mmmh ok, but that depends prty much on the situation ..
btw, i ninjaed the thread <3
How are you using this information?
I like this
Detect Clearcasting: (courtesy Creo)
/script local q; local t;for i=0,15,1 do t=GetPlayerBuffTexture(i); if (t and string.find(t, "ManaBurn")) then q=1; break; end; end; if(q ~= nil) then CastSpellByName("Arcane Missiles(Rank X)") else CastSpellByName("[Spell you use often](Rank X)"); end;
Description: Use as a normal spell key-binding, except if you gain Clearcasting before you cast it it will cast Arcane Missles instead.
but....think
drain life->shadow trance->shadow bolt
Detect Clearcasting: (courtesy Creo)
/script local q; local t;for i=0,15,1 do t=GetPlayerBuffTexture(i); if (t and string.find(t, "ManaBurn")) then q=1; break; end; end; if(q ~= nil) then CastSpellByName("Arcane Missiles(Rank X)") else CastSpellByName("[Spell you use often](Rank X)"); end;
Description: Use as a normal spell key-binding, except if you gain Clearcasting before you cast it it will cast Arcane Missles instead.
but....think
drain life->shadow trance->shadow bolt