General
Many creatures have had their textures and portraits added.
Many items have had their textures added.
Players will now receive an error message when trying to summon a non-party member with a meeting stone.
Added more Draenei and Blood Elf emote sounds.
Doom Lord Kazzak has been itemized.
PvP
Battlegrounds
The maximum level cap on most Alterac Valley, Scourge Invasion, and other miscellaneous quests will now be accessible for level 61+ players.
The amount of honor points gained are now consistent between the combat log and scoreboard when completing objectives in battlegrounds.
The floating combat text should no longer overlap during heavy combat.
Guards will now properly respawn when a faction has taken over Halaa base.
Shaman
The "Frostbrand Weapon" (rank 6) is now available from trainers.
Warlocks
Auras from pets will now be removed when a new pet is summoned.
The spell "Soul Fire"(rank 4) is now available from trainers.
The spell "Curse of Weakness" (rank is now available from trainers.
Pets will now despawn properly when an Infernal is summoned.
The spell "Drain Soul" will no longer continue to channel after a target is dead.
Casting the spell "Dark Pact" immediately after combat will no longer put you back into combat mode.
Casting "Health Funnel" on a target while already channeling "Health Funnel" will no longer cancel future castings of the spell on that target.[/lli]
The talent "Shadow Embrace" will now be removed properly when the debuff has finished its duration.
User Interface
The checking of options in the rarity dropdown menu in the Auction House UI is now working properly.
The Shift option has been removed as an option for the Self-Cast Key due to a conflict with mouse clicks.
The Shift+B shortcut is now working properly with the bank’s new bag slot.
Players will now be able to disable abilities from showing in the combat text.
The Looking For Group channel has been removed with the implementation of the LFG system.
Bugs
Female Naga will no longer crash the client when clicked on.
Corrected some graphical errors with the LFG system menus.
Hunter pets should now properly receive the benefit of "Nature’s Ally" after a hunter dies and resurrects.
The Paladin spell "Flash of Light" is now working properly.
Fixed several quest reputation rewards to reflect the proper faction.
Fixed an error with the lower Falcon Watch Orb of Translocation that was causing it not to teleport player correctly.
Fixed several quest item errors causing players to be unable to loot.
Fixed an error where players were losing rested experience upon logging out.
Fixed several holes that were causing players to fall through the world.
Fixed an issue where the entrance door to the cage event in Hellfire Blood Furnace would not stay closed after the cage event had ended.
The Deeprun Tram should no longer disappear part way along its route.
Fixed some graphical errors with the Draenei female.
Fixed an error where players were receiving double the resilience rating from armor.
Fixed an issue where performing guild actions would cause a player to crash.
Players will no longer get stuck in the jump animation when casting an instant spell at the same time.
Players will no longer remain slowed when riding a Gryphon after having a slow spell cast or ability applied to them.
Latest beta changes (WL's get more much needed buffs!)
Latest beta changes (WL's get more much needed buffs!)
I ain't leaving without your soul and I am sober this time.
Re: Latest beta changes (WL's get more much needed buffs!)
Nerf!1!Fenz wrote:The spell "Drain Soul" will no longer continue to channel after a target is dead.
//Deadleg
None of the classes have gotten such a baseline buff as the warlocks at least (base spells).
The new extras are considered quite overpowered for each and every class though.
They're in the process of benchmarking each and every class' DPS output now though and will keep on doing that till the January release date.
First victim: Paladins did much more DPS then they liked and got hit by the nerfbat.
Wonder how it all pans out in the end tbh, what the new order of DPS will become.
The new extras are considered quite overpowered for each and every class though.
They're in the process of benchmarking each and every class' DPS output now though and will keep on doing that till the January release date.
First victim: Paladins did much more DPS then they liked and got hit by the nerfbat.
Wonder how it all pans out in the end tbh, what the new order of DPS will become.
the lifetap buff is already in the game, i get ~1150 mana from one tapxen wrote:Do all classes receive similar buffs as warlocks in the expansion? Because the changes seem to wildly increase the power of a warlock (Lifetap/Darkpact changes, new talents, more +damage benefits, etc).
and yes all other classes gets sick aswell, the rogue can for example have a skill that gives 30% chance to avoid killingblows(passive) and another skill that removes all debuffs and gives 90% to resist spells for 5sec
i think its a marketing scam to get all players to run to the stores and buy BC, and im totally falling for it
edit: and sneek they just nerfed shammys aswell for doing to much damage, even tho you seemed to like the nerf
"go all out, i wont lose aggro"
What? Losing 4% to hit with melee while dual wielding - a talent option is a nerf?
Not when you receive built in aggro reduction
You bet I'm happy with that.
The real nerf is yet to come.
I guess it scared them that a Shaman in wf-autoattack spamming Stormstrike outdpses a Warrior - if given exactly the same itemization.
That'll never ever happen though, so no worries there imo!
Not when you receive built in aggro reduction
You bet I'm happy with that.
The real nerf is yet to come.
I guess it scared them that a Shaman in wf-autoattack spamming Stormstrike outdpses a Warrior - if given exactly the same itemization.
That'll never ever happen though, so no worries there imo!