On test (In the US at least)

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Fenz
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On test (In the US at least)

Post by Fenz »

World of Warcraft Client Patch 1.10.2

General

Guild Recruitment channel functionality has been improved to be turned off for players already in guilds, and turned on for players not in guilds by default.
Fixed a bug which caused players to drop from combat after destroying a totem.
Fixed a soft-lock bug that occurred under certain conditions when players were near ships, zeppelins, elevators, and the Deeprun Tram.

Mages

Arcane Power: This aura will no longer stack with Power Infusion. If you use it, Arcane Power's aura will replace Power Infusion's aura.

Paladins

Holy Shock will now be guaranteed to crit when used offensively while Divine Favor is active.
Eye for an Eye will now properly produce its damage effect on the attacking caster.

Priests

Inner Fire: Rank 3 will no longer have charges consumed when Power Word: Shield is active.
Power Infusion: This aura will no longer stack with Arcane Power. If you attempt to cast it on someone with Arcane Power, the spell will fail.
Starshards: Ranks 1 and 2 inadvertently received too much bonus from spell damage, while Rank 7 received no bonus from spell damage. Each of those ranks are now fixed to receive the correct bonus.

Rogues

Fixed a bug which prevented Vanish from working properly under certain conditions.
Seal Fate will now correctly provide a bonus combat point upon landing a critical strike.

Warlocks

Improved Shadow Bolt will now proc properly after landing a critical strike with Shadow Bolt.

Warriors

Rage generated from Unbridled Wrath and Shield Specialization will now display properly in the combat log.

Mac

Fixed a client crash caused by weather effects when running OS 10.3.9.

World Environment

Players should no longer become dismounted while riding through certain areas of the Undercity.
Fixed a number of clipping issues and awkward turns discovered throughout various chained flight paths.
Certain creatures in Eastern Plaguelands weren't providing reputation gain with the Argent Dawn. This has been fixed.
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Meek
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Post by Meek »

World Environment

Players should no longer become dismounted while riding through certain areas of the Undercity.
for a minute there i thought i read "Players should no longer become dismounted while riding through water/creeks"
:cry:

*edit*
Warlocks

Improved Shadow Bolt will now proc properly after landing a critical strike with Shadow Bolt.
thank god! :)
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Kibs
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Post by Kibs »

Arcane Power: This aura will no longer stack with Power Infusion. If you use it, Arcane Power's aura will replace Power Infusion's aura.
owned maug!
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Maugetar
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Post by Maugetar »

they better do something amazing with the mages in the next patch.... Cos they´ve done nothing but nerf our dmg lately.. Even so, im not really that bothered with it... Hopefully it show that they are in the works atleast with the mages.
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Versus
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Post by Versus »

Image

:shock:
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xen
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Re: On test (In the US at least)

Post by xen »

Fenz wrote:Warlocks

Improved Shadow Bolt will now proc properly after landing a critical strike with Shadow Bolt.
Good, that bug was a 20% dmg nerf.
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sudo
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Post by sudo »

lol@ss
Paladin is man or woman with holy light, liek angel from god paladin hold up holy light so you see in dark and not be scared. You CANT play naughty paladin coz it not fit with paladin holy light ok?
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Post by Kibs »

Versus wrote:Image

:shock:
Nerf fire, buff frost!
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