Lots of theorycrafting on the Arenas in the past month has concluded that in 5vs5 battlegrounds an "all warlock" or an "all mage" team is insanely powerful on the crowd control part (sheep 4 enemies, slaughter the other, repeat).
Well... They thought of that.
"The current plan is to reduce effectivness of crowd control spells in Arena combat. I'm not sure at the moment if this will also carry over to battlegrounds, but it is a possiblity.
What were looking into is having reduced duration of crowd control spells to prevent extended removal from combat. Outside of a PvP area such as arenas, spells will operate as normal, according to tooltip. Inside a PvP instance, a spell which may have had a 15 second duration will be reduced to a 10 or 5 second duration. The details of duration are not specific, I am merely using these numbers to illustrate the point and intent.
So, while we don't plan on disabling CC in Arenas, we do have intent to decrease its potential for extended incapacitation." -Tseric
Source: http://forums.worldofwarcraft.com/threa ... 2&sid=1#25
BC Arena trickery (mages, warlocks and maybe others)
also heard that you cant have two of the same clas in 2vs2 atleast (cant find the source now though) dont know if this carries over to 5vs5 aswell
in that case the cc might be a moot point as you can possibly only put someone out of action for a very short while and paired with much longer fights due to resilience and higher stamina sheep seduce etc wont be as nice as they are now
in that case the cc might be a moot point as you can possibly only put someone out of action for a very short while and paired with much longer fights due to resilience and higher stamina sheep seduce etc wont be as nice as they are now
Disenchants into: 1 Brilliant Mind