Blizz posted the BC talents and spells

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Lateralus
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Post by Lateralus »

gorlom wrote: so if you do it in plaguewoods they become plagued treants and attack you instead of the mob?
i
dont
know?
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Gupim
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Post by Gupim »

SerXes wrote:druid talents

all three trees looks excellent i sense some nerfing ;)

http://forums.curse-gaming.com/showthread.php?t=11441
nice, reminds of the warlock trees, three totaly different playstiles, both feral and resto seems as "must have" in raiding and i guess that a well geared balance druid can be on par/over with a warlock anyday
"go all out, i wont lose aggro"
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Lateralus
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Post by Lateralus »

Gupim wrote:
SerXes wrote:druid talents

all three trees looks excellent i sense some nerfing ;)

http://forums.curse-gaming.com/showthread.php?t=11441
nice, reminds of the warlock trees, three totaly different playstiles, both feral and resto seems as "must have" in raiding and i guess that a well geared balance druid can be on par/over with a warlock anyday
Thats the cool thing about TBC imo.. that each builds seem to get a important spell that kinda shows pretty fast what kind of spec he has.. like instead of hating warlocks now u need to hate demonology warlocks, affliction warlocks and destru warlocks because it will be more or less 3 diffrent playstyles :). Demonology is pet oriented and MASS-HP, affliction is the dotter (MEEMMEMEMEME) and destru is high dmg with stuns and shit :)

Thats a thing that is really cool about mages as well.. oh noes he has slow ;)
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Meek
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Post by Meek »

Lateralus wrote:
Gupim wrote:
SerXes wrote:druid talents

all three trees looks excellent i sense some nerfing ;)

http://forums.curse-gaming.com/showthread.php?t=11441
nice, reminds of the warlock trees, three totaly different playstiles, both feral and resto seems as "must have" in raiding and i guess that a well geared balance druid can be on par/over with a warlock anyday
Thats the cool thing about TBC imo.. that each builds seem to get a important spell that kinda shows pretty fast what kind of spec he has.. like instead of hating warlocks now u need to hate demonology warlocks, affliction warlocks and destru warlocks because it will be more or less 3 diffrent playstyles :). Demonology is pet oriented and MASS-HP, affliction is the dotter (MEEMMEMEMEME) and destru is high dmg with stuns and shit :)

Thats a thing that is really cool about mages as well.. oh noes he has slow ;)
haha yeah, but destro locks will be more like; oh noes he has...*dead*
8)
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Kororo
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Post by Kororo »

Invisibility - Rank 1
Requires Level 68
263 Mana
Instant cast 5 min cooldown
Fades the caster to invisibility over 8 sec. The effect is cancelled if you perform or receive any hostile actions. While invisible, you can only see other invisible targets and those who can see invisible. Lasts 20 sec.
This is probably the spell that has been confusing us mages the most and this has resulted in some untruths that I will outline right here.

Lie: Invisibility is instant. Woot! Like vanish!
Truth: Invisibility is instant. It instantly activates an 8 second timer that, when/if it reaches 0, will turn the mage invisible. During these 8 seconds you may NOT receive any hostile actions nor perform any.

Lie: Invisibility will be liek pwnage to sneak up on a target and wtfpwn em!
Truth: When invisible, you can only see INVISIBLE people (who can naturally see you as well) and those who can see invisible people. So, who will we be able to spot then?
* A variety of mobs, mostly in instances. Think about shades and such. This is good, so you can actually see which mobs can see you and avoid them when trying to use invisibility to sneak past mobs.
* Anyone buffed with Detect (lesser) Invisibility.
* An invisible Soccubus.
* An invisible Mage.

Who will I be unable to spot?
* Rogues in stealth.
* Shadowmelded Night Elves.
* Stealthed pets.
* Anyone who's simply visible and does not have the ability to see you.

It has been confirmed that Invisibility will clear you of all agro. The blue post will be inserted here when those damn American servers stop being busy...

Soooooo... what cán we do with Invisibility?

* You fear you may be doing too much damage during a Boss fight. You cast Invisibility to get your agro back to zero. A total reset of agro is indeed quite powerful!
* A wipe occurs in an instance. With right timing, you can make sure you're invisible when the group has wiped. The mobs will return to their places and you'll have saved yourself from 10% dura loss. Let's laugh at the corpses and dance with the hunters!
* You solo an instance or any dangerous place, preferably with a lot of melee mobs. Invisibility can save your ass here by blinking away and turning invisible. Especially handy in instances, where mobs won't stop chasing you.
* You can nuke a Soccubus from a warlock.
* You can sneak past mobs.
* You can sneak up to the WSG flag without being noticed.
* You can run away if timed right in both PvP and PvE.

In short: Invisibility is not quite what mages would want it to be, but it's a new, interesting spell and does indeed give us new options. A skilled mage will soon find out there may be even more possibilities to this spell!


Agro whipe..... Cool!
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Pay no attention to that man behind the Kororo! (http://thesurrealist.co.uk/movie.php)
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