TBC Patch notes.

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Sharkz
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TBC Patch notes.

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General
Shadowmoon Valley is now open and available for play.
Tempest Keep: Arcatraz dungeon will now be open.
The Heroic Difficulty dungeon requirements have been temporarily (for the Beta only) lowered to Neutral to encourage Heroic Mode testing.

Druids
The talent, “Mangle” (bear) will now properly give the appropriate 25% additional damage to bleed effects.
The tooltips for the feral druid spells, “Pounce” (Rank 3) and “Pounce” (Rank 4)now reflect the proper information.

Hunters
“Misdirection” should now work properly when a hunter uses “Distracting Shot”.
The hunter ability, “Feign Death” should now properly reduce threat even when their pet is on the mob’s threat list.

Mages
The talent,”Critical Mass” will now use the appropriate crit chance.
The spell, “Arcane Missiles” will now channel for the correct amount of time.

Paladins
The spell, “Benediction” will now properly decrease the mana cost of “Seal of Blood”.
The Retribution Tree talent, “Pursuit of Justice” will now properly affect the speed of flying mounts.

Priests
The spell, “Shadow Word Death” will no longer cause damage to the caster when it is resisted.

Rogues
Rogues will no longer aggro targeted mobs that have not been attacked when their “Stealth” cooldown expires.
“Anesthetic Poison” is now properly available at level 68 at the rogue trainers.
Stunning an NPC will no longer cause the message “You must be behindyour target” when rogues properly try to use abilities behind a target.
The talent, “Dagger Specialization”, will now use the appropriate crit chance.

Shaman
Casting the shaman spell “Rockbiter Weapon” will no longer improperly raise weapon skill.

Warlocks
The spells, “Curse of Doom” (Rank 1) and “Curse of Doom” (Rank 2) will now properly share a cooldown.
The spell, “Curse of Doom” will now properly scale from level 60-70.
Fixed an issue where party and raid members were unable to take part in helping to complete the warlock spell, “Ritual of Souls”.

PvP
NPCs will now properly despawn when their faction loses control ofthe base in Halaa.

Arenas
Corrected an issue that was causing some players to be unable to create an arena team.
Corrected an issue where players were able to join more than one team in an arena bracket.
Item buffs (i.e. Soulstones) will no longer improperly persist on entering an arena match.
Battlegrounds
Players will now properly be re-added to the raid group when dropped from the battleground.
Players will now be able to see map pings when done by players from other realms in the battlegrounds.
Items that cause an invulnerability proc will no longer cause players to drop flags in CTF matches.

Bugs
Corrected some interaction issues with many NPCs.
Attacking neutral creatures in the Steamvault, Coilfang Resevoir, will no longer cause nearby naga to aggro.
The “Extra Sharp Daggermaw Tooth” will now drop for players attempting to do the quest, “Cutting Your Teeth” in Blade’s Edge Mountains.
Channeling bars will now show for the correct amount of time.

Undocumented changes
General
Changed the look of many items.
Changed the name of many items.
Changed the icon for many items.
Lots of other random item changes. Double check your inventory.
Set bonus’s added for Teir 4.
Flying Mounts cannot be summoned in Shattrah (or anywhere near it)
Spirit Healers show up on the minimap when dead.
New WDB folder made in your directory
Air Security in Honor Hold (NOT in Thrallmar)
Mana Loom now exists in Shattrah
Sporeling snacks had min range removed
The ‘free’ Sha’tar ring now requires Exalted to equip
Prospecting no longer gives a skillup each time its used.

Druids
Mangle fixed.
Pounce nerfed to 5yard range

Hunters
You can now rez your pet again.
Talent Change: Beast Within now reduces mana cost of spells by 20%
Flare is now very bright

Mages
New rank of water.
Invis fade time down to 5 seconds.

Rogues
Improved Backstab moved to tier 2 Assassination.
Improved Slice and Dice moved to tier 2 Combat.
YAY
Surprise Attacks changed to “Your finishing moves can no longer be dodged, and the damage dealt by your Backstab, Gouge, Shiv, and Sinister Strike abilities is increased by 8%”.
Improved Sap and Elusiveness have swapped tiers.
Improved Sap now 2 ranks, 50%/100%.
Preparation changed to “When activated, this ability instantly refreshes the cooldown on your Evasion, Sprint, Vanish, Cold Blood, Adrenaline Rush, and Premeditation abilities.” Goodbye double Cloak of Shadows/Blind in arenas.
Cloak of Shadows is now 1 minute cooldown instead of 2.
Evasion ranged attack avoidance reduced from 50% to 25%.
Blind changed to 3 minute cooldown from 5 minutes(is this new? never noticed it before).
Wound Poison(all ranks) has been changed. Now has a 30% chance to instantly deal damage(increases with poison rank), and reduce healing effects used on target by 10% for 15 seconds. Stacks up to 5 times.

Warlocks
Talent Change: Soul Link now at 20% and +5% damage
Talent Change: Shadowfury now a 20 second cooldown
Curse of Weakness now lowers attack power by 272.

Warriors
Rampage Fixed
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Zilver
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Post by Zilver »

Warriors
Rampage Fixed


typical..
Remember, remember, the 6th of December,
The patch day treason and plot.
I see no reason, for BT and Cleavin',
Since Tseric wants us to spec Prot.
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Morlog
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Post by Morlog »

what was the deal with rampage?

was it broken in a good or bad way? ie was this a nerf or a "now rampage actually increase your AP so this is a good thing" kinda fix
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Kingeling
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Post by Kingeling »

new rank of water! yay!
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Smooglab
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Post by Smooglab »

Rampage was "broken" as in "not working" - don't know exactly what was broken but it should be a positive change atleast. :P

Good to see so many warriors changes though, shows that Blizz really cares <3
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Larona
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Post by Larona »

did they ever cared smoo?
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Zilver
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Post by Zilver »

the last time they cared was when i was walking around with my arcanite reaper HOOOOOOOO!!!
Remember, remember, the 6th of December,
The patch day treason and plot.
I see no reason, for BT and Cleavin',
Since Tseric wants us to spec Prot.
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Sharkz
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Post by Sharkz »

- Rampage has been changed so that it no longer gives double the appropriate attack power bonus, but it still requires two uses of the ability to make it stack multiple times.
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Morlog
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Post by Morlog »

so it was a nerf lo and behold
use a skill multiple times to have it stack? isnt that what the description says anyway

#¤%& you blizzard
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