourself.

Rogues
• Ability: Blade Flurry: This ability can no longer hit critters as its secondary targets and will now use a proper range calculation for all secondary targets.
• Talent: Mutilate (Assassination) will no longer incorrectly appear multiple times in the combat log when used.

Shaman
• Ability: Frostbrand Weapon: Rank 6 damage has been increased very slightly.

Warlocks
• Drain Soul: Channeling of this spell will now always stop when a player target dies.
• Pets: Using a sacrifice effect to kill your own pet will no longer trigger effects that should only occur when killing an enemy.

Warrior
• Sweeping Strikes: This ability can no longer hit critters as its secondary targets and will now use a proper range calculation for all secondary targets.

Items
• Brann Bronzebeard’s Lost Letter: This item will no lonber display a damage range in its tooltip.
• Crusader’s Scaled Battlegear: Tooltip spelling corrected.
• Elixir of Demonslaying: This elixir now grants ranged attack power against demons as intended.
• Hazza’rah’s Charm of Healing Haste rating reduced.
• Nightfall now has a chance to fail on targets over level 60.
• Ravager: Judgements will no longer auto-refresh and break the effect from this item while its effect is active.
• Renataki’s Charm of Trickery has had its energy reduced.
• Shard of Azzinoth no longer shares any cooldown with Shaman Elemental totems.
• Shattered Sun Pendant of Might: The triggered effect from this item will no longer break Scattershot or other crowd-controlling affects. The visual on the Scryer version has been updated.
• Shifting Naaru Silver: Using this item no longer puts players into combat.
• Silithyst Dust: The bonus from turning this item in no longer works for players above level 63.
• Ten Storms Set: The Chain Heal bonus from this set has been reduced by 5%.
• Wushoolay’s Charm of Nature Haste rating has been reduced.





Daily Blue

2.4.2: Hunter Pet Growl Change (src)

Growl was scaling incorrectly before so it's been changed to scale with the hunter's AP starting at around 1200 AP. Other pet abilities such as bite, claw, etc will still scale with pet AP.

Upcoming Arena Change: New rule (src)

If a team does not enter an arena match that is starting they will lose points equal to the amount that would have been deducted if they had played and lost.

This change makes it less viable to participate in illegitimate team match-ups by requiring every game be played; not just those that are against a team's desired opponent.

Will Season 3 non-set items stay available? (src)

Yes, the Season 3 honor items will still be available for purchase without a rating requirement after Season 4 starts. There will be two sets of "non-set" items once Season 4 begins. The Season 4 honor items (boot/belt/bracer/etc) some of which will require a rating, and the Season 3 items (boot/belt/bracer/etc) which still won't require any rating.

Just to sum up, when Season 4 begins:
• Season 1 honor set: Removed
• Season 2 arena set: Moved to honor, no rating requirement
• Season 3 non-set honor items: Staying
• Season 3 arena set: Arena rating and cost requirements lowered
• Season 4 non-set honor items: Added with rating requirement
• Season 4 arena set: Added to Arena with increased rating requirement

Is the S3 BG gear becoming cheaper with the introduction of S4 gear or is it remaining price wise where it is? (src)

They'll be a little bit cheaper, yeah.

WotLK: Death Knight starting level, "converting" an existing character to a DK (src)

We haven't completely finalized a number, but we plan to have them start at a level lower than 70. We didn't have Draenei or Blood Elves start at a higher level when they first entered the game so we are aiming to make this Hero Class at a good level to learn abilities but also get to Northrend a little faster.

We did consider the option of "converting" an existing character to a Deathknight, it was one of the first thoughts really, we just have to keep in mind what also sounds like fun game play. Leveling a character just to throw it away doesn't really fit this very well.
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sneek
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Post by sneek »

"• Scare Beast: The range on this spell has been increased to 30 yards and it is now instant cast." - this is the sound of an Enhancement Shaman being the utter and complete bitch of any competent hunter!

An attempt to get more Hunters into 2s at the expense of druids? :)
Because I honestly don't see how a Hunter can displace a nearly non-existant druid in 5s.
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Post by Jhorar »

sneek wrote:"• Scare Beast: The range on this spell has been increased to 30 yards and it is now instant cast." - this is the sound of an Enhancement Shaman being the utter and complete bitch of any competent hunter!

An attempt to get more Hunters into 2s at the expense of druids? :)
Because I honestly don't see how a Hunter can displace a nearly non-existant druid in 5s.
And it will still effect ferals more than resto. ^_^
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xen
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Post by xen »

sneek wrote:"• Scare Beast: The range on this spell has been increased to 30 yards and it is now instant cast." - this is the sound of an Enhancement Shaman being the utter and complete bitch of any competent hunter!

An attempt to get more Hunters into 2s at the expense of druids? :)
Because I honestly don't see how a Hunter can displace a nearly non-existant druid in 5s.
Please do not try to reverse engineer logic from patch notes. :)
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Post by TheWarriorKing »

Jhorar wrote:
sneek wrote:"• Scare Beast: The range on this spell has been increased to 30 yards and it is now instant cast." - this is the sound of an Enhancement Shaman being the utter and complete bitch of any competent hunter!

An attempt to get more Hunters into 2s at the expense of druids? :)
Because I honestly don't see how a Hunter can displace a nearly non-existant druid in 5s.
And it will still effect ferals more than resto. ^_^
Fact incoming.

Blizzard does not care about feral pvp!
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Jhorar
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Post by Jhorar »

Fact incoming.

Blizzard does not care about feral pvp!
No shit sherlock. :P[/quote]
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TheWarriorKing
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Post by TheWarriorKing »

Oh and hunters are fine ,they just need to l2p.

This is so not going live.
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Post by Fenz »

TheWarriorKing wrote:Oh and hunters are fine ,they just need to l2p.

This is so not going live.
uh hu
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Post by Gaar »

rating required for pvp items.. Fuuucking hate arena

not that it matters to me, I hate lvl 70 pvp anyway
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sneek
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Post by sneek »

Yeah, in order to order to get as much top level items as you do nowadays you need to be 1700+ rated.
Then you'll just miss the weapons and the shoulders.

I've crunched the statistics on our battlegroup, Blackout, and it essentially means that in Season4 they're excluding roughly up to 75% of the 1501-and-higher arena teams (those that have played some games and perform better then average) from getting all the gear you could get nowadays.

You get fairly inconspicious items at first - things that have very minor visual impact.
The better you do, the more prominently looking arena items you'll be able to acquire.
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Post by TheWarriorKing »

sneek wrote:Yeah, in order to order to get as much top level items as you do nowadays you need to be 1700+ rated.
Then you'll just miss the weapons and the shoulders.

I've crunched the statistics on our battlegroup, Blackout, and it essentially means that in Season4 they're excluding roughly up to 75% of the 1501-and-higher arena teams (those that have played some games and perform better then average) from getting all the gear you could get nowadays.

You get fairly inconspicious items at first - things that have very minor visual impact.
The better you do, the more prominently looking arena items you'll be able to acquire.
epeen stuff
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