BC Hunter talents/skills getting revealed slowly..
- Taurodomus
- Warlord
- Posts: 608
- Joined: 26 Jul 2005, 17:46
- Location: EAAAAAAARTH
BC Hunter talents/skills getting revealed slowly..
Since everybody hate hunters our talents are getting revealed very slowly but here is one in the late BM (i think or its a skill if not) tree... nice huh? a few dodging %s to the MT
Found some info on Curse-gaming.
Superior Aspects
Rank 1
SelfInstant
Allows Aspect of the Beast and 1% of the effect of Aspect of the Monkey to be shared with the Hunter's party.
Also seems that hunters can tame Turtles and ride them
And here are a similiar skill to aimed shot.. but its magic.. AND with 50 YARD range!! Not sure tho if this really is for hunters but atleast it looks like it..
Searing arrow
Requires Level 62
50 yd rangeInstant
Shoots a flaming arrow at an enemy, inflicting weapon damage plus 600. All damage inflicted is based upon Fire magic.
Also read a rumour about a "Sneak skill which makes us invisible while we move (imba...)
Trying to find more infos
Found some info on Curse-gaming.
Superior Aspects
Rank 1
SelfInstant
Allows Aspect of the Beast and 1% of the effect of Aspect of the Monkey to be shared with the Hunter's party.
Also seems that hunters can tame Turtles and ride them
And here are a similiar skill to aimed shot.. but its magic.. AND with 50 YARD range!! Not sure tho if this really is for hunters but atleast it looks like it..
Searing arrow
Requires Level 62
50 yd rangeInstant
Shoots a flaming arrow at an enemy, inflicting weapon damage plus 600. All damage inflicted is based upon Fire magic.
Also read a rumour about a "Sneak skill which makes us invisible while we move (imba...)
Trying to find more infos
http://boards.gamefaqs.com/gfaqs/genmes ... c=30477716
Survival Of The Fittest
Rank: 0/1
Requires 5 points in Brawn
Requires 35 points in the Survival Talents
980 Mana 100 yd range
Instant cast
Sacrafice your pet to assume a Bestial Form, increasing your Health and Melee Attack Power by 25% and increases the chance you'll resist Fear, Movement impairing and Stun effects by 60%.
However, you may not use any Ranged Abilities or Ranged Attacks while in this form.
WTF!
**Fake** ?
Survival Of The Fittest
Rank: 0/1
Requires 5 points in Brawn
Requires 35 points in the Survival Talents
980 Mana 100 yd range
Instant cast
Sacrafice your pet to assume a Bestial Form, increasing your Health and Melee Attack Power by 25% and increases the chance you'll resist Fear, Movement impairing and Stun effects by 60%.
However, you may not use any Ranged Abilities or Ranged Attacks while in this form.
WTF!
**Fake** ?
=========
Beast Mastery
=========
Improved Aspect of the Cheetah
Rank: 0/3
Requires 2 points in Pathfinding
Requires 15 Points in Beast Mastery Talents
Reduces Aspect of the Cheetah and Aspect of the Pack's penalty to daze you when struck to a 90% chance.
Bestial Discipline
Rank: 0/2
Requires 20 points in Beast Mastery Talents
Gives your pet's melee attack a 20% chance to regain a small amount of Focus - amount increases for lower Attack Speeds.
Tier 7
Evolution
Rank: 0/5
Requires 30 points in Beast Mastery Talents
Your pet gains melee attack power equal to 4% of your melee attack power and gains Armor equal to 6% of your Armor.
Tier 8
Masters Influence
Rank: 0/2
Requires 35 points in Beast Mastery Talents
Your ranged critical strikes have a 50% chance to enrage your pet causing 30% additional damage for 8 seconds.
Natural Avoidance
Rank: 0/3
Requires 35 points in Beast Mastery Talents
Your pet has a 20% chance to avoid area of effect attacks.
Tier 9
Bestial Unity
Rank: 0/1
Requires 1 points in Bestial Wrath
Requires 40 points in Beast Mastery Talents
When you activate Bestial Wrath your pet gives out an intimidating howl, decreasing all damage your pet takes by 30% and increases your damage dealt by 15%.
Additionally, all threat generated by you is transfered to your pet. Lasts the entire duration of Bestial Wrath.
========
Marksmanship
========
Hawk Eye
Rank: 0/3
Requires 10 points in Marksmanship Talents
Increases the range of your ranged weapons by 2 yards. Additionally reduces threat generated by your ranged attacks by 5%.
Improved Scorpid Sting
Rank: 0/3
Requires 20 points in Marksmanship Talents
Increases your ranged attack power against the target inflicted with Scorpid sting by 1% every 4 seconds for a maximum of 5%.
Tier 7
Trueshot Aura
Rank: 0/1
Requires 3 points in Barrage
Requires 30 points in Marksmanship Talents
325 Mana
Instant cast
Increases the Ranged and Melee attack power of party members within 45 yards by 30. Lasts 30 min.
Trainable Ranks Listed Below:
Rank 2: 425 Mana, 60 Attack Power
Rank 3: 525 Mana, 90 Attack Power
Rank 4: 625 Mana, 120 Attack power
Ranged Weapon Expertise
Rank: 0/5
Requires 5 points in Ranged Weapon Specialization
Requires 30 points in Marksmanship Talents
Increases your skills with Guns, Bows, and Crossbows by 2
Tier 8
Unparalalled Precision
Rank: 0/5
Requires 35 points in Marksmanship Talents
Increases your Ranged Attack Power by 4%.
Arachnid Sting
Rank: 0/1
Requires 35 points in Marksmanship Talents
170 Mana 8-35 yd Range
Instant cast
Requires Ranged Weapon
Stings the target for 15 seconds, reducing their armor by 100 every 3 seconds for a maximum of 500 armor reduction.
Only one Sting per Hunter can be active on any one target.
Trainable Ranks Listed Below:
Rank 2: 220 Mana, reduces armor by 250 every 3 seconds for a maximum of 1250 armor reduction
Rank 3: 270 Mana, reduces armor by 400 every 3 seconds for a maximum of 2000 armor reduction
Rank 4: 320 Mana, reduces armor by 550 every 3 seconds for a maximum of 2750 armor reduction
Tier 9
Hasted Response
Rank: 0/1
Requires 1 points in Scatter Shot
Requires 40 points in Marksmanship Talents
264 Mana
Instant cast 90 Second Cooldown
Your next Aimed Shot, Scatter Shot, Frozen Shot, Multi Shot or Concussive Shot will not start their respective cooldowns.
========
Survival
========
Improved Feign Death
Rank: 0/2
Requires 15 points in Survival Talents
Reduces the chance your Feign Death ability will be resisted by 10%. Additionally has a 50% chance to cure one Poison, Bleed or Sting effect.
Tier 7
Brawn
Rank: 0/5
Requires 30 points in the Survival Talents
Increases your Melee Attack Power by 5%.
Tier 8
Mental Trap
Rank: 0/1
Requires 35 points in the Survival Talents
60 Mana
Instant cast
Place a nature trap that affects the mind of the first enemy that approaches, preventing all spells from being cast for 4 seconds.
Trap will exist for 1 min. Traps can only be placed when out of combat. Only one trap can be active at a time.
Improved Mental Trap
Rank: 0/5
Requires 1 points in Mental Trap
Requires 35 points in the Survival Talents
Your Mental Trap has a 20% chance to erupt in screeches for 30 seconds when an enemy approaches. All enemies within 10 yds of the Trap are unable to cast spells.
Survival Of The Fittest
Rank: 0/1
Requires 5 points in Brawn
Requires 35 points in the Survival Talents
980 Mana 100 yd range
Instant cast
Sacrafice your pet to assume a Bestial Form, increasing your Health and Melee Attack Power by 25% and increases the chance you'll resist Fear, Movement impairing and Stun effects by 60%.
However, you may not use any Ranged Abilities or Ranged Attacks while in this form.
Tier 9
Master Survivalist
Rank: 0/1
Requires 40 points in the Survival Talents
360 Mana
Instant Cast 2 min cooldown
All damage received in the entire duration of the next 10 seconds will then be converted back into health over 8 seconds.
Spells
========
Beast Mastery
========
Sentry Owl - Rank 1
Requires Level 64
94 Mana
Instant Cast
Place a Sentry Owl and see through its eyes at any range. Can detect Stealth opponents. Only one Sentry Owl can be placed at any time. Lasts 10 minutes.
Sentry Owl - Rank 2
Requires Level 70
94 Mana
Instant Cast
Place a Sentry Owl and see through its eyes at any range. Can detect Stealth opponents. Only three Sentry Owls can be placed at any time. Lasts 10 minutes.
Stampede - Rank 1
Requires Level 70
180 Mana
Instant Cast 35 sec cooldown
Command your pet to attack the target with a devastating blow, dealing melee damage plus 50 and knocking the target back by 6 yds.
========
Marksmanship
========
Frozen Arrow - Rank 1
Requires Level 70
330 Mana
1.5 Second Cast 25 sec cooldown
Requires a Ranged Weapon
Hits the target with a Frozen arrow freezing them and chain freezing any enemy within 4 yds from a frozen target for 5 seconds. All frozen targets cannot be harmed or healed.
Deals 600 damage once the target/s is released from the frozen state.
========
Survival
========
Fire Shrapnel - Rank 1
Requires lvl 66
120 Mana
Instant cast
Requires a Ranged Weapon
Plant a Shrapnel on the opponent that lasts for 20 seconds. Each time the shrapnel inflicted opponent attacks you with a fire based spell, your resistance to fire will be increased
by 30. Stacks up to 4 times. Only one Shrapnel per Hunter can be active on any one target.
Frost Shrapnel - Rank 1
Requires lvl 66
120 Mana
Instant cast
Requires a Ranged Weapon
Plant a Shrapnel on the opponent that lasts for 20 seconds. Each time the shrapnel inflicted opponent attacks you with a frost based spell, your resistance to frost will be increased
by 30. Stacks up to 4 times. Only one Shrapnel per Hunter can be active on any one target.
Nature Shrapnel - Rank 1
Requires lvl 70
120 Mana
Instant cast
Requires a Ranged Weapon
Plant a Shrapnel on the opponent that lasts for 20 seconds. Each time the shrapnel inflicted opponent attacks you with a nature based spell, your resistance to nature will be increased
by 30. Stacks up to 4 times. Only one Shrapnel per Hunter can be active on any one target.
Shadow Shrapnel - Rank 1
Requires lvl 70
120 Mana
Instant cast
Requires a Ranged Weapon
Plant a Shrapnel on the opponent that lasts for 20 seconds. Each time the shrapnel inflicted opponent attacks you with a shadow based spell, your resistance to shadow will be increased
by 30. Stacks up to 4 times. Only one Shrapnel per Hunter can be active on any one target.
Track Invisibility - Rank 1
Requires lvl 68
Instant cast
Detect Invisible opponents and shows invisible units within detection range on the minimap. Only one form of tracking can be active at a time.
--
almost certainly fake. but that's the full 'leak' list.
Beast Mastery
=========
Improved Aspect of the Cheetah
Rank: 0/3
Requires 2 points in Pathfinding
Requires 15 Points in Beast Mastery Talents
Reduces Aspect of the Cheetah and Aspect of the Pack's penalty to daze you when struck to a 90% chance.
Bestial Discipline
Rank: 0/2
Requires 20 points in Beast Mastery Talents
Gives your pet's melee attack a 20% chance to regain a small amount of Focus - amount increases for lower Attack Speeds.
Tier 7
Evolution
Rank: 0/5
Requires 30 points in Beast Mastery Talents
Your pet gains melee attack power equal to 4% of your melee attack power and gains Armor equal to 6% of your Armor.
Tier 8
Masters Influence
Rank: 0/2
Requires 35 points in Beast Mastery Talents
Your ranged critical strikes have a 50% chance to enrage your pet causing 30% additional damage for 8 seconds.
Natural Avoidance
Rank: 0/3
Requires 35 points in Beast Mastery Talents
Your pet has a 20% chance to avoid area of effect attacks.
Tier 9
Bestial Unity
Rank: 0/1
Requires 1 points in Bestial Wrath
Requires 40 points in Beast Mastery Talents
When you activate Bestial Wrath your pet gives out an intimidating howl, decreasing all damage your pet takes by 30% and increases your damage dealt by 15%.
Additionally, all threat generated by you is transfered to your pet. Lasts the entire duration of Bestial Wrath.
========
Marksmanship
========
Hawk Eye
Rank: 0/3
Requires 10 points in Marksmanship Talents
Increases the range of your ranged weapons by 2 yards. Additionally reduces threat generated by your ranged attacks by 5%.
Improved Scorpid Sting
Rank: 0/3
Requires 20 points in Marksmanship Talents
Increases your ranged attack power against the target inflicted with Scorpid sting by 1% every 4 seconds for a maximum of 5%.
Tier 7
Trueshot Aura
Rank: 0/1
Requires 3 points in Barrage
Requires 30 points in Marksmanship Talents
325 Mana
Instant cast
Increases the Ranged and Melee attack power of party members within 45 yards by 30. Lasts 30 min.
Trainable Ranks Listed Below:
Rank 2: 425 Mana, 60 Attack Power
Rank 3: 525 Mana, 90 Attack Power
Rank 4: 625 Mana, 120 Attack power
Ranged Weapon Expertise
Rank: 0/5
Requires 5 points in Ranged Weapon Specialization
Requires 30 points in Marksmanship Talents
Increases your skills with Guns, Bows, and Crossbows by 2
Tier 8
Unparalalled Precision
Rank: 0/5
Requires 35 points in Marksmanship Talents
Increases your Ranged Attack Power by 4%.
Arachnid Sting
Rank: 0/1
Requires 35 points in Marksmanship Talents
170 Mana 8-35 yd Range
Instant cast
Requires Ranged Weapon
Stings the target for 15 seconds, reducing their armor by 100 every 3 seconds for a maximum of 500 armor reduction.
Only one Sting per Hunter can be active on any one target.
Trainable Ranks Listed Below:
Rank 2: 220 Mana, reduces armor by 250 every 3 seconds for a maximum of 1250 armor reduction
Rank 3: 270 Mana, reduces armor by 400 every 3 seconds for a maximum of 2000 armor reduction
Rank 4: 320 Mana, reduces armor by 550 every 3 seconds for a maximum of 2750 armor reduction
Tier 9
Hasted Response
Rank: 0/1
Requires 1 points in Scatter Shot
Requires 40 points in Marksmanship Talents
264 Mana
Instant cast 90 Second Cooldown
Your next Aimed Shot, Scatter Shot, Frozen Shot, Multi Shot or Concussive Shot will not start their respective cooldowns.
========
Survival
========
Improved Feign Death
Rank: 0/2
Requires 15 points in Survival Talents
Reduces the chance your Feign Death ability will be resisted by 10%. Additionally has a 50% chance to cure one Poison, Bleed or Sting effect.
Tier 7
Brawn
Rank: 0/5
Requires 30 points in the Survival Talents
Increases your Melee Attack Power by 5%.
Tier 8
Mental Trap
Rank: 0/1
Requires 35 points in the Survival Talents
60 Mana
Instant cast
Place a nature trap that affects the mind of the first enemy that approaches, preventing all spells from being cast for 4 seconds.
Trap will exist for 1 min. Traps can only be placed when out of combat. Only one trap can be active at a time.
Improved Mental Trap
Rank: 0/5
Requires 1 points in Mental Trap
Requires 35 points in the Survival Talents
Your Mental Trap has a 20% chance to erupt in screeches for 30 seconds when an enemy approaches. All enemies within 10 yds of the Trap are unable to cast spells.
Survival Of The Fittest
Rank: 0/1
Requires 5 points in Brawn
Requires 35 points in the Survival Talents
980 Mana 100 yd range
Instant cast
Sacrafice your pet to assume a Bestial Form, increasing your Health and Melee Attack Power by 25% and increases the chance you'll resist Fear, Movement impairing and Stun effects by 60%.
However, you may not use any Ranged Abilities or Ranged Attacks while in this form.
Tier 9
Master Survivalist
Rank: 0/1
Requires 40 points in the Survival Talents
360 Mana
Instant Cast 2 min cooldown
All damage received in the entire duration of the next 10 seconds will then be converted back into health over 8 seconds.
Spells
========
Beast Mastery
========
Sentry Owl - Rank 1
Requires Level 64
94 Mana
Instant Cast
Place a Sentry Owl and see through its eyes at any range. Can detect Stealth opponents. Only one Sentry Owl can be placed at any time. Lasts 10 minutes.
Sentry Owl - Rank 2
Requires Level 70
94 Mana
Instant Cast
Place a Sentry Owl and see through its eyes at any range. Can detect Stealth opponents. Only three Sentry Owls can be placed at any time. Lasts 10 minutes.
Stampede - Rank 1
Requires Level 70
180 Mana
Instant Cast 35 sec cooldown
Command your pet to attack the target with a devastating blow, dealing melee damage plus 50 and knocking the target back by 6 yds.
========
Marksmanship
========
Frozen Arrow - Rank 1
Requires Level 70
330 Mana
1.5 Second Cast 25 sec cooldown
Requires a Ranged Weapon
Hits the target with a Frozen arrow freezing them and chain freezing any enemy within 4 yds from a frozen target for 5 seconds. All frozen targets cannot be harmed or healed.
Deals 600 damage once the target/s is released from the frozen state.
========
Survival
========
Fire Shrapnel - Rank 1
Requires lvl 66
120 Mana
Instant cast
Requires a Ranged Weapon
Plant a Shrapnel on the opponent that lasts for 20 seconds. Each time the shrapnel inflicted opponent attacks you with a fire based spell, your resistance to fire will be increased
by 30. Stacks up to 4 times. Only one Shrapnel per Hunter can be active on any one target.
Frost Shrapnel - Rank 1
Requires lvl 66
120 Mana
Instant cast
Requires a Ranged Weapon
Plant a Shrapnel on the opponent that lasts for 20 seconds. Each time the shrapnel inflicted opponent attacks you with a frost based spell, your resistance to frost will be increased
by 30. Stacks up to 4 times. Only one Shrapnel per Hunter can be active on any one target.
Nature Shrapnel - Rank 1
Requires lvl 70
120 Mana
Instant cast
Requires a Ranged Weapon
Plant a Shrapnel on the opponent that lasts for 20 seconds. Each time the shrapnel inflicted opponent attacks you with a nature based spell, your resistance to nature will be increased
by 30. Stacks up to 4 times. Only one Shrapnel per Hunter can be active on any one target.
Shadow Shrapnel - Rank 1
Requires lvl 70
120 Mana
Instant cast
Requires a Ranged Weapon
Plant a Shrapnel on the opponent that lasts for 20 seconds. Each time the shrapnel inflicted opponent attacks you with a shadow based spell, your resistance to shadow will be increased
by 30. Stacks up to 4 times. Only one Shrapnel per Hunter can be active on any one target.
Track Invisibility - Rank 1
Requires lvl 68
Instant cast
Detect Invisible opponents and shows invisible units within detection range on the minimap. Only one form of tracking can be active at a time.
--
almost certainly fake. but that's the full 'leak' list.
Paladin is man or woman with holy light, liek angel from god paladin hold up holy light so you see in dark and not be scared. You CANT play naughty paladin coz it not fit with paladin holy light ok?
bloodelf hunter chick vid;
starring david hasselhof!1
http://www.youtube.com/watch?v=ZrSaLnrMUSM&eurl=
starring david hasselhof!1
http://www.youtube.com/watch?v=ZrSaLnrMUSM&eurl=
Paladin is man or woman with holy light, liek angel from god paladin hold up holy light so you see in dark and not be scared. You CANT play naughty paladin coz it not fit with paladin holy light ok?
Just within 10yards of the trap though, just run 11yards and you're good to shock!Gorlom wrote:hahhaha improved mental trap.
aoe silence for 30 seconds? NO FUCKING WAY THAT thats real/makes it into the expansion.
Mains through the ages: Asharak -> Liandrin -> Shaidar -> Albeo
Sneek: So much, so fast. It's hard not to OD
Sneek: So much, so fast. It's hard not to OD